Played through EB not too long ago and thoroughly enjoyed it, so I might pick this up depending on what enhancements there are.
FWIW, I thought a lot of the early boss fights beyond the very first one were a little too easy, and the boss encounters didn't get more elaborate or challenging until...
No. The actual problem with Xbox was that they did as you said in terms of revealing their games for the next 3-4 years as a big hype thing, but then most of those games either came out substandard (Halo Infinite, Forza Motorsport, RedFall, Starfield etc.) or didn't come out at all (Everwild...
Unless she looks like a dying heroin addict suffering from anorexia & bulimia, a woman will never be skinny enough for the dumbest (and likely one "take a seat" away) of men.
Gotta remaster the remaster bro.
Anyway I'll be gladly skipping this SOP but if any really cool announcements come out of it, I'll give them a look and possibly consider tuning in for the next SOP or Showcase (if there is another one this year).
This game is likely going to overperform even the more bullish sales estimates quite well. Great to see; SIE need more whimsical games/platformers and more AA like Astro Bot from their internal studios. They should probably mandate all internal 1P non-GAAS studios (so excluding SSD & Bungie...
You people really do just repeat things like a script, don't you?
SIE does NOT use Azure for PS's cloud backbone; they use Amazon's AWS. What they did back in 2019 was sign a Memorandum of Understanding with Microsoft to potentially use Azure, but actual usage never materialized.
SIE have...
That bet makes zero sense for SE though. DQ is strongly associated with Nintendo both historically and today, unlike FF where historically it's Nintendo/PlayStation associated but modern day heavily PlayStation associated. The only period where DQ games primarily focused on PS were the PS1 (DQ...
SE can always pay to get out of those contracts, particularly if they had other versions of the games in development (in some capacity) while working on the PS versions, just to expediate the eventual porting process. There are always "break-up fees" for these projects.
Also for something like...
If true then 3P is definitely going to save this SOP because the HZD remaster still makes zero sense, and I figure we'd hear about Balrog's space epic before GOT2 or else what exactly has his team been doing the past 4+ years? Gravity Rush is at least a valid game to remaster but will this mean...
I'm pretty sure the game's been featured on Steam's front pages and best-sellers section for some time now. That's all the marketing you seem to need with Steam. Plus other games have big launches on the platform with next to zero marketing, why should SIE go spend tens of millions to sell...
https://www.nexusmods.com/godofwarragnarok/mods/22?tab=description
Now you can play GOWR on PC (Steam) without needing a PSN account. Oh it must sting SIE, to see this community they've been kicking themselves in the nuts time and again to appeal towards, literally reject anything that has to...
And Sqaure-Enix are idiots for that. But we already knew this when they called Tomb Raider reboot a failure despite selling 6+ million in a decent time frame.
Also lots in the media were pushing that narrative way before Square-Enix put out their own statement. You know the ones. If...
Of course it'll continue to sell. But it's peak CCU won't increase beyond this weekend's peak, and the game itself will likely sell at best half of what 2018 did on Steam, for various reasons including some that have nothing to do with GOWR itself and more to do with Xbox & Steam fanboys...
@Yurinka And if you think the port costed less than $30 million, please post your receipts. Guess what? Neither of us have the exact figure, so there 'ya go.
Anyway, GOWR seems like it'll be peaking at 35K CCU; for context, FF XVI hit 27.5K earlier today. So a spread of less than 10K CCU...
4 people plus others pitching in, was clearly mentioned in the write-up. Also likely others at SSM who helped in aspects of the port before handing things off to Jet Pack Interactive.
Once again, if no ports were costing $30 million, it wouldn't have been specified as a cutoff by Jim Ryan for...
Aww, calm down buddy.
What are you even responding to with this? Did I say anything different? No. I gave an estimate of GOWR's peak CCU on Steam, which was a specific number (it's already dropping btw). You're responding to an argument about CCU representing something I never even said...
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