Take-Two Interactive reported net bookings of $1.76 billion in its fiscal third quarter 2026 (ended December 31, 2025), a 28% jump year-over-year, and the company raised its full-year guidance for the third consecutive quarter to $6.65–$6.7 billion. Below is a current snapshot of revenue, game sales, stock performance, and workforce data for the publisher behind Grand Theft Auto, NBA 2K, and Red Dead Redemption.
Take-Two Interactive Statistics 2026 – TLDR
- Take-Two raised fiscal 2026 net bookings guidance to $6.65–$6.7 billion, an 18% projected increase.
- Grand Theft Auto V has shipped 225 million copies as of December 2025, the second-best-selling game ever.
- The Grand Theft Auto franchise has sold 465 million units lifetime; NBA 2K has crossed 170 million.
- Take-Two had 12,928 full-time employees as of March 31, 2025, with 78% in product development.
- Recurrent consumer spending accounted for 76% of Q3 fiscal 2026 net bookings.
How Much Revenue Does Take-Two Interactive Generate?
Take-Two reported $5.63 billion in GAAP net revenue for fiscal year 2025 (ended March 31, 2025), up 5% from the prior year. Trailing 12-month revenue through December 31, 2025 reached $6.56 billion, a 20% year-over-year increase driven by NBA 2K26, Borderlands 4, and continued strength in mobile titles from Zynga’s mobile portfolio.
| Fiscal Year | GAAP Net Revenue (USD) | YoY Change |
|---|---|---|
| FY2021 | $3.37 billion | +9.2% |
| FY2022 | $3.50 billion | +3.9% |
| FY2023 | $5.35 billion | +52.6% |
| FY2024 | $5.35 billion | −0.01% |
| FY2025 | $5.63 billion | +5.3% |
| FY2026 (guidance) | $6.55–$6.60 billion | +17% |
Source: Take-Two Interactive earnings releases, Q3 FY2026
Take-Two Interactive Quarterly Performance in Fiscal 2026
Each quarter of fiscal 2026 has beaten internal guidance. Net bookings grew 17%, 33%, and 28% in Q1, Q2, and Q3 respectively, with the second quarter benefiting from the launches of NBA 2K26, Borderlands 4, and Mafia: The Old Country.
| Quarter | Net Bookings | GAAP Net Revenue | YoY Bookings Growth |
|---|---|---|---|
| Q1 FY2026 (Jun 2025) | $1.42 billion | $1.50 billion | +17% |
| Q2 FY2026 (Sep 2025) | $1.96 billion | $1.77 billion | +33% |
| Q3 FY2026 (Dec 2025) | $1.76 billion | $1.70 billion | +28% |
| Q4 FY2026 (guidance) | $1.51–$1.56 billion | $1.57–$1.62 billion | +9% |
Source: Take-Two Interactive Q1, Q2, and Q3 fiscal 2026 earnings releases
Recurrent Consumer Spending Share
Microtransactions, in-game purchases, and DLC made up 76% of Q3 fiscal 2026 net bookings, with the segment growing 23% year-over-year. Take-Two now expects recurrent spending to account for 78% of full-year fiscal 2026 net bookings, in line with broader in-game purchase spending trends across the industry.
Take-Two Interactive Top Game Franchises by Sales
Grand Theft Auto V crossed 225 million units shipped as of December 31, 2025, adding 5 million copies in the holiday quarter alone. The full GTA franchise has now shipped 465 million units, and Red Dead Redemption 2 became the fourth best-selling game of all time in November 2025 after passing Mario Kart 8.
| Title or Franchise | Lifetime Units Shipped | As of |
|---|---|---|
| Grand Theft Auto franchise | 465 million | December 2025 |
| Grand Theft Auto V | 225 million | December 2025 |
| NBA 2K franchise | 170 million | December 2025 |
| Red Dead franchise | 104 million+ | August 2025 |
| Red Dead Redemption 2 | 82 million | December 2025 |
Source: Take-Two Interactive Q2 and Q3 FY2026 reports; Wikipedia compilations
Largest Revenue Contributors in Q3 Fiscal 2026
NBA 2K26 was the top revenue driver, followed by GTA Online and GTA V, then mobile hits Toon Blast and Match Factory! Empires & Puzzles, Color Block Jam, Red Dead Redemption 2, Words With Friends, and WWE 2K25 also contributed materially.
Take-Two Interactive Stock and Market Cap in 2026
Take-Two (NASDAQ: TTWO) traded at $225.00 per share on May 6, 2026, giving the company a market capitalization of $41.31 billion. The 52-week range was $187.63 to $264.79, and analyst consensus held a price target near $296 with 78% buy ratings ahead of the GTA 6 launch.
| Metric | Value | Date |
|---|---|---|
| Share price | $225.00 | May 6, 2026 |
| Market capitalization | $41.31 billion | May 6, 2026 |
| 52-week high | $264.79 | Trailing year |
| 52-week low | $187.63 | Trailing year |
| Shares outstanding | 185.18 million | May 2026 |
| Analyst price target (avg.) | $296.50 | April 2026 |
Source: WallStreetZen, Yahoo Finance, Robinhood market data
Take-Two Interactive Employees and Workforce
Take-Two had 12,928 full-time employees as of March 31, 2025, a 4.5% increase from 12,371 the prior year. North America houses 49% of the global workforce, and 78% of all employees work in product development across labels including Rockstar Games, 2K, and Zynga.
| Fiscal Year | Full-Time Employees | YoY Change |
|---|---|---|
| FY2022 | 7,818 | +24.4% |
| FY2023 | 11,580 | +48.1% |
| FY2024 | 12,371 | +6.8% |
| FY2025 | 12,928 | +4.5% |
Source: Take-Two Interactive 10-K filings via SEC
Take-Two Interactive Statistics 2026: The GTA 6 Outlook
Rockstar Games will release Grand Theft Auto VI on November 19, 2026 for PlayStation 5 and Xbox Series X|S after a delay from May 2026. Bank of America estimates GTA 6 may carry an $80 price tag, and analyst forecasts call for roughly 25 million day-one unit sales. Development costs are estimated between $1 billion and $1.5 billion, which would make GTA 6 the most expensive game ever produced.
The first GTA 6 trailer drew 93 million YouTube views in 24 hours, and the second trailer reached 475 million cross-platform views in the same window. Take-Two CEO Strauss Zelnick has stated that fiscal 2027 will set a new financial baseline for the company once GTA 6 ships, with sequential growth expected over fiscal 2026’s projected $6.65–$6.7 billion. The release will affect gaming industry revenue calculations through 2027 and beyond.
Geographic and Platform Mix
Mobile accounted for 53% of Q1 fiscal 2026 net revenue, while console, PC, and other platforms contributed 47%. The mobile share reflects Take-Two’s $12.7 billion Zynga acquisition completed in 2022 and the continued strength of casual titles like Match Factory! and Toon Blast. Players engage across multiple devices, mirroring broader cross-platform gaming adoption patterns.
FAQs
How much revenue did Take-Two Interactive generate in fiscal 2025?
Take-Two Interactive reported GAAP net revenue of $5.63 billion in fiscal year 2025 (ended March 31, 2025), a 5.3% increase from $5.35 billion in fiscal 2024. Net bookings totaled $5.65 billion for the year.
How many copies has GTA 5 sold?
Grand Theft Auto V has shipped 225 million units worldwide as of December 31, 2025. It is the second-best-selling video game of all time, trailing only Minecraft, and the GTA franchise has shipped 465 million units lifetime.
How many employees does Take-Two Interactive have?
Take-Two Interactive had 12,928 full-time employees worldwide as of March 31, 2025. Roughly 49% are based in North America, and 78% of the workforce is focused on product development across Rockstar Games, 2K, and Zynga.
What is Take-Two Interactive’s market cap in 2026?
Take-Two Interactive (NASDAQ: TTWO) had a market capitalization of $41.31 billion as of May 6, 2026, with shares trading at $225.00. The stock’s 52-week range was $187.63 to $264.79.
When does Grand Theft Auto VI release?
Grand Theft Auto VI is scheduled to release on November 19, 2026 for PlayStation 5 and Xbox Series X|S. The launch was delayed from May 2026, and analysts expect roughly 25 million day-one unit sales.