Here's a clue, article from 6 days ago from The Hollywood Reporter:
Seems to me like the folks at Interactive wanted to keep doing what they were doing and they were told that this wasn't going to happen. When they figured it out, they all resigned. Really crazy time to do this considering...
IIRC DF was a partnership venture with EuroGamer, Richard still owns his majority share of DF. I recall Richard talking about it when the news broke and what it meant for DF's content and if there was some concern on their end.
But yeah, probably means that every once in awhile they'll cross...
You might be thinking about what was announced a few weeks ago.
Remedy partnering with Annapurna to get their IP into TV/Movie with Annapurna Pictures and funding 50% of Control 2.
But in general Annapurna was publishing a lot of smaller titles.
Anyhow, it is certainly rough.
In one market, for a week, let's wait a bit.
Although Circana for September is going to be in a long ass time...
That's blaming the messenger for the dumb gaming discourse.
Why should he change how he does thing because certain games get more attention from console warriors?
I mean, is that...
For sure, there's a possibility of a GotY win, so there's potential for help in the short/medium term later in a few months.
You always want a game to sell way more than that if you're a fan of the games.
Because the team might feel the desire to do something else to get better return on their...
Pretty sure their pipeline when it comes to DRS/FSR implementation is borked(or some really bad choices) in some major way somewhere along the line. Game shouldn't look the way it does, if you compare it to other UE titles.
I'd wager that SIE engineers going in and helping out with PSSR(and...
Some good ideas in there but it's mostly bad.
This investor sure seems like they want Ubisoft to fire like 8000 employees or something.
Not Based at all, IMO.
Yes I'm sure the reason why Ubisoft is where they are is because one protagonist in their game isn't pretty enough.
Not because they...
Most curious about the PSSR once people can get their hands on it and test the implementation.
This will be the 1.0 version if it, let's see how it goes.
This is also a small glimpse at the PS6 in terms of one software solution for image quality in the future.
I'm aware of that, but in the end, people only care about copies sold.
But yeah, Capcom's internal goal of 10M copies sold LTD is well on track, probably exceeding that number when all is said and done. A Switch 2 version is a big X factor for the game, especially considering it is selling well...
It sold 4M in 16~ months.
SFIV - 9M
SFV - 7.4M(as of Dec 2023)
It will easily outsell SFV as time goes on, especially with the new SKUs that combine prior seasons of DLC with the game.
It took SFV until 2020(4 years) and the release of both the Arcade Edition(2018) and the Champion's...
Yep, pretty much. Although, I would also add that a lot of the times, they may feel something is wrong but not being able to articulate as to the why and how.
The worst your playerbase feel about your game, the less you'll receive quality feedback as well.
It'll all be like "everything is shit...
You don't really have to pander to China anyhow, for pretty much every kind of big budget AAA release on Steam it can be anywhere from 20% to 45% of the sales coming from China.
The Steam userbase in China is large enough that you'll find an audience for everything but the most niche Western...
Looking at the initial salvo of reviews and most especially, what the same critics have to say about the game on Twitter, it would seem Astrobot is firmly in the lead just based on vibes. Sometimes an "objective" critical score doesn't tell the whole story in terms of how pleasant the experience...
How did you interpret my post in that way?
I was only replying to a post and agreed that grifters are not going to mention Astrobot a single time because gaming success, unless it's full on culture war, doesn't interest them. That's not really a controversial take.
I don't think I've praised...
GotY(all awards but the Player's Choice for that matter) for TGAs is 90% critics 10% public, of course score matters.
You know the answer, the kind of youtubers that dogpilled on Concord have 90% of their content going towards negative coverage of any kind because outrage just leads to more...
I don't think like a dozen people in here have any relevance as to why PlayStation did what they did.
Apathy is the reason all metrics were beyond low for this game which foreshadowed a very bad launch.
Nobody showed up for this game.
Phil Spencer sent Capcom money via PayPal.
Capcom went like: Sure, now that you've given us X we can put a couple engineers on it for a bit to get things into order, I guess.
All eyes on AC: Shadows, which will be their biggest game for quite some time.
Also, this is pretty rough for Massive Entertainment since both Avatar and Star Wars had to take into account the royalties from Disney for both games. Also The Division 3 is not coming any time soon.
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