{"id":5733,"date":"2026-05-25T16:21:14","date_gmt":"2026-05-25T16:21:14","guid":{"rendered":"https:\/\/icon-era.com\/statistics\/?p=5733"},"modified":"2026-05-25T16:23:05","modified_gmt":"2026-05-25T16:23:05","slug":"epic-games","status":"publish","type":"post","link":"https:\/\/icon-era.com\/statistics\/epic-games\/","title":{"rendered":"Epic Games Statistics 2026: Fortnite Revenue, Unreal Engine Usage And Player Data"},"content":{"rendered":"\n<link href=\"https:\/\/fonts.googleapis.com\/css2?family=Inter:wght@400;500;600;700&#038;display=swap\" rel=\"stylesheet\">\n<script src=\"https:\/\/cdn.jsdelivr.net\/npm\/chart.js\"><\/script>\n<style>\n\n.cbg-article .meta{text-align:center;color:#555;margin-bottom:14px;font-size:15px;}\n.cbg-article a{color:#1a4fbf;text-decoration:none;border-bottom:1px solid #d6def0;}\n.cbg-article a:hover{border-bottom-color:#1a4fbf;}\n.cbg-article details{border-bottom:1px solid #e5e5e5;padding:14px 0;}\n.cbg-article details:first-of-type{border-top:1px solid #e5e5e5;}\n.cbg-article summary{cursor:pointer;font-weight:500;padding:6px 0;list-style:none;position:relative;padding-right:28px;}\n.cbg-article summary::-webkit-details-marker{display:none;}\n.cbg-article summary::after{content:'+';position:absolute;right:0;top:6px;font-size:22px;color:#555;}\n.cbg-article details[open] summary::after{content:'\u2212';}\n.cbg-article details p{padding-top:10px;margin-bottom:0;color:#333;}\n.cbg-article table{width:100%;border-collapse:collapse;margin:16px 0 8px;font-size:15px;}\n.cbg-article th{background:#f5f5f5;font-weight:600;text-align:center;padding:10px 12px;border:1px solid #e0e0e0;}\n.cbg-article td{padding:10px 12px;border:1px solid #e0e0e0;text-align:center;}\n.cbg-article .source-line{font-size:13px;color:#777;margin:4px 0 18px;}\n.cbg-article canvas{max-width:100%;margin:18px auto;display:block;height:400px!important;display:flex;justify-content:center;align-items:center;}\n<\/style>\n<div class=\"cbg-article\">\n\n<p>Epic Games pulled in an estimated $5.7 billion in revenue during 2024, a 10% jump from the prior year, according to Sacra&#8217;s April 2026 funding report. Fortnite crossed 650 million registered accounts and averaged around 110 million monthly active players in early 2026. The Epic Games Store recorded $1.16 billion in player spending in 2025, while Unreal Engine captured 31% of all Steam game sales revenue. This article covers the latest Epic Games statistics for 2026, including Fortnite player data, <a href=\"https:\/\/icon-era.com\/blog\/epic-games-store-vs-steam-market-share-statistics-2025.412\/\">Epic Games Store performance versus Steam<\/a>, Unreal Engine market share, and creator economy payouts.<\/p>\n\n<h2>Epic Games Statistics 2026 &#8211; TL;DR<\/h2>\n<p>Epic Games reported $5.7 billion in estimated revenue for 2024, up from $5.2 billion in 2023.<\/p>\n<p>Fortnite has 650 million registered accounts and roughly 110 million monthly active players as of early 2026.<\/p>\n<p>The Epic Games Store reached 317 million PC users and $1.16 billion in total spend during 2025.<\/p>\n<p>Third-party game spending on the Epic Games Store grew 57% year-on-year to a record $400 million in 2025.<\/p>\n<p>Unreal Engine powered 28% of all Steam game releases in 2024 and accounted for 31% of Steam game sales revenue.<\/p>\n\n<h2>How Much Revenue Did Epic Games Generate?<\/h2>\n<p>Sacra&#8217;s April 2026 analysis estimates Epic Games earned $5.7 billion in 2024, up roughly 10% from $5.2 billion the year before. That figure counts Fortnite, the Epic Games Store, Unreal Engine licensing, and all other business lines. Disney&#8217;s $1.5 billion equity investment in February 2024 valued Epic at $22.5 billion post-money, down from the $31.5 billion valuation in the April 2022 Sony-KIRKBI round.<\/p>\n<p>Fortnite remains the primary revenue driver. The game generated an estimated $3.5 billion in 2023, or about 80% of Epic&#8217;s total, according to Business of Apps. With the broader <a href=\"https:\/\/icon-era.com\/statistics\/gaming-industry-revenue-statistics\/\">gaming industry generating $188.8 billion in 2025<\/a>, Epic&#8217;s share sits at about 3% of global gaming revenue.<\/p>\n\n<h2>How Many People Play Fortnite in 2026?<\/h2>\n<p>Fortnite passed 650 million registered accounts by 2025, up from 500 million in 2023. Monthly active players average around 110 million in early 2026, per estimates from ActivePlayer.io and rec0ded88.com. Daily active users during regular periods range between 1.2 and 1.4 million, though that number jumps during live events and new season launches.<\/p>\n<p>The November 2024 Remix: The Finale concert drew 14.3 million concurrent players, the highest event-driven peak in Fortnite&#8217;s history. When Chapter 7 launched in November 2025, daily players spiked to 9.75 million. Console is the preferred platform for 78% of Fortnite players, and the 18-24 age bracket makes up 62.7% of the player base. The <a href=\"https:\/\/icon-era.com\/statistics\/video-game-statistics\/\">global gaming population reached 3.6 billion in 2025<\/a>, and Fortnite&#8217;s 110 million active users make it one of the most played titles on any platform.<\/p>\n\n<table>\n<tr><th>Fortnite Metric<\/th><th>Figure<\/th><th>Period<\/th><\/tr>\n<tr><td>Registered accounts<\/td><td>650 million+<\/td><td>2025<\/td><\/tr>\n<tr><td>Monthly active players<\/td><td>~110 million<\/td><td>Early 2026<\/td><\/tr>\n<tr><td>Peak concurrent (event)<\/td><td>14.3 million<\/td><td>November 2024<\/td><\/tr>\n<tr><td>Creator payouts<\/td><td>$352 million<\/td><td>2024<\/td><\/tr>\n<tr><td>Esports prize pool (all-time)<\/td><td>$202.9 million<\/td><td>2018-2025<\/td><\/tr>\n<\/table>\n<p class=\"source-line\">Source: rec0ded88.com; ActivePlayer.io; Epic Games Year in Review 2024<\/p>\n\n<h2>Epic Games Store Statistics: Revenue and User Growth<\/h2>\n<p>PC players spent $1.16 billion on the Epic Games Store in 2025, up 6% from $1.09 billion in 2024, according to Epic&#8217;s official year-in-review published February 3, 2026. Third-party game spending hit a record $400 million, a 57% increase over 2024&#8217;s $255 million. That $400 million figure excludes revenue from titles that process their own payments, like Marvel Rivals, Valorant, and GTA V.<\/p>\n<p>The store reached 317 million PC users in 2025, up from 295 million in 2024. Cross-platform accounts grew 8% to 972 million. Peak monthly active users hit 78 million in December 2025, a new record, though average MAU held flat at 67 million. The catalogue expanded past 6,000 games. For comparison, <a href=\"https:\/\/icon-era.com\/statistics\/steam-game-statistics\/\">Steam hosts over 120,000 titles<\/a> and recorded $16.2 billion in revenue through November 2025.<\/p>\n\n<div class=\"chart-wrap\">\n<h3>Epic Games Store Player Spending (2019-2025)<\/h3>\n<canvas id=\"egsRevenueChart\" height=\"300\"><\/canvas>\n<\/div>\n\n<table>\n<tr><th>Year<\/th><th>Total PC Spend<\/th><th>Third-Party Spend<\/th><th>PC Users<\/th><\/tr>\n<tr><td>2019<\/td><td>$680M<\/td><td>$251M<\/td><td>108M<\/td><\/tr>\n<tr><td>2020<\/td><td>$700M<\/td><td>$265M<\/td><td>160M<\/td><\/tr>\n<tr><td>2021<\/td><td>$840M<\/td><td>$300M<\/td><td>194M<\/td><\/tr>\n<tr><td>2022<\/td><td>$820M<\/td><td>$256M<\/td><td>230M<\/td><\/tr>\n<tr><td>2023<\/td><td>$950M<\/td><td>$310M<\/td><td>270M<\/td><\/tr>\n<tr><td>2024<\/td><td>$1.09B<\/td><td>$255M<\/td><td>295M<\/td><\/tr>\n<tr><td>2025<\/td><td>$1.16B<\/td><td>$400M<\/td><td>317M<\/td><\/tr>\n<\/table>\n<p class=\"source-line\">Source: GamesMarket.global; Epic Games Store Year in Review 2025; GameSpot<\/p>\n\n<h2>Epic Games Store vs Steam: How Do They Compare?<\/h2>\n<p>Steam&#8217;s $10.8 billion in 2024 PC transactions dwarfs Epic&#8217;s $1.09 billion at roughly a 10:1 ratio. Steam averaged 132 million monthly active users in 2024 against Epic&#8217;s 67.2 million. Steam&#8217;s catalogue has 117,881 titles versus roughly 4,000 on Epic at the end of 2024. Where <a href=\"https:\/\/icon-era.com\/statistics\/steam\/\">Steam commands 74-75% of PC digital distribution<\/a>, Epic holds about 3% of third-party PC gaming revenue.<\/p>\n<p>About 74% of all EGS spending in 2024 came from Epic&#8217;s own titles \u2014 Fortnite, Rocket League, and Fall Guys. Both platforms converged on a 100% developer cut for the first $1 million per year by June 2025, which removed one of Epic&#8217;s biggest selling points to smaller developers. The 2025 third-party spending recovery to $400 million suggests the Epic First Run programme and free game promotions are starting to shift developer behaviour.<\/p>\n\n<div class=\"chart-wrap\">\n<h3>EGS vs Steam: 2024 Comparison<\/h3>\n<canvas id=\"egsVsSteamChart\" height=\"280\"><\/canvas>\n<\/div>\n\n<h2>Unreal Engine Market Share and Growth<\/h2>\n<p>Unreal Engine powered 28% of all Steam games released in 2024 and accounted for 31% of all Steam game sales revenue, up from 19% in 2023. That 12-percentage-point jump in a single year made it the fastest-growing engine by commercial output. Unity still leads by game count at 51%, but Unreal captures a disproportionate share of revenue per title, given its concentration in high-production-value genres like action RPGs and shooters.<\/p>\n<p>Video Game Insights forecasts Unreal Engine will reach 40% of annual Steam game sales by 2030. The global game engines market is projected to grow to $8.35 billion by 2030 at an 18.4% CAGR, according to ResearchAndMarkets. Major 2024 releases on Unreal included Black Myth: Wukong, Palworld, and Konami&#8217;s Metal Gear Solid Snake Eater remake. Some 4,826 verified companies globally used Unreal Engine as of 2025. Epic charges a standard 5% royalty on gross revenue after the first $1 million earned, or 3.5% for games launching simultaneously on the Epic Games Store.<\/p>\n\n<div class=\"chart-wrap\">\n<h3>Game Engine Share of Steam Sales Revenue (2024)<\/h3>\n<canvas id=\"engineShareChart\" height=\"280\"><\/canvas>\n<\/div>\n\n<h2>Fortnite Creator Economy and Payouts<\/h2>\n<p>Epic paid creators $352 million from Fortnite in 2024, with $324 million of that flowing through the Unreal Editor for Fortnite (UEFN). The creator count nearly tripled year-on-year, and UEFN islands surged alongside it. Total esports prize money distributed through Fortnite tournaments reached $202.9 million across 2,575 events from 2018 to 2025, per Esports Earnings data. The FNCS 2024 season carried a $7.675 million prize pool. These payouts put Fortnite among the top-paying titles in competitive gaming, alongside games tracked in the broader <a href=\"https:\/\/icon-era.com\/statistics\/mobile-gaming-revenue-vs-console-gaming-statistics-and-trends\/\">mobile and console gaming revenue breakdown<\/a>.<\/p>\n\n<h2>Epic Games Store Free Games Programme<\/h2>\n<p>Epic gave away 100 titles in 2025, up from 89 in 2024. Players claimed 662 million free copies worth $2,316 in retail value. In 2024, the programme distributed 89 games with 595 million claims worth $2,229. Epic reported that 77% of giveaway titles hit their all-time peak concurrent users during the free window. The programme also created a &#8220;halo effect&#8221; across PC gaming, with a 40% uplift in concurrent users on <a href=\"https:\/\/icon-era.com\/statistics\/steam-concurrent-player-records\/\">Steam&#8217;s concurrent player counts<\/a> while a title was free on Epic.<\/p>\n\n<table>\n<tr><th>Free Games Metric<\/th><th>2024<\/th><th>2025<\/th><\/tr>\n<tr><td>Titles given away<\/td><td>89<\/td><td>100<\/td><\/tr>\n<tr><td>Copies claimed<\/td><td>595 million<\/td><td>662 million<\/td><\/tr>\n<tr><td>Retail value<\/td><td>$2,229<\/td><td>$2,316<\/td><\/tr>\n<\/table>\n<p class=\"source-line\">Source: Epic Games Store Year in Review 2024 and 2025; GameSpot<\/p>\n\n<h2>Epic Games Valuation and Funding History<\/h2>\n<p>Epic raised $8.127 billion across 15 funding rounds through early 2026. The most recent major round was Disney&#8217;s $1.5 billion investment in February 2024, which valued the company at $22.5 billion post-money. That was a decline from the $31.5 billion valuation set during the April 2022 round led by Sony and KIRKBI. The drop reflected the post-pandemic cooldown in gaming engagement. Epic&#8217;s revenue recovery to $5.7 billion in 2024 has since narrowed the gap between the two valuations, and the company remains privately held.<\/p>\n\n<h2>Fortnite on Mobile: iOS Return and Legal History<\/h2>\n<p>Fortnite returned to iOS in the European Union in March 2024, and globally later that year, after Apple removed the game in August 2020 for bypassing App Store payment rules. The US Supreme Court declined to hear further appeals in 2024, ending the multi-year legal battle. Epic launched the Epic Games Store on Android and iOS during 2024, and extended its free game giveaway programme to mobile in 2025. The <a href=\"https:\/\/icon-era.com\/statistics\/sony-interactive-entertainment\/\">console gaming audience continues to grow through platforms like PlayStation<\/a>, and the <a href=\"https:\/\/icon-era.com\/statistics\/microsoft-gaming-xbox-statistics\">Xbox ecosystem now reaches 500 million monthly active users<\/a>, but mobile remains the broadest distribution channel for free-to-play games like Fortnite.<\/p>\n\n<h2>Epic Games Statistics: Key Takeaways for 2026<\/h2>\n<p>Epic&#8217;s business runs on three pillars: Fortnite&#8217;s massive player base, Unreal Engine&#8217;s growing commercial dominance, and the Epic Games Store&#8217;s slow but measurable third-party momentum. Fortnite&#8217;s 110 million monthly active players and $352 million in creator payouts show the game&#8217;s staying power eight years after launch. Unreal Engine&#8217;s jump to 31% of Steam sales revenue, and the VGI forecast of 40% by 2030, positions it as the standard for high-budget game development. The EGS third-party spend recovery to $400 million in 2025 is real, though the 10:1 revenue gap with Steam, documented in <a href=\"https:\/\/icon-era.com\/statistics\/roblox-corporation\/\">comparisons of major gaming platforms<\/a>, won&#8217;t close anytime soon.<\/p>\n\n<h2>FAQs<\/h2>\n\n<details>\n<summary>How many players does Fortnite have in 2026?<\/summary>\n<p>Fortnite has over 650 million registered accounts and approximately 110 million monthly active players as of early 2026, according to Epic Games and ActivePlayer.io estimates.<\/p>\n<\/details>\n\n<details>\n<summary>How much revenue does Epic Games generate annually?<\/summary>\n<p>Epic Games earned an estimated $5.7 billion in 2024, a 10% increase over the prior year&#8217;s $5.2 billion, with Fortnite accounting for the majority of that income.<\/p>\n<\/details>\n\n<details>\n<summary>What is Unreal Engine&#8217;s market share in 2024?<\/summary>\n<p>Unreal Engine accounted for 31% of all Steam game sales revenue and 28% of Steam releases in 2024, according to Video Game Insights data cited by Creative Bloq.<\/p>\n<\/details>\n\n<details>\n<summary>How much did players spend on the Epic Games Store in 2025?<\/summary>\n<p>PC players spent $1.16 billion on the Epic Games Store in 2025. Third-party game spending reached a record $400 million, up 57% from the prior year.<\/p>\n<\/details>\n\n<details>\n<summary>How does the Epic Games Store compare to Steam?<\/summary>\n<p>Steam generated roughly $10.8 billion in 2024 transactions versus Epic&#8217;s $1.09 billion. Steam holds 74-75% of PC digital distribution while Epic&#8217;s third-party share sits at about 3%.<\/p>\n<\/details>\n\n<p style=\"margin-top:30px;font-size:14px;color:#555;\">Sources:<\/p>\n<p style=\"font-size:14px;color:#555;\"><a href=\"https:\/\/sacra.com\/c\/epic-games\/\" rel=\"nofollow noopener\" target=\"_blank\" class=\"external\">https:\/\/sacra.com\/c\/epic-games\/<\/a><\/p>\n<p style=\"font-size:14px;color:#555;\"><a href=\"https:\/\/www.gamesmarket.global\/epic-games-store-tops-1-1-billion-in-2025-third-party-game-spending-up-57\/\" rel=\"nofollow noopener\" target=\"_blank\" class=\"external\">https:\/\/www.gamesmarket.global\/epic-games-store-tops-1-1-billion-in-2025-third-party-game-spending-up-57\/<\/a><\/p>\n<p style=\"font-size:14px;color:#555;\"><a href=\"https:\/\/www.gamespot.com\/gallery\/people-spent-more-but-played-less-on-the-epic-games-store-in-2025\/2900-7449\/\" rel=\"nofollow noopener\" target=\"_blank\" class=\"external\">https:\/\/www.gamespot.com\/gallery\/people-spent-more-but-played-less-on-the-epic-games-store-in-2025\/2900-7449\/<\/a><\/p>\n<p style=\"font-size:14px;color:#555;\"><a href=\"https:\/\/rec0ded88.com\/statistics\/epic-games-statistics\/\" rel=\"nofollow noopener\" target=\"_blank\" class=\"external\">https:\/\/rec0ded88.com\/statistics\/epic-games-statistics\/<\/a><\/p>\n\n<\/div>\n\n<script>\nnew Chart(document.getElementById('egsRevenueChart'),{type:'bar',data:{labels:['2019','2020','2021','2022','2023','2024','2025'],datasets:[{label:'Total PC Spend ($M)',data:[680,700,840,820,950,1090,1160],backgroundColor:'#2563eb',borderRadius:4},{label:'Third-Party Spend ($M)',data:[251,265,300,256,310,255,400],backgroundColor:'#64748b',borderRadius:4}]},options:{responsive:true,maintainAspectRatio:false,plugins:{legend:{position:'bottom',labels:{font:{family:'Inter',size:13},padding:16}}},scales:{y:{beginAtZero:true,ticks:{callback:function(v){return 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(<10%)'],datasets:[{data:[31,38,21,10],backgroundColor:['#2563eb','#64748b','#94a3b8','#cbd5e1'],borderWidth:0,hoverOffset:8}]},options:{responsive:true,maintainAspectRatio:false,plugins:{legend:{position:'bottom',labels:{font:{family:'Inter',size:13},padding:14}}}}});\n<\/script>\n","protected":false},"excerpt":{"rendered":"<p>Apple employed 166,000 workers in 2025, generated $416 billion in revenue, and plans 20,000 new hires under its $500 billion US investment initiative focused on AI, engineering, and manufacturing.<\/p>\n","protected":false},"author":1,"featured_media":5734,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"cybocfi_hide_featured_image":"","footnotes":""},"categories":[44],"tags":[],"class_list":{"0":"post-5733","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-statistics"},"_links":{"self":[{"href":"https:\/\/icon-era.com\/statistics\/wp-json\/wp\/v2\/posts\/5733","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/icon-era.com\/statistics\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/icon-era.com\/statistics\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/icon-era.com\/statistics\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/icon-era.com\/statistics\/wp-json\/wp\/v2\/comments?post=5733"}],"version-history":[{"count":4,"href":"https:\/\/icon-era.com\/statistics\/wp-json\/wp\/v2\/posts\/5733\/revisions"}],"predecessor-version":[{"id":5738,"href":"https:\/\/icon-era.com\/statistics\/wp-json\/wp\/v2\/posts\/5733\/revisions\/5738"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/icon-era.com\/statistics\/wp-json\/wp\/v2\/media\/5734"}],"wp:attachment":[{"href":"https:\/\/icon-era.com\/statistics\/wp-json\/wp\/v2\/media?parent=5733"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/icon-era.com\/statistics\/wp-json\/wp\/v2\/categories?post=5733"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/icon-era.com\/statistics\/wp-json\/wp\/v2\/tags?post=5733"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}