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Bryank75

I don't get ulcers, I give 'em!
Founder
Sircaw's Army


Please watch the video and relate it to how the gaming industry has gone recently and the quality etc...

Id like to get people's perspective on this.
 


Please watch the video and relate it to how the gaming industry has gone recently and the quality etc...

Id like to get people's perspective on this.

Game creation is becoming increasingly democratized, reducing the barrier for nearly anyone to create their own games these days.

That said, it's important to consider that Half-Life is a nearly 30 year old game at this point. Industry specialists exist today in ways they didn't back then. He jokes that nobody has a PhD in game design, but someone likely does now. Most of the people I knew who went onto game development pursued specialized degrees for art, writing, or programming.

Today a game designers have a faster pipeline between the ideation phase of development, and the realization of their vision. It's why we'll likely continue to see many viral indie projects pop up created by one or two developers.

However, most of the games industry is still made up of the type of institutional developers who are necessary to create much larger AA or AAA projects.
 


Please watch the video and relate it to how the gaming industry has gone recently and the quality etc...

Id like to get people's perspective on this.


Back then it was still a mostly new frontier so there was no institutional knowledge or something you could train for. Developments were happening so rapidly you couldn't realistically do that anyway. Someone who would've went for a master's degree in game design or whatever in the early 90s (if it existed) would have all that knowledge become largely irrelevant when the industry moved more and more to 3D games and totally new genres in the mid to late 90s.

Costs were also much lower, they could afford to build the plane while flying it. And the scope of games was also much narrower. Also this is still happening to this day. The director on Hi-Fi Rush used to be an English teacher in Japan for example. Many people in game development come from completely different backgrounds, often adjacent ones like film and software engineering, but not only that.

Also a lot of people are comparing the best games of the 90s and 2000s to the entire lineup of games dropping today. In 20 years from now only the best games of this era will be remembered and will stand alongside or even tower above the best games from the 90s and 2000s, and people will instead be complaining about how games in 2040 suck and were much better in 2026. Everyone forgets about the hundreds of stinkers that were released in the 90s and 2000s. Arguing games were better back then sounds more like nostalgia and arguing that life was better back then. They were just different, yes in some cases that's positive like no predatory monetization or half-shipped games, but in many cases modern games offer a lot of things you cannot find in old titles.
 
We don't live in 95 anymore. A fast food manager will have no clue where to even begin if you sat him down at a dev kit today.
 
Yes game devs and the industry is pretty crazy. I think too much money and companies trying to up their profits year by year, board memebers and ceo’s who dont care about gaming, but money.

From experience, theres alot of people who have no idea about gaming and are just doing a job, I’d say more management, the people pitching ideas etc has less passion experience with games than the game devs themselves.

Shame Valve isnt making games like before. They actually made good stuff
 
We all know the kind of people who should be making our games!

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