Not really surprised since she got into this position with zero background in gaming both personally and professionally, so she wouldn't have been able to clock this but I wonder who on the inside fed her this bullshit talking point lol. Probably Greenberg.
That controller was simply not logically designed, no one has three hands. The idea is you can use either the d-pad or the analog stick depending on whether you're playing something 3d or 2d. But the dual grip - dual stick layout is just vastly superior because you don't have to change your grip depending on what type of game you're playing. And it seems Nintendo agrees because they've since copied the Xbox layout (who mostly copied the PS layout).
The only good thing about it was having a button on the back and it should've been standardized in controllers from that point onwards.
So basically they took Nintendo's design as baseline and then expanded it to create the design of the modern controller setup as we know it? It would've been one thing if they had doubled the shoulder buttons or analog sticks just so they can beat Nintendo on a bullet point list while it made no sense in practical use. But it actually did make sense in practical use and that's why everyone has copied it. Nintendo included.
For the PS1 most games were designed around not having any analog sticks because the base controller didn't have them, the dual analog model was optional and games had to be designed to support them (and naturally couldn't be patched after release to support it). Later on some games like Ape Escape actually required it and couldn't be played with the standard PS1 controller.
The dual analog model (especially the Japanese version with vibration) was obviously a response to Nintendo's controller but after that I guess they figured they were onto something and game developers started designing around having this layout. Even before the PS2 there were already some games that used the right stick for camera controls like Ace Combat 3 and Alien Resurrection (this game ironically got shit on because of it using the control scheme we now all expect in shooters).
Still the best!
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That controller was simply not logically designed, no one has three hands. The idea is you can use either the d-pad or the analog stick depending on whether you're playing something 3d or 2d. But the dual grip - dual stick layout is just vastly superior because you don't have to change your grip depending on what type of game you're playing. And it seems Nintendo agrees because they've since copied the Xbox layout (who mostly copied the PS layout).
The only good thing about it was having a button on the back and it should've been standardized in controllers from that point onwards.
Playstation started with literally an SNES controller with double the shoulder buttons. Then they doubled the N64's analogue sticks. Then they did nothing. Well, lol, shitty touch pad.
So basically they took Nintendo's design as baseline and then expanded it to create the design of the modern controller setup as we know it? It would've been one thing if they had doubled the shoulder buttons or analog sticks just so they can beat Nintendo on a bullet point list while it made no sense in practical use. But it actually did make sense in practical use and that's why everyone has copied it. Nintendo included.
I don’t remember the original dual shock having the second analog stick actually be useful, or the primary stick either. I don’t remember right stick was accepted for free roam camera until Mario sunshine… and that’s something everyone shit on sunshine about. Weird time… things that people hated at first became UI foundations. Including timepsplitters twin stick setup…
Always thought it was weird how they implemented it after n64 pioneered it and didn’t really have any games that utilized it. Nearly all psx games were perfectly playable and designed around d-pad inputs. Maybe GT? I didn’t start playing GT until PS2 gen.
Of course sega fans will say knights did it first … knights can suck my balls… game sucks and Mario 64 is still peak 3d gaming
Claiming who pioneered what is whatever… the arcades did it first.
Then Sony went too heavy with sensitivity inputs. I absolutely HATED when face buttons were pressure sensitive.
For the PS1 most games were designed around not having any analog sticks because the base controller didn't have them, the dual analog model was optional and games had to be designed to support them (and naturally couldn't be patched after release to support it). Later on some games like Ape Escape actually required it and couldn't be played with the standard PS1 controller.
The dual analog model (especially the Japanese version with vibration) was obviously a response to Nintendo's controller but after that I guess they figured they were onto something and game developers started designing around having this layout. Even before the PS2 there were already some games that used the right stick for camera controls like Ace Combat 3 and Alien Resurrection (this game ironically got shit on because of it using the control scheme we now all expect in shooters).