I agree, I think 1.5M is very respectable for a production like this, especially over a nine week period as a console exclusive.
I'm sure it will have a healthy sales life over time as well.
Even with a 100 hour cap, in fact, in spite of it, I still think cloud gaming is a very real potential disruption to the traditional hardware industry for gamers.
Let us know what you think after playing them!
I've heard mostly-to-very positive things about Dragon Age so far, but the Dustborne feedback has been a bit mixed.
I'm not super impassioned by this subject; however, I do think it's worth mentioning this is at least an uncommon experience for PC gamers.
I have 700+ games on Steam and a handful require secondary launchers or sign ons.
Requiring secondary sign-on for Steam purchases is an exception, not the...
1.5M in nine weeks is not bad at all for a platformer like this one, IMO. There will be a sales tail on this game, and they'll also pick up some healthy sales down the line when it ports to PC and other systems.
https://www.hd.square-enix.com/eng/ir/
Digital Entertainment sales down due to limited number of major releases. MMOs continue to be substantial sales contributor.
https://www.segasammy.co.jp/en/ir/finance/profits/
French developer, Amplitude Studios, has parted ways with Sega, and returned to being an indie developer.
Announcement comes via Sega's Q2 FY Earnings Report.
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