{"id":5548,"date":"2026-03-09T17:14:21","date_gmt":"2026-03-09T17:14:21","guid":{"rendered":"https:\/\/icon-era.com\/statistics\/?p=5548"},"modified":"2026-06-09T12:06:28","modified_gmt":"2026-06-09T12:06:28","slug":"ticket-to-ride","status":"publish","type":"post","link":"https:\/\/icon-era.com\/statistics\/ticket-to-ride\/","title":{"rendered":"Ticket to Ride Board Game Statistics 2026"},"content":{"rendered":"\n<style>\n  @import url('https:\/\/fonts.googleapis.com\/css2?family=Inter:wght@300;400;500;600;700&family=Playfair+Display:wght@600;700&display=swap');\n\n  a { color: #1a5cad; text-decoration: none; }\n  a:hover { text-decoration: underline; }\n\n  .stat-box {\n    border-left: 3px solid #1a5cad;\n    padding: 16px 20px;\n    margin: 1.6em 0 2em;\n    background: #f7f9fc;\n  }\n\n  .stat-box ul { list-style: none; padding: 0; }\n  .stat-box ul li {\n    padding: 6px 0;\n    border-bottom: 1px solid #e5eaf1;\n    font-size: 0.96rem;\n    color: #222;\n  }\n  .stat-box ul li:last-child { border-bottom: none; }\n  .stat-box ul li::before {\n    content: \"\u2014\";\n    color: #1a5cad;\n    margin-right: 8px;\n    font-weight: 600;\n  }\n\n  table {\n    width: 100%;\n    border-collapse: collapse;\n    margin: 1.2em 0 0.4em;\n    font-size: 0.92rem;\n  }\n\n  th {\n    background: #f0f3f8;\n    color: #111;\n    font-weight: 600;\n    padding: 10px 12px;\n    text-align: left;\n    border-bottom: 2px solid #d0d8e8;\n  }\n\n  td {\n    padding: 9px 12px;\n    border-bottom: 1px solid #e8ecf2;\n    color: #333;\n  }\n\n  tr:last-child td { border-bottom: none; }\n  tr:nth-child(even) td { background: #f9fafc; }\n\n  .source-line {\n    font-size: 0.8rem;\n    color: #777;\n    margin: 0.3em 0 1.4em;\n    font-style: italic;\n  }\n\n  .chart-wrap {\n    margin: 1.6em 0 0.4em;\n    position: relative;\nheight: 400px;\ndisplay: flex;\njustify-content: center;\nalign-items: center;\n  }\n\n  details {\n    border: 1px solid #e0e6ef;\n    border-radius: 6px;\n    margin-bottom: 8px;\n    overflow: hidden;\n    transition: box-shadow 0.2s;\n  }\n\n  details[open] { box-shadow: 0 2px 10px rgba(0,0,0,0.07); }\n\n  summary {\n    padding: 14px 18px;\n    font-weight: 500;\n    font-size: 0.97rem;\n    cursor: pointer;\n    list-style: none;\n    display: flex;\n    justify-content: space-between;\n    align-items: center;\n    color: #111;\n    background: #fff;\n    user-select: none;\n  }\n\n  summary::-webkit-details-marker { display: none; }\n\n  summary::after {\n    content: \"+\";\n    font-size: 1.3rem;\n    color: #1a5cad;\n    font-weight: 300;\n    flex-shrink: 0;\n    margin-left: 12px;\n  }\n\n  details[open] summary::after { content: \"\u2212\"; }\n\n  summary:hover { background: #f7f9fc; }\n\n  details p {\n    padding: 0 18px 16px;\n    margin: 0;\n    font-size: 0.93rem;\n    color: #444;\n    border-top: 1px solid #f0f3f8;\n    padding-top: 12px;\n  }\n\n  .citations {\n    margin-top: 3em;\n    padding-top: 1.4em;\n    border-top: 1px solid #e0e6ef;\n    font-size: 0.84rem;\n    color: #555;\n  }\n\n  .citations p { margin-bottom: 0.4em; }\n<\/style>\n\n<script src=\"https:\/\/cdn.jsdelivr.net\/npm\/chart.js\"><\/script>\n\n<p>Ticket to Ride has sold 18 million physical copies worldwide as of 2024, making it one of the top-selling modern board games ever released. Designed by Alan R. Moon and first published by Days of Wonder in 2004, the game now spans more than 26 standalone editions and map expansions, with a digital version played across six platforms. This article brings together the latest verified data on sales figures, player counts, digital revenue, regional reach, and how the franchise compares with its closest competitors heading into 2026.<\/p>\n\n<h2>Ticket to Ride Board Game Statistics: Key Numbers for 2026<\/h2>\n\n<div class=\"stat-box\">\n  <ul>\n    <li>18 million physical copies of Ticket to Ride have been sold worldwide as of 2024, according to Wikipedia citing Days of Wonder.<\/li>\n    <li>Digital revenue peaked at $11.5 million in 2020 and fell to $5.1 million in 2025, according to Co-op Board Games.<\/li>\n    <li>Ticket to Ride averages 180 concurrent Steam players across both versions as of February 2026, down from a 2020 peak of 2,115.<\/li>\n    <li>The game has been translated into 33 languages and distributed across more than 40 countries.<\/li>\n    <li>The United States accounts for 24.8% of global digital player interest, followed by Germany at 12.3%.<\/li>\n  <\/ul>\n<\/div>\n\n<h2>How Many Copies Has Ticket to Ride Sold?<\/h2>\n\n<p>Ticket to Ride shipped its first 600 units to a German distributor on February 27, 2004. By November of that same year \u2014 just nine months after launch \u2014 250,000 copies had sold. The cumulative total reached approximately 4 million by 2013, according to Days of Wonder, before accelerating sharply through the pandemic era.<\/p>\n\n<p>As of 2024, Wikipedia reports total sales at 18 million, citing Days of Wonder data. That figure puts Ticket to Ride well ahead of most hobby titles but behind Catan, which has surpassed 32 million copies sold. For context, sales rose 30% after the game&#8217;s first digital version launched, and spiked again when the iOS app became available.<\/p>\n\n<div class=\"chart-wrap\">\n  <canvas id=\"salesChart\" height=\"280\"><\/canvas>\n<\/div>\n<p class=\"source-line\">Source: Days of Wonder \/ Wikipedia<\/p>\n\n<table>\n  <thead>\n    <tr><th>Year<\/th><th>Cumulative Copies Sold (Millions)<\/th><th>Milestone<\/th><\/tr>\n  <\/thead>\n  <tbody>\n    <tr><td>2004<\/td><td>0.25<\/td><td>Launch year; sold 250,000 in 9 months<\/td><\/tr>\n    <tr><td>2008<\/td><td>~1.5<\/td><td>Digital launch drives 30% sales increase<\/td><\/tr>\n    <tr><td>2013<\/td><td>~4.0<\/td><td>iOS release spikes sales further<\/td><\/tr>\n    <tr><td>2018<\/td><td>~10.0<\/td><td>Steady catalog growth<\/td><\/tr>\n    <tr><td>2022<\/td><td>~15.0<\/td><td>Post-pandemic sustained demand<\/td><\/tr>\n    <tr><td>2024<\/td><td>18.0<\/td><td>Most recent confirmed figure from Days of Wonder<\/td><\/tr>\n  <\/tbody>\n<\/table>\n<p class=\"source-line\">Source: Wikipedia (Days of Wonder data); Opinionated Gamers<\/p>\n\n<h2>Ticket to Ride Board Game Digital Player Count<\/h2>\n\n<p>The game&#8217;s digital history splits into two chapters. The original Twin Sails \/ Asmodee Digital version held the catalogue from 2011 until it was relisted as &#8220;Classic Edition&#8221; in October 2023, when Marmalade Game Studio launched a rebuilt version on Steam and mobile. The platform split temporarily divided the audience, complicating direct year-over-year comparisons.<\/p>\n\n<p>Steam&#8217;s public tracking data shows the legacy version (app ID 108200) averaged 91 concurrent players in January 2026. Combining both Steam versions, the monthly average across 2025 was approximately 93 concurrent users. The all-time concurrent peak of 2,115 occurred in April 2020 at the height of pandemic-driven board game interest, according to Co-op Board Games tracking data.<\/p>\n\n<p>Across all platforms \u2014 iOS, Android, PlayStation, Xbox, Nintendo Switch, and PC \u2014 daily active users land between 8,000 and 12,000. Total registered digital users across all platforms sit at approximately 4.5 million.<\/p>\n\n<div class=\"chart-wrap\">\n  <canvas id=\"steamChart\" height=\"280\"><\/canvas>\n<\/div>\n<p class=\"source-line\">Source: Co-op Board Games \/ Steam Charts<\/p>\n\n<table>\n  <thead>\n    <tr><th>Year<\/th><th>Avg. Concurrent Steam Players<\/th><th>Note<\/th><\/tr>\n  <\/thead>\n  <tbody>\n    <tr><td>2018<\/td><td>~80<\/td><td>Pre-pandemic baseline<\/td><\/tr>\n    <tr><td>2019<\/td><td>161<\/td><td>Pre-COVID average<\/td><\/tr>\n    <tr><td>2020<\/td><td>480<\/td><td>Peak year; all-time high of 2,115 in April<\/td><\/tr>\n    <tr><td>2021<\/td><td>~320<\/td><td>Gradual post-pandemic decline<\/td><\/tr>\n    <tr><td>2022<\/td><td>~210<\/td><td>Continued normalization<\/td><\/tr>\n    <tr><td>2023<\/td><td>~150<\/td><td>Marmalade relaunch split player base<\/td><\/tr>\n    <tr><td>2024<\/td><td>~100<\/td><td>Legacy version settling<\/td><\/tr>\n    <tr><td>2025<\/td><td>93<\/td><td>Annual average; low of 84 in December<\/td><\/tr>\n    <tr><td>Jan 2026<\/td><td>91<\/td><td>Most recent monthly figure<\/td><\/tr>\n  <\/tbody>\n<\/table>\n<p class=\"source-line\">Source: Co-op Board Games (Steam Charts data)<\/p>\n\n<h2>Ticket to Ride Board Game Digital Revenue<\/h2>\n\n<p>The base game costs $19.99 on Steam. DLC maps are priced between $3.99 and $6.99 each. The United States accounts for 38% of total digital spending. December consistently produces the strongest monthly revenue, reaching $680,000 in late 2025 \u2014 in line with holiday gifting patterns, according to Co-op Board Games.<\/p>\n\n<p>Digital revenue hit its high point during the 2020 stay-at-home period, then declined steadily. The 2023 Marmalade relaunch produced a temporary recovery to $7.4 million, but 2025 spending settled at $5.1 million \u2014 less than half the pandemic-era peak.<\/p>\n\n<div class=\"chart-wrap\">\n  <canvas id=\"revenueChart\" height=\"280\"><\/canvas>\n<\/div>\n<p class=\"source-line\">Source: Co-op Board Games<\/p>\n\n<table>\n  <thead>\n    <tr><th>Year<\/th><th>Estimated Digital Revenue<\/th><th>Key Driver<\/th><\/tr>\n  <\/thead>\n  <tbody>\n    <tr><td>2019<\/td><td>~$3.2M<\/td><td>Steady pre-pandemic baseline<\/td><\/tr>\n    <tr><td>2020<\/td><td>$11.5M<\/td><td>COVID stay-at-home surge (peak)<\/td><\/tr>\n    <tr><td>2021<\/td><td>~$8.1M<\/td><td>Post-peak decline begins<\/td><\/tr>\n    <tr><td>2022<\/td><td>~$6.0M<\/td><td>Continued normalization<\/td><\/tr>\n    <tr><td>2023<\/td><td>$7.4M<\/td><td>Marmalade Game Studio relaunch<\/td><\/tr>\n    <tr><td>2024<\/td><td>~$5.8M<\/td><td>Stabilization phase<\/td><\/tr>\n    <tr><td>2025<\/td><td>$5.1M<\/td><td>Most recent annual figure<\/td><\/tr>\n  <\/tbody>\n<\/table>\n<p class=\"source-line\">Source: Co-op Board Games<\/p>\n\n<h2>Ticket to Ride Board Game by Country<\/h2>\n\n<p>The United States leads global player interest at 24.8% of total digital users. Germany \u2014 the country where Ticket to Ride placed its first commercial order in 2004 \u2014 follows at 12.3%. The game has been translated into 33 languages and is available in over 40 countries, underscoring its deep foothold across Western Europe in particular.<\/p>\n\n<p>Among <a href=\"https:\/\/icon-era.com\/statistics\/board-game-statistics\/\" rel=\"nofollow\">board game statistics tracked globally<\/a>, North America accounts for 41.68% of the broader board game market in 2024, which aligns with Ticket to Ride&#8217;s strongest user base concentrations.<\/p>\n\n<div class=\"chart-wrap\">\n  <canvas id=\"countryChart\" height=\"280\"><\/canvas>\n<\/div>\n<p class=\"source-line\">Source: Co-op Board Games<\/p>\n\n<table>\n  <thead>\n    <tr><th>Country \/ Region<\/th><th>Share of Global Digital Player Interest<\/th><\/tr>\n  <\/thead>\n  <tbody>\n    <tr><td>United States<\/td><td>24.8%<\/td><\/tr>\n    <tr><td>Germany<\/td><td>12.3%<\/td><\/tr>\n    <tr><td>United Kingdom<\/td><td>~8.5%<\/td><\/tr>\n    <tr><td>France<\/td><td>~7.2%<\/td><\/tr>\n    <tr><td>Canada<\/td><td>~5.6%<\/td><\/tr>\n    <tr><td>Rest of World<\/td><td>~41.6%<\/td><\/tr>\n  <\/tbody>\n<\/table>\n<p class=\"source-line\">Source: Co-op Board Games; regional estimates based on platform data<\/p>\n\n<h2>Ticket to Ride Editions and Expansions<\/h2>\n\n<p>Days of Wonder has released more than 26 standalone games, map expansions, and Cities line titles since 2004. The original USA map remains the core entry point. Ticket to Ride: Europe (2005) added tunnels, ferries, and train stations, and has consistently ranked among the highest-rated versions on BoardGameGeek. The Legacy: Legends of the West edition, designed by Rob Daviau and Matt Leacock, launched in 2023 and introduced a campaign-style format new to the series.<\/p>\n\n<p>In 2025, Days of Wonder released a Refresh Edition of the original USA map. It now includes 33 destination tickets (up from 30), revised cover art, and four starting cards dealt to players instead of the original setup. The 20th anniversary in 2024 brought five limited-edition Deluxe Train Sets, launched at the Spiel fair in Essen at \u20ac9.99 each.<\/p>\n\n<h3>Top Editions by BoardGameGeek Adjusted Rating<\/h3>\n\n<div class=\"chart-wrap\">\n  <canvas id=\"editionChart\" height=\"300\"><\/canvas>\n<\/div>\n<p class=\"source-line\">Source: BoardGameGeek (user vote data)<\/p>\n\n<table>\n  <thead>\n    <tr><th>Edition \/ Version<\/th><th>Release Year<\/th><th>BGG Avg Rating<\/th><th>Players<\/th><th>Play Time<\/th><\/tr>\n  <\/thead>\n  <tbody>\n    <tr><td>Ticket to Ride (USA)<\/td><td>2004<\/td><td>7.40<\/td><td>2\u20135<\/td><td>45\u201375 min<\/td><\/tr>\n    <tr><td>Ticket to Ride: Europe<\/td><td>2005<\/td><td>7.56<\/td><td>2\u20135<\/td><td>30\u201360 min<\/td><\/tr>\n    <tr><td>Ticket to Ride: M\u00e4rklin<\/td><td>2006<\/td><td>7.28<\/td><td>2\u20135<\/td><td>60\u2013120 min<\/td><\/tr>\n    <tr><td>Ticket to Ride: Switzerland<\/td><td>2007<\/td><td>7.31<\/td><td>2\u20133<\/td><td>30\u201345 min<\/td><\/tr>\n    <tr><td>15th Anniversary Edition<\/td><td>2019<\/td><td>8.22 (raw)<\/td><td>2\u20135<\/td><td>45\u201375 min<\/td><\/tr>\n    <tr><td>Legacy: Legends of the West<\/td><td>2023<\/td><td>~7.9<\/td><td>2\u20135<\/td><td>45\u201390 min<\/td><\/tr>\n    <tr><td>Ticket to Ride: London<\/td><td>2019<\/td><td>7.09<\/td><td>2\u20134<\/td><td>10\u201315 min<\/td><\/tr>\n    <tr><td>Ticket to Ride: New York<\/td><td>2018<\/td><td>7.05<\/td><td>2\u20134<\/td><td>10\u201315 min<\/td><\/tr>\n  <\/tbody>\n<\/table>\n<p class=\"source-line\">Source: BoardGameGeek<\/p>\n\n<p>The Cities sub-line \u2014 which includes New York, London, Amsterdam, Berlin, Paris, and Iberia \u2014 targets players who want a 10\u201315 minute session rather than the standard 45\u201375 minute game. These versions use a condensed map and simplified mechanics, making them accessible to the broadest possible audience.<\/p>\n\n<h2>How Does Ticket to Ride Compare to Competitors?<\/h2>\n\n<p>Among physical board games, Ticket to Ride sits third in cumulative modern-era sales behind Catan (32 million+) and Pandemic. On <a href=\"https:\/\/icon-era.com\/statistics\/board-game-sales-statistics\/\" rel=\"nofollow\">board game sales data<\/a> for 2024, Catan sold approximately 5.4 million units in that year alone while Ticket to Ride sold around 4.2 million, according to Co-op Board Games market tracking.<\/p>\n\n<p>On Steam, Ticket to Ride trails Tabletop Simulator and Wingspan in concurrent players but holds steady above most niche digital adaptations. Carcassonne&#8217;s digital version sees comparable streaming numbers within the board game genre. In US household penetration, Ticket to Ride recorded approximately 2% adoption \u2014 higher than most hobby titles but far behind Monopoly at 37%, according to <a href=\"https:\/\/icon-era.com\/statistics\/board-game-statistics\/\" rel=\"nofollow\">Icon Era&#8217;s board game statistics<\/a>.<\/p>\n\n<div class=\"chart-wrap\">\n  <canvas id=\"compareChart\" height=\"280\"><\/canvas>\n<\/div>\n<p class=\"source-line\">Source: Co-op Board Games; Icon Era<\/p>\n\n<table>\n  <thead>\n    <tr><th>Game<\/th><th>Total Copies Sold (Millions)<\/th><th>US Household Penetration<\/th><th>Languages Available<\/th><\/tr>\n  <\/thead>\n  <tbody>\n    <tr><td>Monopoly<\/td><td>500+ (est.)<\/td><td>37%<\/td><td>47+<\/td><\/tr>\n    <tr><td>Catan<\/td><td>32+<\/td><td>~5%<\/td><td>40+<\/td><\/tr>\n    <tr><td>Ticket to Ride<\/td><td>18<\/td><td>~2%<\/td><td>33<\/td><\/tr>\n    <tr><td>Pandemic<\/td><td>~8<\/td><td>~3%<\/td><td>30+<\/td><\/tr>\n    <tr><td>Carcassonne<\/td><td>~10<\/td><td>~2%<\/td><td>30+<\/td><\/tr>\n  <\/tbody>\n<\/table>\n<p class=\"source-line\">Source: Wikipedia; Icon Era; Co-op Board Games<\/p>\n\n<h2>Ticket to Ride Board Game Player Demographics<\/h2>\n\n<p>Ticket to Ride&#8217;s recommended minimum age is 8 years old, and its BoardGameGeek complexity rating of 1.92 out of 5 positions it as a gateway game \u2014 one step above pure children&#8217;s games but well below heavy strategy titles. This positions it squarely within the family game segment, which accounts for 26% of global board game market share according to <a href=\"https:\/\/icon-era.com\/statistics\/board-game-sales-statistics\/\" rel=\"nofollow\">board game sales data<\/a>.<\/p>\n\n<p>Across the broader board game market, adults aged 18\u201334 make up 44% of regular players, while the 35\u201354 group represents 41%, according to <a href=\"https:\/\/icon-era.com\/statistics\/board-game-statistics\/\" rel=\"nofollow\">Icon Era&#8217;s 2026 board game statistics<\/a>. Ticket to Ride&#8217;s accessible mechanics mean it likely skews slightly older than digital-native hobby games, with strong uptake among adults playing in family contexts.<\/p>\n\n<p>The game&#8217;s Twitch presence remains modest. Ticket to Ride recorded 312 unique streamers in 2025, with a peak average viewership of 38 and total watch hours of 18,400 for the year. The all-time viewer peak of 1,240 occurred during a DLC map launch event, according to Co-op Board Games streaming data.<\/p>\n\n<table>\n  <thead>\n    <tr><th>Demographic Metric<\/th><th>Data Point<\/th><th>Context<\/th><\/tr>\n  <\/thead>\n  <tbody>\n    <tr><td>Recommended minimum age<\/td><td>8 years<\/td><td>BGG \/ Days of Wonder<\/td><\/tr>\n    <tr><td>BGG complexity rating<\/td><td>1.92 \/ 5<\/td><td>Gateway-level difficulty<\/td><\/tr>\n    <tr><td>Game session length<\/td><td>45\u201375 minutes<\/td><td>Standard full game<\/td><\/tr>\n    <tr><td>Players per game<\/td><td>2\u20135<\/td><td>Most standalone editions<\/td><\/tr>\n    <tr><td>Twitch streamers (2025)<\/td><td>312 unique<\/td><td>Annual total<\/td><\/tr>\n    <tr><td>Total watch hours (2025)<\/td><td>18,400<\/td><td>Comparable to Carcassonne digital<\/td><\/tr>\n  <\/tbody>\n<\/table>\n<p class=\"source-line\">Source: BoardGameGeek; Co-op Board Games<\/p>\n\n<h2>Ticket to Ride Board Game Market Context (2025\u20132026)<\/h2>\n\n<p>The global board game market reached $15.83 billion in 2025, up 10.3% from $14.37 billion in 2024, according to Fortune Business Insights data compiled by <a href=\"https:\/\/icon-era.com\/statistics\/board-game-sales-statistics\/\" rel=\"nofollow\">Icon Era&#8217;s board game sales statistics<\/a>. The market is projected to grow at a compound annual rate between 8.3% and 10.58% through 2032.<\/p>\n\n<p>Ticket to Ride benefits from two structural tailwinds in this market. First, strategy and Euro-style games \u2014 the category Ticket to Ride helped establish as a mainstream product \u2014 now account for 28.4% of global market share. Second, the game&#8217;s status as the archetypal gateway title means it consistently appears on recommended lists across major retail channels, driving repeat sales as new players enter the hobby.<\/p>\n\n<p>Board game sales rose approximately 10% from 2024 to 2025, with online distribution channels accounting for 55% of total sales. Days of Wonder games are distributed across 40+ countries, and Asmodee \u2014 Ticket to Ride&#8217;s parent company \u2014 sells 43 million games annually across all its titles globally.<\/p>\n\n<div class=\"chart-wrap\">\n  <canvas id=\"marketChart\" height=\"280\"><\/canvas>\n<\/div>\n<p class=\"source-line\">Source: Fortune Business Insights; Icon Era<\/p>\n\n<h2>FAQ<\/h2>\n\n<details>\n  <summary>How many copies has Ticket to Ride sold worldwide?<\/summary>\n  <p>Ticket to Ride has sold 18 million physical copies worldwide as of 2024, according to Days of Wonder. The game first sold 250,000 copies within nine months of its 2004 release.<\/p>\n<\/details>\n\n<details>\n  <summary>How many people play Ticket to Ride digitally?<\/summary>\n  <p>Total registered digital users across all platforms stand at approximately 4.5 million. Daily active users across iOS, Android, PlayStation, Xbox, Nintendo Switch, and PC range between 8,000 and 12,000 as of 2025\u20132026.<\/p>\n<\/details>\n\n<details>\n  <summary>How much revenue does Ticket to Ride generate digitally?<\/summary>\n  <p>Digital revenue reached $11.5 million in 2020 during the pandemic peak and fell to $5.1 million in 2025. The 2023 Marmalade Game Studio relaunch produced a temporary recovery to $7.4 million.<\/p>\n<\/details>\n\n<details>\n  <summary>How many editions and expansions does Ticket to Ride have?<\/summary>\n  <p>Ticket to Ride has over 26 standalone editions, map expansions, and Cities line versions. Key releases include the original USA map (2004), Europe (2005), and Legacy: Legends of the West (2023).<\/p>\n<\/details>\n\n<details>\n  <summary>Which country plays Ticket to Ride the most?<\/summary>\n  <p>The United States accounts for 24.8% of global digital player interest, followed by Germany at 12.3%. The US also represents 38% of total digital spending on the game.<\/p>\n<\/details>\n\n<div class=\"citations\">\n  <p><strong>Sources<\/strong><\/p>\n  <p><a href=\"https:\/\/en.wikipedia.org\/wiki\/Ticket_to_Ride_(board_game)\" rel=\"nofollow noopener\" target=\"_blank\" class=\"external\">Ticket to Ride \u2014 Wikipedia<\/a><\/p>\n  <p><a href=\"https:\/\/coopboardgames.com\/statistics\/ticket-to-ride-game\" rel=\"nofollow noopener\" target=\"_blank\" class=\"external\">Ticket to Ride Statistics and Player Demographics 2026 \u2014 Co-op Board Games<\/a><\/p>\n  <p><a href=\"https:\/\/icon-era.com\/statistics\/board-game-statistics\/\" rel=\"nofollow\">Board Game Statistics 2026 \u2014 Icon Era<\/a><\/p>\n  <p><a href=\"https:\/\/icon-era.com\/statistics\/board-game-sales-statistics\/\" rel=\"nofollow\">Board Game Sales Statistics 2026 \u2014 Icon Era<\/a><\/p>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Ticket to Ride has sold 18 million physical copies worldwide as of 2024, making it one of the top-selling modern board games ever released. Designed by Alan R. Moon and first published by Days of Wonder in 2004, the game now spans more than 26 standalone editions and map expansions, with a digital version played<\/p>\n","protected":false},"author":1,"featured_media":5550,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"cybocfi_hide_featured_image":"","footnotes":""},"categories":[49],"tags":[],"class_list":{"0":"post-5548","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-board-game"},"_links":{"self":[{"href":"https:\/\/icon-era.com\/statistics\/wp-json\/wp\/v2\/posts\/5548","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/icon-era.com\/statistics\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/icon-era.com\/statistics\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/icon-era.com\/statistics\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/icon-era.com\/statistics\/wp-json\/wp\/v2\/comments?post=5548"}],"version-history":[{"count":3,"href":"https:\/\/icon-era.com\/statistics\/wp-json\/wp\/v2\/posts\/5548\/revisions"}],"predecessor-version":[{"id":5553,"href":"https:\/\/icon-era.com\/statistics\/wp-json\/wp\/v2\/posts\/5548\/revisions\/5553"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/icon-era.com\/statistics\/wp-json\/wp\/v2\/media\/5550"}],"wp:attachment":[{"href":"https:\/\/icon-era.com\/statistics\/wp-json\/wp\/v2\/media?parent=5548"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/icon-era.com\/statistics\/wp-json\/wp\/v2\/categories?post=5548"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/icon-era.com\/statistics\/wp-json\/wp\/v2\/tags?post=5548"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}