{"id":5690,"date":"2026-05-09T11:43:07","date_gmt":"2026-05-09T11:43:07","guid":{"rendered":"https:\/\/icon-era.com\/statistics\/?p=5690"},"modified":"2026-06-09T12:08:09","modified_gmt":"2026-06-09T12:08:09","slug":"take-two-interactive","status":"publish","type":"post","link":"https:\/\/icon-era.com\/statistics\/take-two-interactive\/","title":{"rendered":"Take-Two Interactive Statistics 2026"},"content":{"rendered":"\n<style>\n\n.tt-stats-article ul { margin: 10px 0 18px 0; padding-left: 22px; }\n.tt-stats-article li { margin-bottom: 8px; }\n.tt-stats-article a { color: #1a4ea8; text-decoration: none; border-bottom: 1px solid rgba(26,78,168,0.25); }\n.tt-stats-article a:hover { border-bottom-color: #1a4ea8; }\n.tt-stats-article table { width: 100%; border-collapse: collapse; margin: 14px 0 6px 0; font-size: 15px; }\n.tt-stats-article th { background: #f5f6f8; color: #111; font-weight: 600; padding: 10px 12px; border: 1px solid #e3e6eb; text-align: center; }\n.tt-stats-article td { padding: 10px 12px; border: 1px solid #e3e6eb; text-align: center; color: #2a2a2a; }\n.tt-stats-article td:first-child { text-align: left; font-weight: 500; }\n.tt-stats-source { font-size: 13px; color: #666; margin: 4px 0 22px 0; font-style: italic; }\n.tt-chart-wrap { background: #ffffff; border: 1px solid #ececec; border-radius: 6px; padding: 18px; margin: 18px 0 22px 0; }\n.tt-chart-wrap canvas { max-height: 450px; }\n.tt-stats-article details { border: 1px solid #e3e6eb; border-radius: 6px; margin-bottom: 10px; padding: 0; background: #ffffff; transition: all 0.2s ease; }\n.tt-stats-article details[open] { border-color: #c7cdd6; }\n.tt-stats-article summary { padding: 14px 18px; cursor: pointer; list-style: none; position: relative; padding-right: 42px; color: #1a1a1a; }\n.tt-stats-article summary::-webkit-details-marker { display: none; }\n.tt-stats-article summary::after { content: \"+\"; position: absolute; right: 18px; top: 50%; transform: translateY(-50%); font-size: 22px; color: #666; font-weight: 400; transition: transform 0.2s ease; }\n.tt-stats-article details[open] summary::after { content: \"\u2212\"; }\n.tt-stats-article summary:hover { background: #fafbfc; }\n.tt-stats-article details p { padding: 0 18px 16px 18px; margin: 0; color: #2a2a2a; }\n.tt-citations { font-size: 14px; color: #555; margin-top: 8px; }\n.tt-citations a { word-break: break-all; }\n<\/style>\n\n<div class=\"tt-stats-article\">\n\n<p>Take-Two Interactive reported net bookings of $1.76 billion in its fiscal third quarter 2026 (ended December 31, 2025), a 28% jump year-over-year, and the company raised its full-year guidance for the third consecutive quarter to $6.65\u2013$6.7 billion. Below is a current snapshot of revenue, game sales, stock performance, and workforce data for the publisher behind Grand Theft Auto, NBA 2K, and Red Dead Redemption.<\/p>\n\n<h2>Take-Two Interactive Statistics 2026 &#8211; TLDR<\/h2>\n<ul>\n<li>Take-Two raised fiscal 2026 net bookings guidance to $6.65\u2013$6.7 billion, an 18% projected increase.<\/li>\n<li>Grand Theft Auto V has shipped 225 million copies as of December 2025, the second-best-selling game ever.<\/li>\n<li>The Grand Theft Auto franchise has sold 465 million units lifetime; NBA 2K has crossed 170 million.<\/li>\n<li>Take-Two had 12,928 full-time employees as of March 31, 2025, with 78% in product development.<\/li>\n<li>Recurrent consumer spending accounted for 76% of Q3 fiscal 2026 net bookings.<\/li>\n<\/ul>\n\n<h2>How Much Revenue Does Take-Two Interactive Generate?<\/h2>\n<p>Take-Two reported $5.63 billion in GAAP net revenue for fiscal year 2025 (ended March 31, 2025), up 5% from the prior year. Trailing 12-month revenue through December 31, 2025 reached $6.56 billion, a 20% year-over-year increase driven by NBA 2K26, Borderlands 4, and continued strength in mobile titles from <a href=\"https:\/\/icon-era.com\/statistics\/mobile-gaming-revenue-vs-console-gaming-statistics-and-trends\/\">Zynga&#8217;s mobile portfolio<\/a>.<\/p>\n\n<div class=\"tt-chart-wrap\"><canvas id=\"ttRevenueChart\"><\/canvas><\/div>\n\n<table>\n<thead><tr><th>Fiscal Year<\/th><th>GAAP Net Revenue (USD)<\/th><th>YoY Change<\/th><\/tr><\/thead>\n<tbody>\n<tr><td>FY2021<\/td><td>$3.37 billion<\/td><td>+9.2%<\/td><\/tr>\n<tr><td>FY2022<\/td><td>$3.50 billion<\/td><td>+3.9%<\/td><\/tr>\n<tr><td>FY2023<\/td><td>$5.35 billion<\/td><td>+52.6%<\/td><\/tr>\n<tr><td>FY2024<\/td><td>$5.35 billion<\/td><td>\u22120.01%<\/td><\/tr>\n<tr><td>FY2025<\/td><td>$5.63 billion<\/td><td>+5.3%<\/td><\/tr>\n<tr><td>FY2026 (guidance)<\/td><td>$6.55\u2013$6.60 billion<\/td><td>+17%<\/td><\/tr>\n<\/tbody>\n<\/table>\n<p class=\"tt-stats-source\">Source: Take-Two Interactive earnings releases, Q3 FY2026<\/p>\n\n<h2>Take-Two Interactive Quarterly Performance in Fiscal 2026<\/h2>\n<p>Each quarter of fiscal 2026 has beaten internal guidance. Net bookings grew 17%, 33%, and 28% in Q1, Q2, and Q3 respectively, with the second quarter benefiting from the launches of NBA 2K26, Borderlands 4, and Mafia: The Old Country.<\/p>\n\n<div class=\"tt-chart-wrap\"><canvas id=\"ttQuarterlyChart\"><\/canvas><\/div>\n\n<table>\n<thead><tr><th>Quarter<\/th><th>Net Bookings<\/th><th>GAAP Net Revenue<\/th><th>YoY Bookings Growth<\/th><\/tr><\/thead>\n<tbody>\n<tr><td>Q1 FY2026 (Jun 2025)<\/td><td>$1.42 billion<\/td><td>$1.50 billion<\/td><td>+17%<\/td><\/tr>\n<tr><td>Q2 FY2026 (Sep 2025)<\/td><td>$1.96 billion<\/td><td>$1.77 billion<\/td><td>+33%<\/td><\/tr>\n<tr><td>Q3 FY2026 (Dec 2025)<\/td><td>$1.76 billion<\/td><td>$1.70 billion<\/td><td>+28%<\/td><\/tr>\n<tr><td>Q4 FY2026 (guidance)<\/td><td>$1.51\u2013$1.56 billion<\/td><td>$1.57\u2013$1.62 billion<\/td><td>+9%<\/td><\/tr>\n<\/tbody>\n<\/table>\n<p class=\"tt-stats-source\">Source: Take-Two Interactive Q1, Q2, and Q3 fiscal 2026 earnings releases<\/p>\n\n<h3>Recurrent Consumer Spending Share<\/h3>\n<p>Microtransactions, in-game purchases, and DLC made up 76% of Q3 fiscal 2026 net bookings, with the segment growing 23% year-over-year. Take-Two now expects recurrent spending to account for 78% of full-year fiscal 2026 net bookings, in line with broader <a href=\"https:\/\/icon-era.com\/blog\/in-game-purchase-spending-habits-statistics-2025.343\/\">in-game purchase spending trends<\/a> across the industry.<\/p>\n\n<h2>Take-Two Interactive Top Game Franchises by Sales<\/h2>\n<p>Grand Theft Auto V crossed 225 million units shipped as of December 31, 2025, adding 5 million copies in the holiday quarter alone. The full GTA franchise has now shipped 465 million units, and Red Dead Redemption 2 became the fourth best-selling game of all time in November 2025 after passing Mario Kart 8.<\/p>\n\n<div class=\"tt-chart-wrap\"><canvas id=\"ttGamesChart\"><\/canvas><\/div>\n\n<table>\n<thead><tr><th>Title or Franchise<\/th><th>Lifetime Units Shipped<\/th><th>As of<\/th><\/tr><\/thead>\n<tbody>\n<tr><td>Grand Theft Auto franchise<\/td><td>465 million<\/td><td>December 2025<\/td><\/tr>\n<tr><td>Grand Theft Auto V<\/td><td>225 million<\/td><td>December 2025<\/td><\/tr>\n<tr><td>NBA 2K franchise<\/td><td>170 million<\/td><td>December 2025<\/td><\/tr>\n<tr><td>Red Dead franchise<\/td><td>104 million+<\/td><td>August 2025<\/td><\/tr>\n<tr><td>Red Dead Redemption 2<\/td><td>82 million<\/td><td>December 2025<\/td><\/tr>\n<\/tbody>\n<\/table>\n<p class=\"tt-stats-source\">Source: Take-Two Interactive Q2 and Q3 FY2026 reports; Wikipedia compilations<\/p>\n\n<h3>Largest Revenue Contributors in Q3 Fiscal 2026<\/h3>\n<p>NBA 2K26 was the top revenue driver, followed by GTA Online and GTA V, then mobile hits Toon Blast and Match Factory! Empires &#038; Puzzles, Color Block Jam, Red Dead Redemption 2, Words With Friends, and WWE 2K25 also contributed materially.<\/p>\n\n<h2>Take-Two Interactive Stock and Market Cap in 2026<\/h2>\n<p>Take-Two (NASDAQ: TTWO) traded at $225.00 per share on May 6, 2026, giving the company a market capitalization of $41.31 billion. The 52-week range was $187.63 to $264.79, and analyst consensus held a price target near $296 with 78% buy ratings ahead of the GTA 6 launch.<\/p>\n\n<table>\n<thead><tr><th>Metric<\/th><th>Value<\/th><th>Date<\/th><\/tr><\/thead>\n<tbody>\n<tr><td>Share price<\/td><td>$225.00<\/td><td>May 6, 2026<\/td><\/tr>\n<tr><td>Market capitalization<\/td><td>$41.31 billion<\/td><td>May 6, 2026<\/td><\/tr>\n<tr><td>52-week high<\/td><td>$264.79<\/td><td>Trailing year<\/td><\/tr>\n<tr><td>52-week low<\/td><td>$187.63<\/td><td>Trailing year<\/td><\/tr>\n<tr><td>Shares outstanding<\/td><td>185.18 million<\/td><td>May 2026<\/td><\/tr>\n<tr><td>Analyst price target (avg.)<\/td><td>$296.50<\/td><td>April 2026<\/td><\/tr>\n<\/tbody>\n<\/table>\n<p class=\"tt-stats-source\">Source: WallStreetZen, Yahoo Finance, Robinhood market data<\/p>\n\n<h2>Take-Two Interactive Employees and Workforce<\/h2>\n<p>Take-Two had 12,928 full-time employees as of March 31, 2025, a 4.5% increase from 12,371 the prior year. North America houses 49% of the global workforce, and 78% of all employees work in product development across labels including Rockstar Games, 2K, and Zynga.<\/p>\n\n<div class=\"tt-chart-wrap\"><canvas id=\"ttEmployeesChart\"><\/canvas><\/div>\n\n<table>\n<thead><tr><th>Fiscal Year<\/th><th>Full-Time Employees<\/th><th>YoY Change<\/th><\/tr><\/thead>\n<tbody>\n<tr><td>FY2022<\/td><td>7,818<\/td><td>+24.4%<\/td><\/tr>\n<tr><td>FY2023<\/td><td>11,580<\/td><td>+48.1%<\/td><\/tr>\n<tr><td>FY2024<\/td><td>12,371<\/td><td>+6.8%<\/td><\/tr>\n<tr><td>FY2025<\/td><td>12,928<\/td><td>+4.5%<\/td><\/tr>\n<\/tbody>\n<\/table>\n<p class=\"tt-stats-source\">Source: Take-Two Interactive 10-K filings via SEC<\/p>\n\n<h2>Take-Two Interactive Statistics 2026: The GTA 6 Outlook<\/h2>\n<p>Rockstar Games will release Grand Theft Auto VI on November 19, 2026 for PlayStation 5 and Xbox Series X|S after a delay from May 2026. Bank of America estimates GTA 6 may carry an $80 price tag, and analyst forecasts call for roughly 25 million day-one unit sales. Development costs are estimated between $1 billion and $1.5 billion, which would make GTA 6 the most expensive game ever produced.<\/p>\n\n<p>The first GTA 6 trailer drew 93 million YouTube views in 24 hours, and the second trailer reached 475 million cross-platform views in the same window. Take-Two CEO Strauss Zelnick has stated that fiscal 2027 will set a new financial baseline for the company once GTA 6 ships, with sequential growth expected over fiscal 2026&#8217;s projected $6.65\u2013$6.7 billion. The release will affect <a href=\"https:\/\/icon-era.com\/statistics\/gaming-industry-revenue-statistics\/\">gaming industry revenue<\/a> calculations through 2027 and beyond.<\/p>\n\n<h3>Geographic and Platform Mix<\/h3>\n<p>Mobile accounted for 53% of Q1 fiscal 2026 net revenue, while console, PC, and other platforms contributed 47%. The mobile share reflects Take-Two&#8217;s $12.7 billion Zynga acquisition completed in 2022 and the continued strength of casual titles like Match Factory! and Toon Blast. Players engage across multiple devices, mirroring broader <a href=\"https:\/\/icon-era.com\/blog\/cross-platform-gaming-adoption-statistics-2025.285\/\">cross-platform gaming adoption<\/a> patterns.<\/p>\n\n<h2>FAQs<\/h2>\n\n<details>\n<summary>How much revenue did Take-Two Interactive generate in fiscal 2025?<\/summary>\n<p>Take-Two Interactive reported GAAP net revenue of $5.63 billion in fiscal year 2025 (ended March 31, 2025), a 5.3% increase from $5.35 billion in fiscal 2024. Net bookings totaled $5.65 billion for the year.<\/p>\n<\/details>\n\n<details>\n<summary>How many copies has GTA 5 sold?<\/summary>\n<p>Grand Theft Auto V has shipped 225 million units worldwide as of December 31, 2025. It is the second-best-selling video game of all time, trailing only Minecraft, and the GTA franchise has shipped 465 million units lifetime.<\/p>\n<\/details>\n\n<details>\n<summary>How many employees does Take-Two Interactive have?<\/summary>\n<p>Take-Two Interactive had 12,928 full-time employees worldwide as of March 31, 2025. Roughly 49% are based in North America, and 78% of the workforce is focused on product development across Rockstar Games, 2K, and Zynga.<\/p>\n<\/details>\n\n<details>\n<summary>What is Take-Two Interactive&#8217;s market cap in 2026?<\/summary>\n<p>Take-Two Interactive (NASDAQ: TTWO) had a market capitalization of $41.31 billion as of May 6, 2026, with shares trading at $225.00. The stock&#8217;s 52-week range was $187.63 to $264.79.<\/p>\n<\/details>\n\n<details>\n<summary>When does Grand Theft Auto VI release?<\/summary>\n<p>Grand Theft Auto VI is scheduled to release on November 19, 2026 for PlayStation 5 and Xbox Series X|S. The launch was delayed from May 2026, and analysts expect roughly 25 million day-one unit sales.<\/p>\n<\/details>\n\n<h2>Citations<\/h2>\n<div class=\"tt-citations\">\n<p><a href=\"https:\/\/www.businesswire.com\/news\/home\/20260203145448\/en\/Take-Two-Interactive-Software-Inc.-Reports-Results-for-Fiscal-Third-Quarter-2026\" rel=\"nofollow noopener\" target=\"_blank\" class=\"external\">https:\/\/www.businesswire.com\/news\/home\/20260203145448\/en\/Take-Two-Interactive-Software-Inc.-Reports-Results-for-Fiscal-Third-Quarter-2026<\/a><\/p>\n<p><a href=\"https:\/\/en.wikipedia.org\/wiki\/Grand_Theft_Auto_V\" rel=\"nofollow noopener\" target=\"_blank\" class=\"external\">https:\/\/en.wikipedia.org\/wiki\/Grand_Theft_Auto_V<\/a><\/p>\n<p><a href=\"https:\/\/www.macrotrends.net\/stocks\/charts\/TTWO\/take-two-interactive-software\/number-of-employees\" rel=\"nofollow noopener\" target=\"_blank\" class=\"external\">https:\/\/www.macrotrends.net\/stocks\/charts\/TTWO\/take-two-interactive-software\/number-of-employees<\/a><\/p>\n<p><a href=\"https:\/\/stockanalysis.com\/stocks\/ttwo\/revenue\/\" rel=\"nofollow noopener\" target=\"_blank\" class=\"external\">https:\/\/stockanalysis.com\/stocks\/ttwo\/revenue\/<\/a><\/p>\n<\/div>\n\n<\/div>\n\n<script src=\"https:\/\/cdn.jsdelivr.net\/npm\/chart.js\"><\/script>\n<script>\n(function(){\nfunction init(){\nif(typeof Chart === 'undefined'){ setTimeout(init, 200); 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