{"id":5876,"date":"2026-07-08T10:32:58","date_gmt":"2026-07-08T10:32:58","guid":{"rendered":"https:\/\/icon-era.com\/statistics\/?p=5876"},"modified":"2026-07-08T10:33:01","modified_gmt":"2026-07-08T10:33:01","slug":"pokemon-type-effectiveness","status":"publish","type":"post","link":"https:\/\/icon-era.com\/statistics\/pokemon-type-effectiveness\/","title":{"rendered":"Pokemon Type Effectiveness Chart 2026 (Strengths &amp; Weaknesses)"},"content":{"rendered":"\n\n<style>\n.cbg-article .meta{text-align:center;color:#555;margin-bottom:14px;font-size:15px;}\n.cbg-article a{color:#1a4fbf;text-decoration:none;border-bottom:1px solid #d6def0;}\n.cbg-article a:hover{border-bottom-color:#1a4fbf;}\n.cbg-article details{border-bottom:1px solid #e5e5e5;padding:14px 0;}\n.cbg-article details:first-of-type{border-top:1px solid #e5e5e5;}\n.cbg-article summary{cursor:pointer;padding:6px 0;list-style:none;position:relative;padding-right:28px;}\n.cbg-article summary::-webkit-details-marker{display:none;}\n.cbg-article summary::after{content:'+';position:absolute;right:0;top:6px;font-size:22px;color:#555;}\n.cbg-article details[open] summary::after{content:'\\2212';}\n.cbg-article details p{padding-top:10px;margin-bottom:0;color:#333;}\n.cbg-article ul{margin:0 0 16px;padding-left:20px;}\n.cbg-article li{margin-bottom:8px;}\n.cbg-article table{width:100%;border-collapse:collapse;margin:12px 0 8px;font-size:15px;}\n.cbg-article th{background:#f4f6fb;font-weight:600;text-align:center;padding:10px 8px;border:1px solid #e5e5e5;}\n.cbg-article td{text-align:center;padding:9px 8px;border:1px solid #e5e5e5;}\n.cbg-article td:first-child{text-align:left;font-weight:500;}\n.cbg-article .src{font-size:13px;color:#777;margin:0 0 22px;}\n.cbg-article .chart-box{position:relative;height:360px;margin:8px 0 20px;}\n.cbg-article .refs a{display:block;font-size:14px;margin-bottom:6px;word-break:break-all;}\n<\/style>\n<div class=\"cbg-article\">\n<p>The Pok\u00e9mon type effectiveness chart holds 324 possible matchups across 18 types. Only 51 of them, 15.7%, deal super-effective damage. The core chart has stayed unchanged since the Fairy type arrived in Pok\u00e9mon X and Y in 2013. This post covers each type&#8217;s offensive coverage, resistances, immunities, and the damage multipliers that decide battles.<\/p>\n\n<h2>Pok\u00e9mon Type Effectiveness Chart &#8211; TL;DR<\/h2>\n<ul>\n<li>18 types produce 324 total matchups (18 \u00d7 18).<\/li>\n<li>51 matchups are super-effective (2\u00d7), 61 are not-very-effective (0.5\u00d7), 8 are immune (0\u00d7), and 204 are neutral.<\/li>\n<li>Fighting and Ground tie for the widest coverage, each hitting 5 types super-effectively.<\/li>\n<li>Normal is the only type with zero super-effective targets.<\/li>\n<li>The maximum single-hit multiplier is 6\u00d7, from STAB stacked on a double super-effective hit.<\/li>\n<\/ul>\n<p>The Pok\u00e9mon type effectiveness chart maps how much damage each attacking type deals to each defending type. Most matchups, 63%, are neutral. Coverage is uneven: Fighting and Ground hit the most types hard, Grass and Bug get resisted the most, and eight matchups deal no damage at all. Terastallization in Scarlet and Violet changes a Pok\u00e9mon&#8217;s type mid-battle but leaves every base matchup intact. For a per-type breakdown, the <a href=\"https:\/\/icon-era.com\/blog\/pokemon-type-weakness-chart.389\/\">full type weakness chart<\/a> lists all 18 types side by side.<\/p>\n\n<h2>What&#8217;s in the Pok\u00e9mon Type Effectiveness Chart?<\/h2>\n<p>The chart has four outcomes. Super-effective deals double damage, not-very-effective deals half, immune deals none, and neutral deals standard damage.<\/p>\n<p>Neutral matchups make up almost two-thirds of the grid. Super-effective hits are rarer than resisted ones: 51 versus 61.<\/p>\n<div class=\"chart-box\"><canvas id=\"distChart\"><\/canvas><\/div>\n<table>\n<thead><tr><th>Outcome<\/th><th>Multiplier<\/th><th>Interactions<\/th><th>Share<\/th><\/tr><\/thead>\n<tbody>\n<tr><td>Neutral<\/td><td>1\u00d7<\/td><td>204<\/td><td>63.0%<\/td><\/tr>\n<tr><td>Not-very-effective<\/td><td>0.5\u00d7<\/td><td>61<\/td><td>18.8%<\/td><\/tr>\n<tr><td>Super-effective<\/td><td>2\u00d7<\/td><td>51<\/td><td>15.7%<\/td><\/tr>\n<tr><td>Immune<\/td><td>0\u00d7<\/td><td>8<\/td><td>2.5%<\/td><\/tr>\n<tr><td>Total<\/td><td>\u2014<\/td><td>324<\/td><td>100%<\/td><\/tr>\n<\/tbody>\n<\/table>\n<p class=\"src\">Source: Pok\u00e9mon Database, Type Chart; totals calculated (51 + 61 + 8 + 204 = 324).<\/p>\n\n<h2>Which Types Have the Best Super-Effective Coverage?<\/h2>\n<p>Fighting and Ground each hit 5 of 18 types for double damage, the highest count on the chart. Fighting reaches Normal, Ice, Rock, Dark, and Steel. Ground reaches Fire, Electric, Poison, Rock, and Steel.<\/p>\n<p>Both hit Rock and Steel, which makes those two the most commonly exploited types on defense. The average attacking type hits 2.83 targets super-effectively.<\/p>\n<div class=\"chart-box\"><canvas id=\"seChart\"><\/canvas><\/div>\n<table>\n<thead><tr><th>Attacking Type<\/th><th>Super-Effective Against (2\u00d7)<\/th><th>SE Count<\/th><\/tr><\/thead>\n<tbody>\n<tr><td>Fighting<\/td><td>Normal, Ice, Rock, Dark, Steel<\/td><td>5<\/td><\/tr>\n<tr><td>Ground<\/td><td>Fire, Electric, Poison, Rock, Steel<\/td><td>5<\/td><\/tr>\n<tr><td>Fire<\/td><td>Grass, Ice, Bug, Steel<\/td><td>4<\/td><\/tr>\n<tr><td>Ice<\/td><td>Grass, Ground, Flying, Dragon<\/td><td>4<\/td><\/tr>\n<tr><td>Rock<\/td><td>Fire, Ice, Flying, Bug<\/td><td>4<\/td><\/tr>\n<tr><td>Water<\/td><td>Fire, Ground, Rock<\/td><td>3<\/td><\/tr>\n<tr><td>Grass<\/td><td>Water, Ground, Rock<\/td><td>3<\/td><\/tr>\n<tr><td>Flying<\/td><td>Grass, Fighting, Bug<\/td><td>3<\/td><\/tr>\n<tr><td>Bug<\/td><td>Grass, Psychic, Dark<\/td><td>3<\/td><\/tr>\n<tr><td>Steel<\/td><td>Ice, Rock, Fairy<\/td><td>3<\/td><\/tr>\n<tr><td>Fairy<\/td><td>Fighting, Dragon, Dark<\/td><td>3<\/td><\/tr>\n<tr><td>Electric<\/td><td>Water, Flying<\/td><td>2<\/td><\/tr>\n<tr><td>Poison<\/td><td>Grass, Fairy<\/td><td>2<\/td><\/tr>\n<tr><td>Psychic<\/td><td>Fighting, Poison<\/td><td>2<\/td><\/tr>\n<tr><td>Ghost<\/td><td>Psychic, Ghost<\/td><td>2<\/td><\/tr>\n<tr><td>Dark<\/td><td>Psychic, Ghost<\/td><td>2<\/td><\/tr>\n<tr><td>Dragon<\/td><td>Dragon<\/td><td>1<\/td><\/tr>\n<tr><td>Normal<\/td><td>None<\/td><td>0<\/td><\/tr>\n<\/tbody>\n<\/table>\n<p class=\"src\">Source: Pok\u00e9mon Database, Type Chart; counts calculated from the Generation 6+ chart.<\/p>\n<p><a href=\"https:\/\/icon-era.com\/blog\/fighting-type-pokemon-weakness.207\/\">Fighting-type Pok\u00e9mon<\/a> reach 5 targets but hit a wall against Ghost, which is immune. <a href=\"https:\/\/icon-era.com\/blog\/ground-type-pokemon-weakness.218\/\">Ground-type coverage<\/a> is blocked entirely by Flying, a common defensive type.<\/p>\n<p>Normal sits at the bottom with zero super-effective targets. It is the only type that cannot hit anything for double damage, yet <a href=\"https:\/\/icon-era.com\/blog\/normal-type-pokemon-weakness.414\/\">Normal-type moves<\/a> remain among the most common by move count. Dragon is next narrowest, hitting only Dragon.<\/p>\n\n<h2>Which Attacking Types Get Resisted the Most?<\/h2>\n<p>Grass and Bug are the two most-resisted attacking types. Seven of 18 types take only half damage from each.<\/p>\n<p>Grass is resisted by Fire, Grass, Poison, Flying, Bug, Dragon, and Steel. <a href=\"https:\/\/icon-era.com\/blog\/bug-type-pokemon-weakness.180\/\">Bug-type attacks<\/a> are resisted by Fire, Fighting, Poison, Flying, Ghost, Steel, and Fairy. That heavy resistance is why Bug moves stay rare in high-level play.<\/p>\n<div class=\"chart-box\"><canvas id=\"nveChart\"><\/canvas><\/div>\n<table>\n<thead><tr><th>Attacking Type<\/th><th>Resisted By (0.5\u00d7)<\/th><th>NVE Count<\/th><\/tr><\/thead>\n<tbody>\n<tr><td>Grass<\/td><td>Fire, Grass, Poison, Flying, Bug, Dragon, Steel<\/td><td>7<\/td><\/tr>\n<tr><td>Bug<\/td><td>Fire, Fighting, Poison, Flying, Ghost, Steel, Fairy<\/td><td>7<\/td><\/tr>\n<tr><td>Fighting<\/td><td>Poison, Flying, Psychic, Bug, Fairy<\/td><td>5<\/td><\/tr>\n<tr><td>Fire<\/td><td>Fire, Water, Rock, Dragon<\/td><td>4<\/td><\/tr>\n<tr><td>Poison<\/td><td>Poison, Ground, Rock, Ghost<\/td><td>4<\/td><\/tr>\n<tr><td>Ice<\/td><td>Fire, Water, Ice, Steel<\/td><td>4<\/td><\/tr>\n<tr><td>Steel<\/td><td>Fire, Water, Electric, Steel<\/td><td>4<\/td><\/tr>\n<tr><td>Water<\/td><td>Water, Grass, Dragon<\/td><td>3<\/td><\/tr>\n<tr><td>Electric<\/td><td>Electric, Grass, Dragon<\/td><td>3<\/td><\/tr>\n<tr><td>Flying<\/td><td>Electric, Rock, Steel<\/td><td>3<\/td><\/tr>\n<tr><td>Rock<\/td><td>Fighting, Ground, Steel<\/td><td>3<\/td><\/tr>\n<tr><td>Dark<\/td><td>Fighting, Dark, Fairy<\/td><td>3<\/td><\/tr>\n<tr><td>Fairy<\/td><td>Fire, Poison, Steel<\/td><td>3<\/td><\/tr>\n<tr><td>Ground<\/td><td>Grass, Bug<\/td><td>2<\/td><\/tr>\n<tr><td>Psychic<\/td><td>Psychic, Steel<\/td><td>2<\/td><\/tr>\n<tr><td>Normal<\/td><td>Rock, Steel<\/td><td>2<\/td><\/tr>\n<tr><td>Ghost<\/td><td>Dark<\/td><td>1<\/td><\/tr>\n<tr><td>Dragon<\/td><td>Steel<\/td><td>1<\/td><\/tr>\n<\/tbody>\n<\/table>\n<p class=\"src\">Source: Pok\u00e9mon Database, Type Chart; Bulbapedia (Bug and Grass tied as most-resisted types).<\/p>\n<p>Ground and Rock hold the best offense-to-resistance ratios. Ground hits 5 types super-effectively against only 2 resistances; <a href=\"https:\/\/icon-era.com\/blog\/rock-type-pokemon-weaknesses.224\/\">Rock-type moves<\/a> hit 4 against 3. Ghost and Dragon face just one resistance each, but both hit so few targets that the low resistance count barely helps.<\/p>\n\n<h2>Type Immunities and STAB in the Pok\u00e9mon Type Effectiveness Chart<\/h2>\n<p>Eight matchups deal zero damage. Each of eight attacking types has exactly one immune target, while the other 10 types hit every defender for at least half damage.<\/p>\n<p>Same Type Attack Bonus adds 1.5\u00d7 when a move matches the user&#8217;s type. It stacks with effectiveness, so the ceiling is 6\u00d7.<\/p>\n<table>\n<thead><tr><th>Attacking Type<\/th><th>Immune Defender (0\u00d7)<\/th><\/tr><\/thead>\n<tbody>\n<tr><td>Normal<\/td><td>Ghost<\/td><\/tr>\n<tr><td>Fighting<\/td><td>Ghost<\/td><\/tr>\n<tr><td>Poison<\/td><td>Steel<\/td><\/tr>\n<tr><td>Ground<\/td><td>Flying<\/td><\/tr>\n<tr><td>Ghost<\/td><td>Normal<\/td><\/tr>\n<tr><td>Electric<\/td><td>Ground<\/td><\/tr>\n<tr><td>Psychic<\/td><td>Dark<\/td><\/tr>\n<tr><td>Dragon<\/td><td>Fairy<\/td><\/tr>\n<\/tbody>\n<\/table>\n<p class=\"src\">Source: Pok\u00e9mon Database, Type Chart.<\/p>\n<table>\n<thead><tr><th>Multiplier<\/th><th>How It Happens<\/th><\/tr><\/thead>\n<tbody>\n<tr><td>0.25\u00d7<\/td><td>Double resisted (0.5\u00d7 \u00d7 0.5\u00d7)<\/td><\/tr>\n<tr><td>1.5\u00d7<\/td><td>STAB on a neutral hit<\/td><\/tr>\n<tr><td>2\u00d7<\/td><td>Single super-effective<\/td><\/tr>\n<tr><td>4\u00d7<\/td><td>Double super-effective (2\u00d7 \u00d7 2\u00d7)<\/td><\/tr>\n<tr><td>6\u00d7<\/td><td>STAB plus double super-effective (2\u00d7 \u00d7 2\u00d7 \u00d7 1.5)<\/td><\/tr>\n<\/tbody>\n<\/table>\n<p class=\"src\">Source: Pok\u00e9mon Database, Type Chart.<\/p>\n<p>Ground is the only type that blocks Electric, making it the standard Electric counter. On defense, <a href=\"https:\/\/icon-era.com\/blog\/steel-type-pokemon-weakness.332\/\">Steel&#8217;s resistance profile<\/a> is the widest of any type, which is part of why hitting Steel for super-effective damage is valued in team building.<\/p>\n\n<h2>How the Pok\u00e9mon Type Effectiveness Chart Changed Across Generations<\/h2>\n<p>The current chart dates to Generation 6. A few matchups differed in earlier games.<\/p>\n<p>In Generation 1, Ghost was coded to deal 0\u00d7 against Psychic instead of the intended 2\u00d7, which left Psychic without a working counter and dominant in the original meta. Generation 2 fixed it and added the Dark type to pressure Psychic further.<\/p>\n<table>\n<thead><tr><th>Matchup<\/th><th>Old Value<\/th><th>Current Value<\/th><\/tr><\/thead>\n<tbody>\n<tr><td>Ghost vs Psychic<\/td><td>0\u00d7 (Gen 1 bug)<\/td><td>2\u00d7 from Gen 2<\/td><\/tr>\n<tr><td>Bug vs Poison<\/td><td>2\u00d7 in Gen 1<\/td><td>0.5\u00d7 from Gen 2<\/td><\/tr>\n<tr><td>Ice vs Fire<\/td><td>1\u00d7 in Gen 1<\/td><td>0.5\u00d7 from Gen 2<\/td><\/tr>\n<tr><td>Ghost\/Dark vs Steel<\/td><td>0.5\u00d7 in Gen 2\u20135<\/td><td>1\u00d7 from Gen 6<\/td><\/tr>\n<tr><td>Dragon vs Fairy<\/td><td>No Fairy pre-Gen 6<\/td><td>0\u00d7 from Gen 6<\/td><\/tr>\n<\/tbody>\n<\/table>\n<p class=\"src\">Source: Pok\u00e9mon Database, Old Type Charts; Bulbapedia, Type.<\/p>\n<p>The Generation 6 Fairy type ended Dragon&#8217;s run as the least-resisted attacker. Before Fairy, Dragon&#8217;s only weak point was itself. Fairy resists Dragon, blocks it entirely, and hits it back for double, which shut down the Dragon-heavy teams of Generation 5. <a href=\"https:\/\/icon-era.com\/blog\/dragon-type-pokemon-weakness.166\/\">Dragon-type matchups<\/a> now hinge on Ice and Fairy. Terastallization in Generation 9 changes a Pok\u00e9mon&#8217;s type mid-battle, shifting STAB, but it does not edit a single entry in the 324-interaction chart.<\/p>\n\n<h2>FAQ<\/h2>\n<details><summary>How many type matchups are in the Pok\u00e9mon type chart?<\/summary><p>324. The chart runs 18 attacking types by 18 defending types. Of those, 51 are super-effective, 61 are not-very-effective, 8 are immune, and 204 are neutral.<\/p><\/details>\n<details><summary>What is the strongest attacking type?<\/summary><p>Fighting and Ground tie with 5 super-effective targets each. Fighting hits Normal, Ice, Rock, Dark, and Steel. Ground hits Fire, Electric, Poison, Rock, and Steel.<\/p><\/details>\n<details><summary>Which type is worst on offense?<\/summary><p>Normal. It has zero super-effective targets and cannot hit anything for double damage. Ghost types also block Normal moves completely, taking no damage.<\/p><\/details>\n<details><summary>What is the maximum damage multiplier?<\/summary><p>6\u00d7. A same-type move gets a 1.5\u00d7 STAB bonus, and when that move is double super-effective (2\u00d7 \u00d7 2\u00d7), the total reaches 6\u00d7, for example Water against a Ground\/Rock target.<\/p><\/details>\n<details><summary>Did Terastallization change the type chart?<\/summary><p>No. Terastallization in Scarlet and Violet lets a Pok\u00e9mon change type mid-battle, which affects STAB, but it leaves all 324 base matchups unchanged.<\/p><\/details>\n\n<h2>Sources<\/h2>\n<div class=\"refs\">\n<a href=\"https:\/\/pokemondb.net\/type\" rel=\"nofollow noopener\" target=\"_blank\" class=\"external\">https:\/\/pokemondb.net\/type<\/a>\n<a href=\"https:\/\/bulbapedia.bulbagarden.net\/wiki\/Type\" rel=\"nofollow noopener\" target=\"_blank\" class=\"external\">https:\/\/bulbapedia.bulbagarden.net\/wiki\/Type<\/a>\n<a href=\"https:\/\/www.thegamer.com\/pokemon-types-weakness-chart\/\" rel=\"nofollow noopener\" target=\"_blank\" class=\"external\">https:\/\/www.thegamer.com\/pokemon-types-weakness-chart\/<\/a>\n<a href=\"https:\/\/beebom.com\/pokemon-type-chart\/\" rel=\"nofollow noopener\" target=\"_blank\" class=\"external\">https:\/\/beebom.com\/pokemon-type-chart\/<\/a>\n<\/div>\n<\/div>\n<script src=\"https:\/\/cdn.jsdelivr.net\/npm\/chart.js\"><\/script>\n<script>\n(function(){\nfunction draw(){\nif(typeof Chart==='undefined'){setTimeout(draw,120);return;}\nChart.defaults.font.family=\"'Inter',-apple-system,BlinkMacSystemFont,'Segoe UI',Helvetica,Arial,sans-serif\";\nChart.defaults.color='#444';\nvar dist=document.getElementById('distChart');\nif(dist){new Chart(dist,{type:'doughnut',data:{labels:['Neutral (1x)','Not-very-effective (0.5x)','Super-effective (2x)','Immune (0x)'],datasets:[{data:[204,61,51,8],backgroundColor:['#dbe4f0','#e9c46a','#2a9d8f','#9ca3af'],borderColor:'#fff',borderWidth:2}]},options:{responsive:true,maintainAspectRatio:false,plugins:{legend:{position:'bottom',labels:{padding:14,font:{size:13}}},title:{display:true,text:'Distribution of 324 Type Matchups',font:{size:15,weight:'600'},padding:{bottom:12}}}}});}\nvar se=document.getElementById('seChart');\nif(se){new Chart(se,{type:'bar',data:{labels:['Fighting','Ground','Fire','Ice','Rock','Water','Grass','Flying','Bug','Steel','Fairy','Electric','Poison','Psychic','Ghost','Dark','Dragon','Normal'],datasets:[{label:'Super-effective targets',data:[5,5,4,4,4,3,3,3,3,3,3,2,2,2,2,2,1,0],backgroundColor:'#1a4fbf',borderRadius:3}]},options:{indexAxis:'y',responsive:true,maintainAspectRatio:false,scales:{x:{beginAtZero:true,ticks:{stepSize:1},grid:{color:'#eef1f6'}},y:{grid:{display:false},ticks:{font:{size:12}}}},plugins:{legend:{display:false},title:{display:true,text:'Super-Effective Coverage by Attacking Type',font:{size:15,weight:'600'},padding:{bottom:12}}}}});}\nvar nve=document.getElementById('nveChart');\nif(nve){new Chart(nve,{type:'bar',data:{labels:['Grass','Bug','Fighting','Fire','Poison','Ice','Steel','Water','Electric','Flying','Rock','Dark','Fairy','Ground','Psychic','Normal','Ghost','Dragon'],datasets:[{label:'Types that resist it',data:[7,7,5,4,4,4,4,3,3,3,3,3,3,2,2,2,1,1],backgroundColor:'#2a9d8f',borderRadius:3}]},options:{responsive:true,maintainAspectRatio:false,scales:{y:{beginAtZero:true,ticks:{stepSize:1},grid:{color:'#eef1f6'}},x:{grid:{display:false},ticks:{font:{size:11},maxRotation:60,minRotation:60}}},plugins:{legend:{display:false},title:{display:true,text:'Resistances Faced per Attacking Type',font:{size:15,weight:'600'},padding:{bottom:12}}}}});}\n}\nif(document.readyState==='loading'){document.addEventListener('DOMContentLoaded',draw);}else{draw();}\n})();\n<\/script>\n\n","protected":false},"excerpt":{"rendered":"<p>Master the Pok\u00e9mon Type Effectiveness Chart 2026 with every strength, weakness, immunity, and damage multiplier. Learn offensive coverage, defensive matchups, STAB mechanics, and generation changes for smarter battles.<\/p>\n","protected":false},"author":1,"featured_media":5877,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"cybocfi_hide_featured_image":"","footnotes":""},"categories":[44],"tags":[],"class_list":{"0":"post-5876","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-statistics"},"_links":{"self":[{"href":"https:\/\/icon-era.com\/statistics\/wp-json\/wp\/v2\/posts\/5876","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/icon-era.com\/statistics\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/icon-era.com\/statistics\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/icon-era.com\/statistics\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/icon-era.com\/statistics\/wp-json\/wp\/v2\/comments?post=5876"}],"version-history":[{"count":1,"href":"https:\/\/icon-era.com\/statistics\/wp-json\/wp\/v2\/posts\/5876\/revisions"}],"predecessor-version":[{"id":5878,"href":"https:\/\/icon-era.com\/statistics\/wp-json\/wp\/v2\/posts\/5876\/revisions\/5878"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/icon-era.com\/statistics\/wp-json\/wp\/v2\/media\/5877"}],"wp:attachment":[{"href":"https:\/\/icon-era.com\/statistics\/wp-json\/wp\/v2\/media?parent=5876"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/icon-era.com\/statistics\/wp-json\/wp\/v2\/categories?post=5876"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/icon-era.com\/statistics\/wp-json\/wp\/v2\/tags?post=5876"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}