{"id":5710,"date":"2026-05-18T17:30:26","date_gmt":"2026-05-18T17:30:26","guid":{"rendered":"https:\/\/icon-era.com\/statistics\/?p=5710"},"modified":"2026-05-18T17:31:33","modified_gmt":"2026-05-18T17:31:33","slug":"electronic-arts","status":"publish","type":"post","link":"https:\/\/icon-era.com\/statistics\/electronic-arts\/","title":{"rendered":"Electronic Arts (EA) Statistics 2026: Revenue, Live Services, Player Count And Stock Data"},"content":{"rendered":"\n<link href=\"https:\/\/fonts.googleapis.com\/css2?family=Inter:wght@400;500;600;700&#038;display=swap\" rel=\"stylesheet\">\n<script src=\"https:\/\/cdn.jsdelivr.net\/npm\/chart.js\"><\/script>\n<style>\n.cbg-article .meta{text-align:center;color:#555;margin-bottom:14px;font-size:15px;}\n.cbg-article a{color:#1a4fbf;text-decoration:none;border-bottom:1px solid #d6def0;}\n.cbg-article a:hover{border-bottom-color:#1a4fbf;}\n.cbg-article details{border-bottom:1px solid #e5e5e5;padding:14px 0;}\n.cbg-article details:first-of-type{border-top:1px solid #e5e5e5;}\n.cbg-article summary{cursor:pointer;padding:6px 0;list-style:none;position:relative;padding-right:28px;}\n.cbg-article summary::-webkit-details-marker{display:none;}\n.cbg-article summary::after{content:'+';position:absolute;right:0;top:6px;font-size:22px;color:#555;}\n.cbg-article details[open] summary::after{content:'\\2212';}\n.cbg-article details p{padding-top:10px;margin-bottom:0;color:#333;}\n.cbg-article table{width:100%;border-collapse:collapse;margin:18px 0;font-size:15px;}\n.cbg-article th{background:#f5f6f8;font-weight:600;text-align:center;padding:10px 12px;border:1px solid #e0e0e0;}\n.cbg-article td{padding:10px 12px;border:1px solid #e0e0e0;text-align:center;}\n.cbg-article .source-line{font-size:13px;color:#777;margin:6px 0 18px;}\n.cbg-article .chart-wrap{max-width:700px;margin:24px auto;position:relative;height:400px;display:flex;justify-content:center;align-items:center;}\n<\/style>\n\n<div class=\"cbg-article\">\n\n<p>Electronic Arts posted $7.531 billion in annual revenue for fiscal year 2026 (ended March 31, 2026), a 0.91% increase over the prior year, while its stock traded at $200.53 with a market cap of $50.20 billion as of mid-May 2026. This article compiles the latest Electronic Arts (EA) statistics covering revenue, game performance, live services, investor data, and franchise-level figures through 2026.<\/p>\n\n<h2>Electronic Arts (EA) Statistics \u2014 Key Highlights<\/h2>\n\n<p>EA&#8217;s annual revenue reached $7.531 billion in FY2026, up from $7.463 billion in FY2025.<\/p>\n<p>Live services accounted for $5.46 billion \u2014 roughly 73% of FY2025 total net revenue.<\/p>\n<p>EA Sports franchises reached 265 million players as of September 2024, and the total community logged 11 billion hours of playtime across calendar 2024.<\/p>\n<p>EA Sports College Football 25 became the best-selling sports game in U.S. history during FY2025.<\/p>\n<p>The company&#8217;s stock returned 36.18% over the trailing twelve months to May 2026, with institutional investors holding 90.23% of shares.<\/p>\n\n<h2>How Much Revenue Does Electronic Arts Generate?<\/h2>\n\n<p>EA recorded $7.531 billion in total net revenue for the fiscal year ending March 31, 2026. That figure was essentially flat \u2014 up 0.91% from the $7.463 billion reported in FY2025. The prior year itself saw a 1.3% decline from FY2024&#8217;s $7.562 billion. Within the broader <a href=\"https:\/\/icon-era.com\/statistics\/gaming-industry-revenue-statistics\/\">gaming industry revenue picture<\/a>, EA remains one of the top five publishers by annual sales.<\/p>\n\n<p>Q4 FY2026 delivered the strongest quarter of the year at $2.12 billion in sales and $461 million in net income. Q1 FY2026 came in at approximately $1.7 billion with $201 million in net income \u2014 the softest quarter.<\/p>\n\n<table>\n<tr><th>Period<\/th><th>Revenue<\/th><th>YoY Change<\/th><\/tr>\n<tr><td>FY2024<\/td><td>$7.562 billion<\/td><td>\u2014<\/td><\/tr>\n<tr><td>FY2025<\/td><td>$7.463 billion<\/td><td>-1.3%<\/td><\/tr>\n<tr><td>FY2026<\/td><td>$7.531 billion<\/td><td>+0.91%<\/td><\/tr>\n<tr><td>FY2026 Guidance<\/td><td>$7.6\u2013$8.0 billion<\/td><td>\u2014<\/td><\/tr>\n<\/table>\n<p class=\"source-line\">Source: EA SEC filings, Barchart, Statista<\/p>\n\n<div class=\"chart-wrap\"><canvas id=\"revenueChart\"><\/canvas><\/div>\n\n<h2>EA Revenue Breakdown: Live Services and Extra Content<\/h2>\n\n<p>Live services brought in $5.46 billion during FY2025, representing about 73% of total revenue. Within that bucket, extra content sales \u2014 Ultimate Team packs, Apex Legends in-game purchases, and similar microtransaction-driven revenue \u2014 totalled approximately $4.4 billion. That single line item made up 59% of EA&#8217;s entire revenue base. Roughly half of that $4.4 billion came from <a href=\"https:\/\/icon-era.com\/statistics\/video-game-statistics\/\">sports titles and Apex Legends<\/a> combined.<\/p>\n\n<p>Console gaming generated approximately $1.0 billion in Q1 FY2026 alone, compared with $374 million from PC and browser \u2014 a 2.7:1 ratio. EA has confirmed it consistently generates about two-thirds of its revenue through <a href=\"https:\/\/icon-era.com\/statistics\/mobile-gaming-revenue-vs-console-gaming-statistics-and-trends\/\">console games versus PC and mobile<\/a>.<\/p>\n\n<div class=\"chart-wrap\"><canvas id=\"revenueBreakdownChart\"><\/canvas><\/div>\n\n<h3>Q1 FY2026 Revenue by Platform<\/h3>\n\n<table>\n<tr><th>Platform<\/th><th>Q1 FY2026 Revenue<\/th><\/tr>\n<tr><td>Console<\/td><td>~$1.0 billion<\/td><\/tr>\n<tr><td>PC and Browser<\/td><td>$374 million<\/td><\/tr>\n<\/table>\n<p class=\"source-line\">Source: Statista citing EA Q1 FY2026 filing<\/p>\n\n<h2>EA Sports FC 25 Player and Sales Statistics<\/h2>\n\n<p>EA Sports FC 25 was the number-one selling PC and console game across Europe for the first seven months of 2025, according to GSD\/ISFE data. In the UK, it ranked second only to Mario Kart World over the trailing twelve months through December 2025. On Steam, the game peaked at 110,026 concurrent players during its September 29, 2024 launch weekend and averaged over 50,000 concurrent through mid-2025.<\/p>\n\n<p>A January 16, 2025 gameplay overhaul brought back more than two million Ultimate Team players who had stopped playing. Per-player spending rose by double digits after the patch. EA&#8217;s CEO connected that update directly to revenue recovery on the company&#8217;s earnings call \u2014 a move the publisher had not made publicly before.<\/p>\n\n<p>Still, conversion from the previous installment lagged. Over 59% of FC 24 PlayStation owners had not purchased FC 25 by June 2025. The franchise dominates its category while leaving a large chunk of its installed base behind each year.<\/p>\n\n<table>\n<tr><th>Metric<\/th><th>Figure<\/th><th>Period<\/th><\/tr>\n<tr><td>European chart position<\/td><td>#1 PC\/console game<\/td><td>Jan\u2013Jul 2025<\/td><\/tr>\n<tr><td>UK ranking (TTM)<\/td><td>#2 (behind Mario Kart World)<\/td><td>Through Dec 2025<\/td><\/tr>\n<tr><td>Steam all-time peak concurrent<\/td><td>110,026<\/td><td>Sept 29, 2024<\/td><\/tr>\n<tr><td>Steam average concurrent<\/td><td>50,000+<\/td><td>Through mid-2025<\/td><\/tr>\n<tr><td>PlayStation upgrade non-conversion<\/td><td>59%+ of FC 24 owners<\/td><td>June 2025<\/td><\/tr>\n<tr><td>The Game Awards 2024<\/td><td>Best Sports\/Racing Game<\/td><td>December 2024<\/td><\/tr>\n<\/table>\n<p class=\"source-line\">Source: rec0ded88.com citing SteamDB, GSD\/ISFE, EA earnings<\/p>\n\n<h2>How Big Is EA Sports College Football 25?<\/h2>\n\n<p>EA Sports College Football 25 became the best-selling sports game in U.S. history during its first year on sale. The franchise had been dormant for over a decade before its return, making it the most commercially successful franchise revival in EA&#8217;s recent history. Madden NFL, meanwhile, was on track to exceed $1 billion in net bookings for FY2025 according to EA&#8217;s own guidance.<\/p>\n\n<h2>Apex Legends Revenue and FY2026 Headwinds<\/h2>\n\n<p>Apex Legends generated $3.4 billion in lifetime bookings through March 2024. The game&#8217;s engagement metrics have dropped significantly since then. EA flagged Apex as a roughly five-percentage-point drag on FY2026 live services projections. That headwind was one factor behind EA&#8217;s January 2025 decision to cut FY2025 net bookings guidance by $500\u2013$650 million. Compared to peers like <a href=\"https:\/\/icon-era.com\/statistics\/netease-games\">NetEase&#8217;s Marvel Rivals<\/a>, which crossed 40 million players within two months of launch, Apex faces stiff competition in the free-to-play shooter space.<\/p>\n\n<h2>Electronic Arts Stock Price and Investor Returns<\/h2>\n\n<p>EA traded at $200.53 per share on May 14, 2026, giving it a market capitalisation of $50.20 billion and an enterprise value of $48.82 billion. The stock returned 36.18% over the prior twelve months, 59.30% over three years, and 42.81% over five years. Those returns outpaced most <a href=\"https:\/\/icon-era.com\/statistics\/microsoft-gaming-xbox-statistics\">major gaming publishers<\/a> tracked over the same window.<\/p>\n\n<div class=\"chart-wrap\"><canvas id=\"returnsChart\"><\/canvas><\/div>\n\n<table>\n<tr><th>Metric<\/th><th>Value<\/th><\/tr>\n<tr><td>Stock price (May 14, 2026)<\/td><td>$200.53<\/td><\/tr>\n<tr><td>Market cap<\/td><td>$50.20 billion<\/td><\/tr>\n<tr><td>1-year return<\/td><td>+36.18%<\/td><\/tr>\n<tr><td>3-year return<\/td><td>+59.30%<\/td><\/tr>\n<tr><td>5-year return<\/td><td>+42.81%<\/td><\/tr>\n<tr><td>5-year revenue growth<\/td><td>+33.79%<\/td><\/tr>\n<tr><td>5-year dividend growth<\/td><td>+123.53%<\/td><\/tr>\n<\/table>\n<p class=\"source-line\">Source: Barchart\/Cboe BZX, EA SEC filings<\/p>\n\n<h2>EA Earnings Per Share and Dividend Data<\/h2>\n\n<p>EA reported earnings of $1.59 per share (non-GAAP) for Q4 FY2026 on May 5, 2026. The trailing twelve-month non-GAAP EPS was $5.78, while the GAAP equivalent \u2014 calculated from $887 million in net income divided by 250.75 million shares \u2014 came to approximately $3.54. EPS grew 7.77% year-over-year in Q4, though it dropped 73.88% quarter-on-quarter from Q3&#8217;s higher figure.<\/p>\n\n<p>The annual dividend sits at $0.76 per share, yielding 0.38%. That dividend has grown 123.53% over five years \u2014 roughly 3.7 times faster than revenue growth over the same period. Share buybacks reduced the outstanding count by 4.17% year-on-year, and EA&#8217;s free cash flow of $2.32 billion (a 30.85% FCF margin) gives it enough room to keep expanding payouts without squeezing earnings.<\/p>\n\n<p>Institutional ownership stands at 90.23%, while insiders hold just 0.24% of shares. Short interest sits at 4.24% of float with 6.67 days to cover \u2014 moderate by large-cap standards. Among <a href=\"https:\/\/icon-era.com\/statistics\/nintendo-statistics\/\">publicly traded gaming companies<\/a>, EA has one of the highest institutional concentration levels.<\/p>\n\n<h2>EA Player Base and Engagement Statistics<\/h2>\n\n<p>EA Sports franchises collectively reached 265 million players by September 2024, up from 150 million in March 2022 \u2014 a 77% increase in roughly two and a half years. Across all EA titles, the community recorded 11 billion hours of playtime during calendar 2024. Those numbers span Madden, FC, College Football, NHL, and the company&#8217;s broader catalog.<\/p>\n\n<p>For context, <a href=\"https:\/\/icon-era.com\/statistics\/steam-game-statistics\/\">Steam alone had 147 million monthly active users<\/a> by 2025, and single titles like Counter-Strike 2 regularly draw over 900,000 daily players. EA&#8217;s 265 million figure covers all platforms and all sports titles together, so direct comparisons need that caveat.<\/p>\n\n<div class=\"chart-wrap\"><canvas id=\"playersChart\"><\/canvas><\/div>\n\n<h2>EA Company Structure and Workforce<\/h2>\n\n<p>EA reorganised into two divisions \u2014 EA Sports and EA Entertainment \u2014 starting in 2025. EA Sports houses the FC, Madden, College Football, NHL, and UFC franchises. EA Entertainment covers everything else, including Battlefield, The Sims, and Apex Legends. The company employs approximately 14,500 people. Its FY2026 guidance of $7.6\u2013$8.0 billion assumes the FC franchise stabilises and Battlefield 6 adds a new revenue stream to the mix.<\/p>\n\n<h2>Electronic Arts (EA) Statistics at a Glance<\/h2>\n\n<table>\n<tr><th>Metric<\/th><th>Figure<\/th><\/tr>\n<tr><td>Annual revenue (FY2026)<\/td><td>$7.531 billion<\/td><\/tr>\n<tr><td>Live services revenue (FY2025)<\/td><td>$5.46 billion<\/td><\/tr>\n<tr><td>Extra content revenue (FY2025)<\/td><td>~$4.4 billion<\/td><\/tr>\n<tr><td>Stock price (May 14, 2026)<\/td><td>$200.53<\/td><\/tr>\n<tr><td>Market cap<\/td><td>$50.20 billion<\/td><\/tr>\n<tr><td>EPS TTM (non-GAAP)<\/td><td>$5.78<\/td><\/tr>\n<tr><td>EPS TTM (GAAP)<\/td><td>~$3.54<\/td><\/tr>\n<tr><td>Annual dividend<\/td><td>$0.76 (0.38% yield)<\/td><\/tr>\n<tr><td>EA Sports players reached<\/td><td>265 million<\/td><\/tr>\n<tr><td>Total playtime (2024)<\/td><td>11 billion hours<\/td><\/tr>\n<tr><td>Employees<\/td><td>14,500<\/td><\/tr>\n<tr><td>Institutional ownership<\/td><td>90.23%<\/td><\/tr>\n<\/table>\n<p class=\"source-line\">Source: EA SEC filings, Barchart, Statista, rec0ded88.com<\/p>\n\n<h2>FAQ<\/h2>\n\n<details>\n<summary>How much revenue did Electronic Arts make in FY2026?<\/summary>\n<p>EA reported $7.531 billion in total net revenue for fiscal year 2026 (ended March 31, 2026), a 0.91% increase from $7.463 billion in FY2025.<\/p>\n<\/details>\n\n<details>\n<summary>What percentage of EA revenue comes from live services?<\/summary>\n<p>Live services generated $5.46 billion in FY2025, accounting for approximately 73% of EA&#8217;s total net revenue that year.<\/p>\n<\/details>\n\n<details>\n<summary>How many players do EA Sports games have?<\/summary>\n<p>EA Sports franchises reached 265 million players as of September 2024, up from 150 million in March 2022.<\/p>\n<\/details>\n\n<details>\n<summary>What is EA&#8217;s current stock price and market cap?<\/summary>\n<p>As of May 14, 2026, EA traded at $200.53 per share with a market capitalisation of $50.20 billion on the NASDAQ.<\/p>\n<\/details>\n\n<details>\n<summary>Was EA Sports College Football 25 a commercial success?<\/summary>\n<p>Yes. College Football 25 became the best-selling sports game in U.S. history during its first year, after the franchise had been inactive for over a decade.<\/p>\n<\/details>\n\n<p style=\"margin-top:32px;font-size:14px;color:#555;\">Sources:<\/p>\n<p style=\"font-size:14px;color:#555;\"><a href=\"https:\/\/ir.ea.com\" rel=\"nofollow noopener\" target=\"_blank\" class=\"external\">https:\/\/ir.ea.com<\/a><\/p>\n<p style=\"font-size:14px;color:#555;\"><a href=\"https:\/\/www.statista.com\/topics\/1494\/electronic-arts\/\" rel=\"nofollow noopener\" target=\"_blank\" class=\"external\">https:\/\/www.statista.com\/topics\/1494\/electronic-arts\/<\/a><\/p>\n<p style=\"font-size:14px;color:#555;\"><a href=\"https:\/\/rec0ded88.com\/ea-sports-fc-25-statistics\/\" rel=\"nofollow noopener\" target=\"_blank\" class=\"external\">https:\/\/rec0ded88.com\/ea-sports-fc-25-statistics\/<\/a><\/p>\n<p style=\"font-size:14px;color:#555;\"><a href=\"https:\/\/www.barchart.com\/stocks\/quotes\/EA\" rel=\"nofollow noopener\" target=\"_blank\" class=\"external\">https:\/\/www.barchart.com\/stocks\/quotes\/EA<\/a><\/p>\n\n<\/div>\n\n<script>\nnew Chart(document.getElementById('revenueChart'),{type:'bar',data:{labels:['FY2024','FY2025','FY2026'],datasets:[{label:'EA Annual Revenue (USD Billions)',data:[7.562,7.463,7.531],backgroundColor:['#3b82f6','#2563eb','#1d4ed8'],borderRadius:4}]},options:{responsive:true,maintainAspectRatio:true,plugins:{legend:{display:false},title:{display:true,text:'EA Annual Revenue \u2014 FY2024 to FY2026',font:{size:16,weight:'600',family:'Inter'},color:'#1a1a1a'}},scales:{y:{beginAtZero:false,min:7.0,max:8.0,ticks:{callback:function(v){return '$'+v+'B'},font:{family:'Inter'}},grid:{color:'#f0f0f0'}},x:{grid:{display:false},ticks:{font:{family:'Inter'}}}}}});\n\nnew Chart(document.getElementById('revenueBreakdownChart'),{type:'doughnut',data:{labels:['Extra Content (Microtransactions)','Other Live Services','Full-Game & Other'],datasets:[{data:[4.4,1.06,2.0],backgroundColor:['#2563eb','#60a5fa','#dbeafe'],borderWidth:1}]},options:{responsive:true,maintainAspectRatio:true,plugins:{legend:{position:'bottom',labels:{font:{family:'Inter',size:13}}},title:{display:true,text:'FY2025 Revenue Composition (~$7.46B Total)',font:{size:16,weight:'600',family:'Inter'},color:'#1a1a1a'}}}});\n\nnew Chart(document.getElementById('returnsChart'),{type:'bar',data:{labels:['1-Year','3-Year','5-Year'],datasets:[{label:'Stock Return (%)',data:[36.18,59.30,42.81],backgroundColor:['#16a34a','#15803d','#166534'],borderRadius:4}]},options:{responsive:true,maintainAspectRatio:true,indexAxis:'y',plugins:{legend:{display:false},title:{display:true,text:'EA Stock Returns Through May 2026',font:{size:16,weight:'600',family:'Inter'},color:'#1a1a1a'}},scales:{x:{ticks:{callback:function(v){return v+'%'},font:{family:'Inter'}},grid:{color:'#f0f0f0'}},y:{grid:{display:false},ticks:{font:{family:'Inter'}}}}}});\n\nnew Chart(document.getElementById('playersChart'),{type:'line',data:{labels:['March 2022','September 2024'],datasets:[{label:'EA Sports Players Reached (Millions)',data:[150,265],borderColor:'#2563eb',backgroundColor:'rgba(37,99,235,0.1)',fill:true,tension:0.3,pointRadius:6,pointBackgroundColor:'#2563eb'}]},options:{responsive:true,maintainAspectRatio:true,plugins:{legend:{display:false},title:{display:true,text:'EA Sports Franchise Players Reached',font:{size:16,weight:'600',family:'Inter'},color:'#1a1a1a'}},scales:{y:{beginAtZero:false,min:100,max:300,ticks:{callback:function(v){return v+'M'},font:{family:'Inter'}},grid:{color:'#f0f0f0'}},x:{grid:{display:false},ticks:{font:{family:'Inter'}}}}}});\n<\/script>\n","protected":false},"excerpt":{"rendered":"<p>Electronic Arts generated $7.53 billion in FY2026 revenue, driven by live services, EA Sports, and Apex Legends. Explore EA player counts, stock performance, franchise data, and latest gaming industry statistics.<\/p>\n","protected":false},"author":1,"featured_media":5711,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"cybocfi_hide_featured_image":"","footnotes":""},"categories":[44],"tags":[],"class_list":{"0":"post-5710","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-statistics"},"_links":{"self":[{"href":"https:\/\/icon-era.com\/statistics\/wp-json\/wp\/v2\/posts\/5710","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/icon-era.com\/statistics\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/icon-era.com\/statistics\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/icon-era.com\/statistics\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/icon-era.com\/statistics\/wp-json\/wp\/v2\/comments?post=5710"}],"version-history":[{"count":1,"href":"https:\/\/icon-era.com\/statistics\/wp-json\/wp\/v2\/posts\/5710\/revisions"}],"predecessor-version":[{"id":5712,"href":"https:\/\/icon-era.com\/statistics\/wp-json\/wp\/v2\/posts\/5710\/revisions\/5712"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/icon-era.com\/statistics\/wp-json\/wp\/v2\/media\/5711"}],"wp:attachment":[{"href":"https:\/\/icon-era.com\/statistics\/wp-json\/wp\/v2\/media?parent=5710"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/icon-era.com\/statistics\/wp-json\/wp\/v2\/categories?post=5710"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/icon-era.com\/statistics\/wp-json\/wp\/v2\/tags?post=5710"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}