{"id":5752,"date":"2026-05-26T12:44:31","date_gmt":"2026-05-26T12:44:31","guid":{"rendered":"https:\/\/icon-era.com\/statistics\/?p=5752"},"modified":"2026-05-26T12:44:34","modified_gmt":"2026-05-26T12:44:34","slug":"capcom","status":"publish","type":"post","link":"https:\/\/icon-era.com\/statistics\/capcom\/","title":{"rendered":"Capcom Statistics 2026: Revenue, Monster Hunter Sales, Player Base And Earnings"},"content":{"rendered":"\n<link href=\"https:\/\/fonts.googleapis.com\/css2?family=Inter:wght@400;500;600;700&#038;display=swap\" rel=\"stylesheet\">\n<script src=\"https:\/\/cdn.jsdelivr.net\/npm\/chart.js\"><\/script>\n<style>\n\n.cbg-article .meta{text-align:center;color:#555;margin-bottom:14px;font-size:15px;}\n.cbg-article a{color:#1a4fbf;text-decoration:none;border-bottom:1px solid #d6def0;}\n.cbg-article a:hover{border-bottom-color:#1a4fbf;}\n.cbg-article details{border-bottom:1px solid #e5e5e5;padding:14px 0;}\n.cbg-article details:first-of-type{border-top:1px solid #e5e5e5;}\n.cbg-article summary{cursor:pointer;padding:6px 0;list-style:none;position:relative;padding-right:28px;}\n.cbg-article summary::-webkit-details-marker{display:none;}\n.cbg-article summary::after{content:'+';position:absolute;right:0;top:6px;font-size:22px;color:#555;}\n.cbg-article details[open] summary::after{content:'\\2212';}\n.cbg-article details p{padding-top:10px;margin-bottom:0;color:#333;}\n.cbg-article table{width:100%;border-collapse:collapse;margin:18px 0 10px;}\n.cbg-article th{background:#f5f5f5;font-weight:600;text-align:center;padding:10px 12px;border:1px solid #e0e0e0;font-size:15px;}\n.cbg-article td{text-align:center;padding:9px 12px;border:1px solid #e0e0e0;font-size:15px;}\n.cbg-article .chart-wrap{margin:24px 0;max-width:100%;height:400px;display:flex;justify-content:center;align-items:center;}\n.cbg-article canvas{max-width:100%;height:auto;}\n.cbg-article .source-line{font-size:13.5px;color:#777;margin:6px 0 18px;}\n.cbg-article ul{margin:0 0 16px 20px;padding:0;}\n.cbg-article li{margin-bottom:6px;}\n<\/style>\n<div class=\"cbg-article\">\n\n<p>Capcom recorded \u00a5195,365 million (~$1.27 billion) in net sales for fiscal year 2026, a 15.2% year-on-year increase and its ninth consecutive year of record profit. Consumer game unit sales hit an all-time high of 59.07 million units. This post breaks down Capcom&#8217;s FY2026 revenue, game sales by title, Monster Hunter franchise data, and earnings growth through May 2026.<\/p>\n\n<h2>Capcom Statistics 2026 \u2014 TL;DR<\/h2>\n\n<ul>\n<li>Capcom&#8217;s FY2026 net sales reached \u00a5195.4 billion (~$1.27 billion), up 15.2% from FY2025.<\/li>\n<li>Operating profit hit \u00a575.3 billion with a 38.5% operating margin \u2014 the company&#8217;s 13th straight year of operating profit growth.<\/li>\n<li>Resident Evil Requiem sold 6.91 million copies in roughly six weeks after its February 2026 launch.<\/li>\n<li>Monster Hunter: World remains Capcom&#8217;s all-time best-selling single title at 29.6 million units. The Monster Hunter franchise has sold over 127 million copies total.<\/li>\n<li>Annual game unit sales reached 59.07 million \u2014 the highest single-year figure in Capcom&#8217;s history.<\/li>\n<\/ul>\n\n<h2>How Much Revenue Did Capcom Earn in FY2026?<\/h2>\n\n<p>Capcom posted \u00a5195,365 million in net sales for FY2026 (April 2025 to March 2026), up from \u00a5169,604 million in FY2025. Operating profit rose 14.5% to \u00a575,295 million. The Digital Contents segment \u2014 Capcom&#8217;s core <a href=\"https:\/\/icon-era.com\/statistics\/video-game-statistics\/\">video game business<\/a> \u2014 generated \u00a5144.2 billion on its own.<\/p>\n\n<p>The first half of FY2026 was especially strong. H1 net sales reached \u00a581 billion, a 43.9% jump year-on-year, while H1 operating profit nearly doubled at \u00a539 billion (+89.8%). That acceleration was driven by Resident Evil catalogue sales building ahead of Resident Evil Requiem&#8217;s February 2026 release.<\/p>\n\n<table>\n<tr><th>Metric<\/th><th>FY2026<\/th><th>FY2025<\/th><th>YoY Change<\/th><\/tr>\n<tr><td>Net Sales<\/td><td>\u00a5195,365M (~$1.27B)<\/td><td>\u00a5169,604M (~$1.10B)<\/td><td>+15.2%<\/td><\/tr>\n<tr><td>Operating Profit<\/td><td>\u00a575,295M<\/td><td>\u00a565,777M<\/td><td>+14.5%<\/td><\/tr>\n<tr><td>Ordinary Profit<\/td><td>\u00a574,134M<\/td><td>\u00a565,635M<\/td><td>+12.9%<\/td><\/tr>\n<tr><td>Operating Margin<\/td><td>~38.5%<\/td><td>~38.8%<\/td><td>-0.3pp<\/td><\/tr>\n<tr><td>Consumer Game Units Sold<\/td><td>59.07M<\/td><td>51.87M<\/td><td>+13.9%<\/td><\/tr>\n<tr><td>Digital Contents Segment<\/td><td>\u00a5144.2B<\/td><td>\u2014<\/td><td>\u2014<\/td><\/tr>\n<\/table>\n<p class=\"source-line\">Source: Capcom FY2026 Earnings Press Release (May 13, 2026)<\/p>\n\n<div class=\"chart-wrap\"><canvas id=\"revenueChart\" height=\"300\"><\/canvas><\/div>\n\n<h2>Capcom Game Sales by Title in FY2026<\/h2>\n\n<p>Resident Evil was the biggest franchise driver in FY2026. Requiem alone moved 6.91 million units after launching in February 2026 across PS5, Xbox Series X|S, Nintendo Switch 2, and PC. Older titles in the series combined for about 16.3 million copies during the same fiscal year \u2014 RE4 led the back catalogue at 3.69 million, followed closely by RE Village at 3.62 million.<\/p>\n\n<p>Devil May Cry 5 sold 2.71 million units in FY2026. Capcom attributed the spike directly to the Netflix animated adaptation that launched in April 2025. That figure is the clearest example of how media tie-ins can reignite catalogue sales, similar to trends seen across other <a href=\"https:\/\/icon-era.com\/statistics\/gaming-industry-revenue-statistics\/\">gaming publishers<\/a>.<\/p>\n\n<table>\n<tr><th>Title<\/th><th>FY2026 Units Sold<\/th><\/tr>\n<tr><td>Resident Evil Requiem<\/td><td>6.91 million<\/td><\/tr>\n<tr><td>Resident Evil 4 (Remake)<\/td><td>3.69 million<\/td><\/tr>\n<tr><td>Resident Evil Village<\/td><td>3.62 million<\/td><\/tr>\n<tr><td>Resident Evil 3<\/td><td>3.46 million<\/td><\/tr>\n<tr><td>Resident Evil 2 (Remake)<\/td><td>2.91 million<\/td><\/tr>\n<tr><td>Devil May Cry 5<\/td><td>2.71 million<\/td><\/tr>\n<tr><td>Resident Evil 7 biohazard<\/td><td>2.61 million<\/td><\/tr>\n<\/table>\n<p class=\"source-line\">Source: Twistedvoxel.com citing Capcom FY2026 Results (May 13, 2026)<\/p>\n\n<div class=\"chart-wrap\"><canvas id=\"titleSalesChart\" height=\"320\"><\/canvas><\/div>\n\n<h2>Monster Hunter Franchise Sales in 2026<\/h2>\n\n<p>Monster Hunter Wilds reached 11.4 million cumulative sales by the end of FY2026. The game sold 10 million copies in its first month alone after launching February 28, 2025, but follow-through slowed to 637,000 units in H1 FY2026 (April\u2013September 2025). That deceleration is typical of premium single-player releases \u2014 Monster Hunter Rise posted a similar 643,000 units in the same window for comparison.<\/p>\n\n<p>The franchise as a whole has now moved over 127 million copies. Monster Hunter: World still holds the top spot as Capcom&#8217;s single best-selling game ever at 29.6 million units, a figure the company reconfirms in each annual report. Rise sits at 18.6 million, and the Iceborne expansion reached 16.0 million. Compared to other <a href=\"https:\/\/icon-era.com\/statistics\/nintendo-statistics\/\">Japanese publishers<\/a>, Capcom&#8217;s Monster Hunter output remains one of the strongest catalogue performers on <a href=\"https:\/\/icon-era.com\/statistics\/steam-game-statistics\/\">Steam<\/a> and console platforms alike.<\/p>\n\n<table>\n<tr><th>Monster Hunter Title<\/th><th>Cumulative Sales<\/th><\/tr>\n<tr><td>Monster Hunter: World<\/td><td>29.6 million<\/td><\/tr>\n<tr><td>Monster Hunter Rise<\/td><td>18.6 million<\/td><\/tr>\n<tr><td>MH World: Iceborne (expansion)<\/td><td>16.0 million<\/td><\/tr>\n<tr><td>Monster Hunter Wilds<\/td><td>11.4 million<\/td><\/tr>\n<tr><td>MH Rise: Sunbreak (expansion)<\/td><td>11.3 million<\/td><\/tr>\n<tr><td>Monster Hunter Franchise Total<\/td><td>127+ million<\/td><\/tr>\n<\/table>\n<p class=\"source-line\">Source: Capcom Platinum Titles page (capcom.co.jp); Twistedvoxel.com<\/p>\n\n<div class=\"chart-wrap\"><canvas id=\"mhChart\" height=\"300\"><\/canvas><\/div>\n\n<h2>Capcom Earnings Growth: 13 Consecutive Years<\/h2>\n\n<p>FY2026 extended Capcom&#8217;s run to 13 consecutive years of operating profit growth and 11 straight years of over 10% operating profit growth. The company also beat its own FY2026 guidance \u2014 actual net sales of \u00a5195.4 billion came in 2.8% above the \u00a5190 billion target, and operating profit of \u00a575.3 billion exceeded the \u00a573 billion projection by 3.1%.<\/p>\n\n<p>For context on where Capcom sits within the wider industry, <a href=\"https:\/\/icon-era.com\/statistics\/sony-interactive-entertainment\/\">Sony&#8217;s gaming division<\/a> recorded \u00a54.69 trillion in FY2025 revenue, while <a href=\"https:\/\/icon-era.com\/statistics\/konami\">Konami<\/a> posted \u00a5493.7 billion. Capcom&#8217;s 38.5% operating margin, though, ranks among the highest of any major game publisher \u2014 a byproduct of its single-content, multi-use strategy where individual IPs generate revenue across games, re-releases, and media adaptations.<\/p>\n\n<table>\n<tr><th>Milestone<\/th><th>FY2026 Status<\/th><\/tr>\n<tr><td>Consecutive Years of Record Profit<\/td><td>9th year<\/td><\/tr>\n<tr><td>Consecutive Years of OP Growth<\/td><td>13th year<\/td><\/tr>\n<tr><td>Consecutive Years of >10% OP Growth<\/td><td>11th year<\/td><\/tr>\n<tr><td>FY2026 Net Sales vs Guidance<\/td><td>+2.8% above target<\/td><\/tr>\n<tr><td>FY2026 OP vs Guidance<\/td><td>+3.1% above target<\/td><\/tr>\n<\/table>\n<p class=\"source-line\">Source: Capcom FY2026 Earnings Press Release; Twistedvoxel.com<\/p>\n\n<div class=\"chart-wrap\"><canvas id=\"unitSalesChart\" height=\"280\"><\/canvas><\/div>\n\n<h2>Capcom Statistics: Annual Consumer Game Unit Sales<\/h2>\n\n<p>Capcom sold 59.07 million game units in FY2026, up 13.9% from the prior record of 51.87 million in FY2025. FY2024 landed around 47 million units. The consistent upward trend reflects a strategy that leans heavily on catalogue titles rather than single-launch spikes \u2014 in FY2026, older Resident Evil games alone contributed over 16 million units alongside the new Requiem release.<\/p>\n\n<p>H1 FY2026 accounted for 23.8 million of those units, a 19.1% increase over the same period a year earlier. The second half of the year \u2014 which included Resident Evil Requiem&#8217;s launch \u2014 delivered the bulk of the remaining volume. Capcom&#8217;s reliance on digital sales has also grown, with 93% of all game sales in FY2026 coming through digital channels. PC accounted for more than half of digital purchases, consistent with broader trends tracked across <a href=\"https:\/\/icon-era.com\/statistics\/steam\/\">Steam&#8217;s market data<\/a>.<\/p>\n\n<h2>What&#8217;s Next for Capcom?<\/h2>\n\n<p>Capcom&#8217;s near-term pipeline includes Pragmata, which launched in April 2026 as a new IP, and Onimusha: Way of the Sword, scheduled for 2026 on PS5, Xbox Series X|S, and PC. The company has also signaled strong <a href=\"https:\/\/icon-era.com\/statistics\/microsoft-gaming-xbox-statistics\">multiplatform support<\/a> going forward, with titles releasing across <a href=\"https:\/\/icon-era.com\/statistics\/playstation\/\">PlayStation<\/a>, Xbox, Nintendo Switch 2, and PC simultaneously.<\/p>\n\n<p>Monster Hunter Stories 3: Twisted Reflection arrived in March 2026 on Switch 2, PS5, Xbox, and PC. Street Fighter 6 crossed 6 million units during FY2026 after adding 2.04 million copies. With Resident Evil, Monster Hunter, and Devil May Cry all generating strong catalogue demand alongside new releases, Capcom&#8217;s multi-franchise approach continues to produce annual records. The company&#8217;s FY2027 guidance has not yet been publicly detailed beyond its standard target of another year with 10%+ operating profit growth.<\/p>\n\n<h2>FAQ<\/h2>\n\n<details>\n<summary>How much revenue did Capcom generate in FY2026?<\/summary>\n<p>Capcom reported \u00a5195,365 million (~$1.27 billion) in net sales for FY2026, a 15.2% increase over the prior year. Operating profit reached \u00a575,295 million.<\/p>\n<\/details>\n\n<details>\n<summary>How many games did Capcom sell in FY2026?<\/summary>\n<p>Capcom sold 59.07 million consumer game units in FY2026, an all-time company record and a 13.9% increase from FY2025&#8217;s 51.87 million units.<\/p>\n<\/details>\n\n<details>\n<summary>What is Capcom&#8217;s best-selling game of all time?<\/summary>\n<p>Monster Hunter: World holds the record at 29.6 million cumulative units sold, making it the single highest-selling title in Capcom&#8217;s history.<\/p>\n<\/details>\n\n<details>\n<summary>How many copies did Resident Evil Requiem sell?<\/summary>\n<p>Resident Evil Requiem sold 6.91 million units within approximately six weeks of its February 2026 launch across PS5, Xbox, Switch 2, and PC.<\/p>\n<\/details>\n\n<details>\n<summary>What is Capcom&#8217;s operating margin?<\/summary>\n<p>Capcom&#8217;s FY2026 operating margin was approximately 38.5%, calculated from \u00a575,295 million operating profit divided by \u00a5195,365 million in net sales.<\/p>\n<\/details>\n\n<p style=\"margin-top:32px;font-size:15px;color:#555;\">Sources:<\/p>\n<p style=\"font-size:14px;color:#555;\"><a href=\"https:\/\/www.capcom.co.jp\/ir\/english\/\" rel=\"nofollow noopener\" target=\"_blank\" class=\"external\">https:\/\/www.capcom.co.jp\/ir\/english\/<\/a><\/p>\n<p style=\"font-size:14px;color:#555;\"><a href=\"https:\/\/twistedvoxel.com\/capcom-reports-record-fy2026-results-led-by-resident-evil-and-monster-hunter\/\" rel=\"nofollow noopener\" target=\"_blank\" class=\"external\">https:\/\/twistedvoxel.com\/capcom-reports-record-fy2026-results-led-by-resident-evil-and-monster-hunter\/<\/a><\/p>\n<p style=\"font-size:14px;color:#555;\"><a href=\"https:\/\/www.pcgamer.com\/\" rel=\"nofollow noopener\" target=\"_blank\" class=\"external\">https:\/\/www.pcgamer.com\/<\/a><\/p>\n<p style=\"font-size:14px;color:#555;\"><a href=\"https:\/\/automaton-media.com\/\" rel=\"nofollow noopener\" target=\"_blank\" class=\"external\">https:\/\/automaton-media.com\/<\/a><\/p>\n\n<\/div>\n\n<script>\nvar ctxRev = document.getElementById('revenueChart').getContext('2d');\nnew Chart(ctxRev, {\n  type: 'bar',\n  data: {\n    labels: ['FY2025', 'FY2026'],\n    datasets: [{\n      label: 'Net Sales (\u00a5 Billion)',\n      data: [169.6, 195.4],\n      backgroundColor: ['#6b9bd2', '#2563eb'],\n      borderRadius: 4\n    }, {\n      label: 'Operating Profit (\u00a5 Billion)',\n      data: [65.8, 75.3],\n      backgroundColor: ['#a3d4a0', '#22863a'],\n      borderRadius: 4\n    }]\n  },\n  options: {\n    responsive: true,\n    maintainAspectRatio: true,\n    plugins: {\n      legend: { position: 'top', labels: { font: { family: 'Inter', size: 13 } } },\n      title: { display: true, text: 'Capcom Revenue & Operating Profit (FY2025 vs FY2026)', font: { family: 'Inter', size: 16, weight: '600' }, color: '#1a1a1a', padding: { bottom: 16 } }\n    },\n    scales: {\n      y: { beginAtZero: true, ticks: { font: { family: 'Inter' }, callback: function(v) { return '\u00a5' + v + 'B'; 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