While that is likely their operating cash budget, if they were looking to invest it, I think they'd be better off with some stock buybacks. I know they bought back about 2.8 million shares back in September, but I think they could do more.
Yeah, I think that Capcom is pretty in the zone right now. I'm happy with what they've been putting out lately. I hope we see something from them at The Game Awards this year.
The way I see it, if they're not losing gamers to PC, then the port sales are just an added stream of revenue for the company. Not to downplay the complexity of porting a game to PC; however, the marginal cost to port a game is surely a fraction of what it cost them to produce the IP (assets...
I've begun playing Abzu. A relaxing underwater exploration game developed by Giant Squid, and published by 505 Games. I'll have an update on this one once I've swum a bit deeper (pun intended).
I've just finished playing Symphony of War: The Nephilim Saga, a turn-based strategy game by Dancing Dragon Games. Playing on the hardest difficulty, I think you're likely to average about 60 hours into this title. Collectively, it took me a little over 80, with some AFK time in there.
The game...
You forgot shills. We're also all secretly Xbots carrying out an elaborate astroturfing campaign bestowed unto us by our Lord and Savior, Phil Spencer himself.
How are your walks going? Have you finished reading Sapiens?
This is a confusing thread for me to fully digest.
Though, since I'm a PC gamer, I'm sure others will help reassure me it's because my mind is too simple to understand the gravity of the situation
Someone asked Sony if PC ports are a risk to console migrations, and Sony pretty clearly said...
It's true. Our council meets under the cover of nightfall in a rundown castle of northern Europe.
There we plot our grand machinations as lightning flashes illuminate our ghoulish faces contorted in hideous grins, and the thunder drowns out the cackling laughter.
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