Embracer Group Statistics 2026: Revenue, Studio Count, Restructuring And Market Data

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Embracer Group’s market capitalisation has fallen 85.4% from its 2021 peak of $11.56 billion to $1.69 billion as of May 2026, wiping out $9.87 billion in value over four years. Trailing twelve-month revenue dropped to $1.86 billion after peaking at $3.61 billion in 2023. This article covers the latest Embracer Group statistics for 2026, including revenue, market cap history, EBIT performance, stock price data, and restructuring progress.

Embracer Group Statistics 2026 – TL;DR

Embracer Group’s market cap stood at $1.69 billion in May 2026, down from a $11.56 billion peak in 2021.

Trailing twelve-month revenue reached $1.86 billion in FY2025, a 48.5% decline from the 2023 peak of $3.61 billion.

EBIT recovered to $0.37 billion in FY2025 after a record loss of -$1.28 billion in FY2024.

The stock hit an all-time high of SEK 94.96 ($11.28) on May 3, 2021, and traded at roughly 94% below that level by May 2026.

Embracer employed 6,090 people as of March 2026, following years of layoffs and studio sell-offs tied to a sweeping restructuring program. Among gaming companies tracked by revenue, Embracer’s contraction after its acquisition spree stands out as one of the sharpest corrections in recent years.

Embracer Group Market Capitalisation History (2016-2026)

Embracer posted a 329.51% market cap increase in 2020 alone, driven by pandemic-era gaming demand and the $525 million Saber Interactive acquisition. The company reached $11.56 billion by end-of-year 2021 after adding Gearbox ($1.3 billion) and Asmodee (approximately $2.75 billion) to its portfolio. The collapse started in 2022 when rising interest rates and mounting debt compressed the company’s valuation by nearly 50%.

Embracer Group Market Cap (2016-2026)
YearMarket Cap (USD)YoY Change
2016$0.26B–
2017$0.76B+188.7%
2018$1.41B+86.1%
2019$2.36B+66.8%
2020$10.15B+329.5%
2021$11.56B+13.9%
2022$5.82B-49.7%
2023$3.63B-37.6%
2024$3.71B+2.3%
2025$2.08B-43.9%
2026 (May)$1.69B-18.6% YTD

Source: CompaniesMarketCap.com

The 2023 drop of 37.59% coincided with the Savvy Gaming Group’s $2 billion deal falling apart in May 2023, which triggered a 40% single-day stock crash. From that point on, Embracer entered a prolonged restructuring that included selling Saber Interactive and Gearbox Entertainment. The 2024 calendar year showed a marginal +2.29% stabilisation as markets began pricing in the anticipated completion of these divestitures, even as FY2024’s earnings hit a record low.

How Much Revenue Does Embracer Group Generate?

Embracer’s consolidated revenue doubled from $1.61 billion in 2021 to $3.23 billion in 2022 — a 99.87% jump in a single year — driven by the first full consolidation of Asmodee’s board game division and the Crystal Dynamics/Eidos acquisition. Revenue peaked at $3.61 billion in FY2023 before declining sharply as the company began divesting major subsidiaries.

Embracer Group Revenue (2019-2025)
Fiscal YearRevenue (USD)YoY Change
2016$34.73M–
2017$60.91M+75.4%
2019$0.58B–
2020$0.88B+51.2%
2021$1.61B+81.9%
2022$3.23B+99.9%
2023$3.61B+11.8%
2024$2.10B-41.9%
2025 (TTM)$1.86B-11.3%

Source: CompaniesMarketCap.com

The 48.5% revenue drop from the 2023 peak to $1.86 billion in FY2025 is mostly a structural accounting effect rather than organic decline. Selling Saber Interactive (2,950 employees), letting Take-Two acquire Gearbox, and spinning off Coffee Stain Group in December 2025 removed those entities’ revenues from Embracer’s consolidated reporting. Organic revenue declined only about 3% in FY2025/26, according to the company’s Q4 FY2025/26 interim report. Across the broader video game industry, few publishers have undergone a comparable level of simultaneous acquisition and divestiture activity in such a short window.

Embracer Group EBIT Performance (2016-2025)

Embracer’s EBIT went from $0.23 billion in 2022 to a record loss of -$1.28 billion in FY2024. That -2,823% year-over-year swing looks extreme, but the math checks out: the 2023 EBIT base of $46.76 million was so small that even a moderate absolute loss produces a massive percentage change. The collapse of the Savvy Gaming Group deal in May 2023 triggered impairment charges across Rovio, Stakelogic, and other acquired assets.

Embracer Group EBIT Performance (2020-2025)
YearEBIT (USD)Stock Performance
2020$60.03M+201.5%
2021$0.18B-12.1%
2022$0.23B-58.8%
2023$46.76M-42.4%
2024-$1.28B+1.5%
2025$0.37B-63.6%
2026 YTD–+15.0%

Source: CompaniesMarketCap.com

The disconnect between EBIT and stock performance is consistent across the entire dataset. In 2022, EBIT grew 32.62% while the stock fell 58.83%. In 2025, EBIT recovered to $0.37 billion but the stock dropped 63.64%. Investors priced debt risk, acquisition write-downs, and macro conditions — not near-term earnings. The 2026 YTD stock recovery of +14.99% while Embracer disclosed a net loss of -SEK 7,053 million (approximately -$446 million) in FY2025/26 confirms markets are now looking past current period losses toward the restructuring’s conclusion.

Embracer Group Stock Price History

Embracer’s all-time high closing price of SEK 94.96 ($11.28 USD) occurred on May 3, 2021 — roughly a year before the stock entered a multi-year decline. By May 2026, the stock traded approximately 94% below that peak. The all-time low of SEK 2.92 ($0.32 USD) was recorded on November 23, 2016, near the company’s IPO-era baseline when it still operated under the Nordic Games Licensing brand.

Embracer Group Annual Stock Returns (%)

Embracer moved from Nasdaq First North to the Nasdaq Stockholm main board on December 22, 2022 — a timing that, in hindsight, coincided with the beginning of its steepest valuation declines. Compare this to other major gaming companies like Microsoft’s Xbox division, which also faced stock pressure in 2022 but from a far more stable financial base. Sony Interactive Entertainment’s gaming segment, by contrast, posted record operating income in FY2025.

Embracer Group Employees and Restructuring

Embracer had 6,090 employees as of March 2026. That figure reflects years of workforce reductions after the company employed thousands more at its peak. The sale of Saber Interactive alone removed 2,950 employees from the headcount. Coffee Stain Group’s spin-off in December 2025 separated further staff into an independent entity. The restructuring also included studio closures and layoffs across multiple operating groups.

FY2025/26 ended with a net loss of -SEK 7,053 million (around -$446 million), per the Embracer Q4 FY2025/26 interim report released in May 2026. Despite this, the company’s stock gained nearly 15% year-to-date in 2026, suggesting investor expectations have shifted toward the remaining portfolio’s long-term prospects. Companies like Krafton and Nintendo have taken the opposite approach — growing through targeted acquisitions while maintaining profitability — which puts Embracer’s debt-fueled expansion strategy into sharper contrast.

Embracer Group Key Figures at a Glance

MetricValue
Peak market cap (2021)$11.56 billion
Current market cap (May 2026)$1.69 billion
Peak-to-current decline-85.4%
Peak revenue (FY2023)$3.61 billion
TTM revenue (FY2025)$1.86 billion
Worst EBIT year (FY2024)-$1.28 billion
FY2025 EBIT$0.37 billion
FY2025/26 net loss-SEK 7,053M (~-$446M)
All-time high stock priceSEK 94.96 / $11.28 (May 3, 2021)
All-time low stock priceSEK 2.92 / $0.32 (Nov 23, 2016)
Employees (March 2026)6,090
2026 YTD stock performance+14.99%
Savvy Gaming deal collapseMay 2023 ($2B deal)
Nasdaq Stockholm listingDecember 22, 2022

Source: CompaniesMarketCap.com; Embracer Q4 FY2025/26 Interim Report, May 2026

For context on where Embracer fits within the global gaming market, Steam alone generated $16.2 billion in revenue through November 2025, while the entire gaming industry recorded $188.8 billion in 2025. Embracer’s $1.86 billion TTM revenue, while reduced, still places it among mid-tier publishers globally.

FAQ

What is Embracer Group’s market cap in 2026?

Embracer Group’s market capitalisation stood at $1.69 billion as of May 2026, down 85.4% from its $11.56 billion peak at the end of 2021.

How much revenue does Embracer Group generate?

Embracer’s trailing twelve-month revenue was $1.86 billion as of FY2025, down 48.5% from its peak of $3.61 billion in FY2023, primarily due to divestitures.

Why did Embracer Group’s stock crash?

The Savvy Gaming Group’s $2 billion investment deal collapsed in May 2023, triggering a 40% single-day drop. Rising debt, impairment charges, and post-pandemic multiple compression compounded the decline.

How many employees does Embracer Group have?

Embracer employed 6,090 people as of March 2026, reduced from a much larger workforce after selling Saber Interactive and spinning off Coffee Stain Group.

Is Embracer Group’s stock recovering in 2026?

Embracer’s stock gained 14.99% year-to-date through May 2026, suggesting investors are pricing in the restructuring’s completion despite ongoing net losses.

Sources:

https://companiesmarketcap.com/embracer/marketcap/

https://companiesmarketcap.com/embracer/revenue/

https://stockanalysis.com/quote/sto/EMBRAC.B/revenue/

https://finance.yahoo.com/quote/EMBRAC-B.ST/

Bryan

Bryan is a passionate gaming writer who covers everything from the latest releases to in-depth strategy guides and industry trends. With a sharp eye for detail and a love for immersive gameplay, he creates content that helps players get more out of every game—whether they’re casual gamers or hardcore enthusiasts.