Still don't know how you say it's higher than PS5 settings, when most of the PS5 settings compared to PC are exactly HIGH and VERY HIGH textures.
I don't have a SD, but every video I find online is the same, Medium settings to maintain the 30 fps.
EDIT: Most cutscenes drop to 20 fps range.
No, I'm all in for advances in tech. But putting a X86 cpu in a portable device is not one of them. SD has all these problems because they tried to brute force the power into it, but with very low efficiency. Call me when we have a Steam Deck with ARM and the efficiency of a Mac Studio.
No, because the Steam Deck is hardly portable, it's noisier, hotter, battery life is a joke and IMO it's just a fun gimmick.
This is just my opinion, I'm sure other people find good use cases for it.
This is true. My PC is drawing 650W just to play Spiderman Remastered at 4K, with very marginal differences from the PS5 version. Not to mention the noise levels. It's ludicrous IMO.
Miles Morales was developed having RT in mind, which the original wasn't. Level design takes advantage of the RT, it a more beautiful implementation, also in the city, but specially indoors. The first one is very bland, just building windows and a few reflective surfaces.
And yes the city in...
Across the board improvements. Not saying it's better tech or different tech, just simply more worked on or more polished. The animation is a big step up, Miles Morales moves and animates way more fluidly, the city has way more details and better lighting, and the RT implementation is better.
I couldn't make a video because I don't have a capture card, and using software to capture this resolution would kill the GPU and CPU and the results wouldn't be faithful. Here is at 3840x2560, so 4K+, max settings. More often than not the GPU is over 95%, you are probably CPU limited. I'm...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.