They're burning so many bridges, the very best thing they could do imo is scrap gamepass' day 1 model, become a 3rd party publisher, build competent studio management as a publisher, and then down the line maybe consider re-launching themselves as a platform once they've got successful (and by...
I have had many a rant about just how groundbreaking spiderman 2 on ps2 from 2004 is, and how it is still more advanced than even Insomniacs games. Webs had real physics. They attached to buildings not as textures but as real ropes. They shortened around building corners ans caught lampposts and...
Now before the title of this Opinion Post makes you scream "Hold Up! What about FFXVI!?"; yes, FFXVI is looking to be an absolute banger and likely the strongest recieved Final Fantasy since FFX.
But we are not here to gloat over the gorgeous visuals and gargantuan scale of that upcoming...
It's been revealed by the very leaker of the PSVR2's specs that many devs are porting OG PSVR games to the PSVR2 as we speak.
2nd, fellow panel member and game developer @DeezyDevs gave a fantastic thread addressing a lot of the... errr.. "concern" surrounding this terrible news. Worth every...
Facts. And actual Web physics this time!!! Spiderman 2 from 2004 is still the best spiderman imo. Its untouched when it comes to accurate physics and momentum based swinging. Even webs caught corners of buildings, wrapped around trees and lampposts etc. Incredible
Hey guys, last week on The Worldwide Company Of Gamers we had John Draisey, a relatively new but insanely clever talent in the game development sphere, sit down with us and talk about his upcoming game and more.
Being a very learning centric listener and reader, he actually paid attention to...
Yeah brother. Its definitely possible now for sure. The insanely fast data streaming would enable all assets of a room to be rendered before you even get through the window, or door, while all other off screen rooms can be streamed in too. And procedural generation will enable all these rooms...
OK... imagine a multiplayer game where all the intricately crafted arena maps you would normally lobby for individually, had a huge rumble mode where all maps are able to be instantly teleported to in under 2 seconds at random? (see Example of insane loading capabilities)
That kind of...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.