{"id":6105,"date":"2026-09-07T11:15:57","date_gmt":"2026-09-07T11:15:57","guid":{"rendered":"https:\/\/icon-era.com\/statistics\/?p=6105"},"modified":"2026-09-07T11:16:16","modified_gmt":"2026-09-07T11:16:16","slug":"battle-royale-player-count-comparison","status":"publish","type":"post","link":"https:\/\/icon-era.com\/statistics\/battle-royale-player-count-comparison\/","title":{"rendered":"Battle Royale Player Count Comparison 2026: PUBG vs Fortnite vs Free Fire vs Apex Legends"},"content":{"rendered":"\n<style>\n.cbg-article .meta{text-align:center;color:#555;margin-bottom:14px;font-size:15px;}\n.cbg-article a{color:#1a4fbf;text-decoration:none;border-bottom:1px solid #d6def0;}\n.cbg-article a:hover{border-bottom-color:#1a4fbf;}\n.cbg-article details{border-bottom:1px solid #e5e5e5;padding:14px 0;}\n.cbg-article details:first-of-type{border-top:1px solid #e5e5e5;}\n.cbg-article summary{cursor:pointer;font-weight:500;padding:6px 0;list-style:none;font-size:17px;position:relative;padding-right:28px;transition:color .18s ease;}\n.cbg-article summary:hover{color:#1a4fbf;}\n.cbg-article summary::-webkit-details-marker{display:none;}\n.cbg-article summary::after{content:'+';position:absolute;right:0;top:6px;font-size:22px;color:#555;transition:transform .18s ease;}\n.cbg-article details[open] summary::after{content:'\\2212';}\n.cbg-article details p{padding-top:10px;margin-bottom:0;color:#333;}\n.cbg-article table{width:100%;border-collapse:collapse;margin:0 0 10px;font-size:15.5px;}\n.cbg-article th{font-weight:600;text-align:center;padding:10px 8px;border-bottom:2px solid #1a1a1a;}\n.cbg-article td{text-align:center;padding:9px 8px;border-bottom:1px solid #e5e5e5;}\n.cbg-article th:first-child,.cbg-article td:first-child{text-align:left;}\n.cbg-article .src{font-size:13.5px;color:#666;margin:0 0 22px;}\n.cbg-article .cards{display:grid;grid-template-columns:repeat(auto-fit,minmax(215px,1fr));gap:12px;margin:0 0 8px;}\n.cbg-article .card{border:1px solid #e5e5e5;border-radius:4px;padding:14px 15px;font-size:15px;line-height:1.5;}\n.cbg-article .chartbox{position:relative;height:330px;margin:6px 0 24px;}\n.cbg-article .note{font-size:14.5px;color:#444;border-left:2px solid #e5e5e5;padding-left:14px;margin:0 0 20px;}\n@media(max-width:600px){.cbg-article{padding:16px;font-size:16px;}.cbg-article h2{font-size:23px;}.cbg-article h3{font-size:19px;}.cbg-article table{font-size:13.5px;}.cbg-article .chartbox{height:290px;}}\n<\/style>\n\n<div class=\"cbg-article\">\n\n<p>PUBG: BATTLEGROUNDS peaked at 715,714 concurrent Steam players in the 24 hours to 7 September 2026, the highest reading of any battle royale on the platform. Free Fire draws over 100 million daily players on mobile, where Steam records nothing. This comparison sets PC concurrents, playtime share and publisher revenue beside each other, keeping every metric labelled and separate.<\/p>\n\n<h2>Battle Royale Player Count Comparison<\/h2>\n\n<div class=\"cards\">\n<div class=\"card\">PUBG: BATTLEGROUNDS peaked at 715,714 concurrent Steam players in the 24 hours to 7 September 2026.<\/div>\n<div class=\"card\">Free Fire drew over 100 million average daily active users in the quarter ended 30 June 2026.<\/div>\n<div class=\"card\">Battle royale took 9% of PC and console playtime in 2025, down from 13% in 2024.<\/div>\n<div class=\"card\">Genre playtime fell 27% in 2025 against 2024, while shooters overall fell 5%.<\/div>\n<div class=\"card\">KRAFTON&#8217;s PC revenue reached KRW 560.4 billion in Q2 2026, up 155.1% year over year.<\/div>\n<\/div>\n\n<h2>How Many Players Do Battle Royale Games Have on Steam Right Now?<\/h2>\n\n<p>PUBG: BATTLEGROUNDS leads every Steam app carrying a battle royale mode. Its 24-hour peak of 715,714 is 2.7 times the 269,056 recorded by Apex Legends over the same window.<\/p>\n\n<p>Steam counts cover PC only. Console and mobile players sit outside these figures entirely, which is why <a href=\"https:\/\/icon-era.com\/statistics\/steam-concurrent-player-records\/\">Steam&#8217;s all-time concurrent records<\/a> describe one storefront rather than a whole audience.<\/p>\n\n<table>\n<thead><tr><th>Game<\/th><th>In game<\/th><th>24-hour peak<\/th><th>All-time peak<\/th><\/tr><\/thead>\n<tbody>\n<tr><td>PUBG: BATTLEGROUNDS<\/td><td>442,526<\/td><td>715,714<\/td><td>3,257,248<\/td><\/tr>\n<tr><td>Apex Legends<\/td><td>158,143<\/td><td>269,056<\/td><td>624,473<\/td><\/tr>\n<tr><td>Delta Force<\/td><td>115,656<\/td><td>145,269<\/td><td>247,028<\/td><\/tr>\n<tr><td>NARAKA: BLADEPOINT<\/td><td>41,865<\/td><td>71,165<\/td><td>385,770<\/td><\/tr>\n<tr><td>Battlefield 6<\/td><td>34,059<\/td><td>51,544<\/td><td>747,440<\/td><\/tr>\n<tr><td>Call of Duty<\/td><td>22,166<\/td><td>40,165<\/td><td>491,670<\/td><\/tr>\n<\/tbody>\n<\/table>\n<p class=\"src\">Source: SteamDB Steam Charts, snapshot taken 7 September 2026<\/p>\n\n<div class=\"chartbox\"><canvas id=\"brSteamPeak\"><\/canvas><\/div>\n\n<p class=\"note\">Two rows measure more than a battle royale. Steam app 1938090 is the shared Call of Duty launcher, so its count bundles Warzone with the premium entries, a scope caveat set out in the <a href=\"https:\/\/icon-era.com\/statistics\/warzone-player-count\/\">Warzone live player tracker<\/a>. Battlefield 6 counts include REDSEC alongside the game&#8217;s other modes.<\/p>\n\n<h3>Battle Royale Player Count Comparison Against All-Time Steam Peaks<\/h3>\n\n<p>PUBG set its record of 3,257,248 concurrent players on 13 January 2018 and still holds the highest mark of any game on Steam. Its 7 September 2026 peak sits at roughly a fifth of that ceiling.<\/p>\n\n<p>Battlefield 6 shows the widest gap between record and current activity. Its 51,544 peak compares with an all-time high of 747,440. Apex Legends sits at 269,056 against a record of 624,473, the narrowest gap of the three standalone battle royales listed, and one visible over a longer run in <a href=\"https:\/\/icon-era.com\/statistics\/apex-player-count\/\">Apex Legends concurrent tracking<\/a>.<\/p>\n\n<div class=\"chartbox\"><canvas id=\"brPeakVsNow\"><\/canvas><\/div>\n\n<h2>Battle Royale Player Count Comparison by Share of Playtime<\/h2>\n\n<p>Newzoo&#8217;s 2026 PC &amp; Console Gaming Report measures hours played rather than accounts or concurrents. On that metric the genre lost a quarter of its footprint in a single year.<\/p>\n\n<p>Battle royale accounted for 9% of all PC, PlayStation and Xbox playtime in 2025, against 13% in each of the three prior years. Shooters held broadly flat at 26%.<\/p>\n\n<table>\n<thead><tr><th>Year<\/th><th>Shooter<\/th><th>Battle royale<\/th><th>All other genres<\/th><\/tr><\/thead>\n<tbody>\n<tr><td>2022<\/td><td>26%<\/td><td>13%<\/td><td>61%<\/td><\/tr>\n<tr><td>2023<\/td><td>26%<\/td><td>13%<\/td><td>61%<\/td><\/tr>\n<tr><td>2024<\/td><td>27%<\/td><td>13%<\/td><td>60%<\/td><\/tr>\n<tr><td>2025<\/td><td>26%<\/td><td>9%<\/td><td>65%<\/td><\/tr>\n<\/tbody>\n<\/table>\n<p class=\"src\">Source: Newzoo Game Performance Monitor, 2026 PC &amp; Console Gaming Report, share of PC\/PlayStation\/Xbox playtime, 37 markets excluding China and India, 2022\u20132025<\/p>\n\n<div class=\"chartbox\"><canvas id=\"brShareArea\"><\/canvas><\/div>\n\n<p>Newzoo puts the genre&#8217;s playtime down 27% in 2025 against 2024. Sandbox rose 36% over the same period and did not absorb all the hours the AAA-heavy genres gave up.<\/p>\n\n<div class=\"chartbox\"><canvas id=\"brGenreDelta\"><\/canvas><\/div>\n\n<h3>Which Battle Royale Titles Lost the Most Playtime?<\/h3>\n\n<p>Roblox overtook Fortnite as the most played franchise on PC and console in 2025. Fortnite fell 29% and Call of Duty fell 33% across the same 37 markets.<\/p>\n\n<table>\n<thead><tr><th>Franchise<\/th><th>Playtime change, 2025 vs 2024<\/th><\/tr><\/thead>\n<tbody>\n<tr><td>Roblox<\/td><td>+52%<\/td><\/tr>\n<tr><td>Apex Legends<\/td><td>-24%<\/td><\/tr>\n<tr><td>Fortnite<\/td><td>-29%<\/td><\/tr>\n<tr><td>Call of Duty<\/td><td>-33%<\/td><\/tr>\n<\/tbody>\n<\/table>\n<p class=\"src\">Source: Newzoo Game Performance Monitor, 2026 PC &amp; Console Gaming Report, PC\/PlayStation\/Xbox, 37 markets excluding China and India, 2025 vs 2024<\/p>\n\n<p>Falling hours have not translated into falling revenue per hour. Fortnite generated 1.7 times the platform average in free-to-play revenue per playing hour on PC in 2025, measured across the United States, United Kingdom, Germany, France, Spain and Italy. Epic publishes no monthly or daily active user count, so the figures in circulation for Fortnite come from trackers rather than <a href=\"https:\/\/icon-era.com\/statistics\/epic-games\/\">Epic&#8217;s own disclosures<\/a>.<\/p>\n\n<h2>Battle Royale Player Count Comparison on Mobile<\/h2>\n\n<p>Sea Limited reported that Free Fire drew over 100 million average daily active users in the quarter ended 30 June 2026, its ninth year of operation.<\/p>\n\n<p>Garena, the Sea segment that publishes Free Fire, recorded 666.3 million quarterly active users across its whole portfolio, against 664.8 million a year earlier. That number covers every Garena title, not Free Fire alone.<\/p>\n\n<p>Paying users reached 68.1 million, up 10.2% year over year, lifting the paying ratio to 10.2% from 9.3%. Average bookings per user rose to US$1.15 from US$0.99.<\/p>\n<p class=\"src\">Source: Sea Limited second quarter 2026 results, quarter ended 30 June 2026, published 11 August 2026<\/p>\n\n<p>No like-for-like mobile table exists across the genre. KRAFTON does not publish PUBG Mobile active user counts in its quarterly releases, and Epic does not publish them for Fortnite, which leaves Free Fire as the only mobile battle royale with a first-party engagement figure. The gap between mobile and PC scale shows up more clearly in <a href=\"https:\/\/icon-era.com\/statistics\/mobile-gaming-revenue-vs-console-gaming-statistics-and-trends\/\">mobile against console revenue data<\/a>.<\/p>\n\n<h2>What the Battle Royale Player Count Comparison Says About Revenue<\/h2>\n\n<p>KRAFTON reported revenue of KRW 1.29 trillion for Q2 2026, up 94.9% year over year, with operating profit of KRW 410.9 billion. Quarterly PC revenue passed KRW 500 billion for the first time.<\/p>\n\n<p>PUBG IP franchise revenue rose 25% year over year across the first half of 2026. Longer-run segment splits appear in <a href=\"https:\/\/icon-era.com\/statistics\/krafton\">KRAFTON&#8217;s full-year results breakdown<\/a>.<\/p>\n\n<table>\n<thead><tr><th>Segment<\/th><th>Q2 2026 revenue<\/th><th>Change year over year<\/th><\/tr><\/thead>\n<tbody>\n<tr><td>PC<\/td><td>KRW 560.4 billion<\/td><td>+155.1%<\/td><\/tr>\n<tr><td>Mobile<\/td><td>KRW 451.0 billion<\/td><td>+5.5%<\/td><\/tr>\n<tr><td>Others<\/td><td>KRW 255.0 billion<\/td><td>+5,010.6%<\/td><\/tr>\n<tr><td>Console<\/td><td>KRW 23.8 billion<\/td><td>+143.3%<\/td><\/tr>\n<\/tbody>\n<\/table>\n<p class=\"src\">Source: KRAFTON Q2 2026 preliminary earnings, quarter ended 30 June 2026, announced 29 July 2026<\/p>\n\n<div class=\"chartbox\"><canvas id=\"kraftonMix\"><\/canvas><\/div>\n\n<p>Garena&#8217;s numbers move in the same direction on a smaller base. The segment posted GAAP revenue of US$746.6 million in Q2 2026, up 33.5%, and bookings of US$763.5 million, up 15.5%.<\/p>\n\n<p>Three leaderboards result, and each answers a different question. Steam concurrents put PUBG first. Reported daily users put Free Fire first. Quarterly revenue growth favours the PC side of KRAFTON&#8217;s business, even as the genre&#8217;s share of PC and console hours fell to 9%. Platform-level context sits in the wider <a href=\"https:\/\/icon-era.com\/statistics\/steam-game-statistics\/\">Steam game statistics<\/a> and <a href=\"https:\/\/icon-era.com\/statistics\/video-game-statistics\/\">global player base figures<\/a>.<\/p>\n\n<h2>FAQs<\/h2>\n\n<details>\n<summary>Which battle royale has the most players in 2026?<\/summary>\n<p>It depends on the metric. PUBG: BATTLEGROUNDS leads on Steam with a 715,714 concurrent peak on 7 September 2026. Free Fire leads on reported mobile engagement with over 100 million average daily active users in Q2 2026.<\/p>\n<\/details>\n\n<details>\n<summary>Do Reddit battle royale player count threads match the official numbers?<\/summary>\n<p>Reddit threads usually post SteamDB screenshots, which are accurate for PC. They cover one storefront only, so a Steam figure such as Apex Legends&#8217; 269,056 peak excludes all console players.<\/p>\n<\/details>\n\n<details>\n<summary>Why did battle royale playtime fall in 2025?<\/summary>\n<p>Newzoo recorded a 27% drop in genre playtime in 2025 against 2024, with the genre&#8217;s share of PC and console hours falling from 13% to 9%. Sandbox playtime rose 36% over the same period.<\/p>\n<\/details>\n\n<details>\n<summary>Where does Reddit get its Fortnite player counts from?<\/summary>\n<p>From third-party trackers, since Epic publishes no monthly or daily active user figures. Verified Fortnite data covers playtime instead: Newzoo recorded a 29% drop across PC and console in 2025 against 2024.<\/p>\n<\/details>\n\n<details>\n<summary>Is PUBG still growing in revenue while player counts fall?<\/summary>\n<p>PUBG IP franchise revenue rose 25% year over year in the first half of 2026, and KRAFTON&#8217;s Q2 2026 PC revenue reached KRW 560.4 billion, up 155.1%. Revenue and playtime move independently.<\/p>\n<\/details>\n\n<h2>Sources<\/h2>\n\n<p><a href=\"https:\/\/steamdb.info\/charts\/\" rel=\"nofollow noopener\" target=\"_blank\" class=\"external\">https:\/\/steamdb.info\/charts\/<\/a><br>\n<a href=\"https:\/\/www.krafton.com\/en\/uncategorized\/krafton-announces-second-quarter-2026-results\/\" rel=\"nofollow noopener\" target=\"_blank\" class=\"external\">https:\/\/www.krafton.com\/en\/uncategorized\/krafton-announces-second-quarter-2026-results\/<\/a><br>\n<a href=\"https:\/\/cdn.sea.com\/investor\/2Q2026\/wFBC39MbqnfLb3MGY6LP\/2026.08.11%20Sea%20Second%20Quarter%202026%20Results.pdf\" rel=\"nofollow noopener\" target=\"_blank\" class=\"external\">https:\/\/cdn.sea.com\/investor\/2Q2026\/wFBC39MbqnfLb3MGY6LP\/2026.08.11%20Sea%20Second%20Quarter%202026%20Results.pdf<\/a><br>\n<a href=\"https:\/\/investgame.net\/wp-content\/uploads\/2026\/03\/2026-03-12-newzoo_2026_pc_and_console_gaming_report_wp.pdf\" rel=\"nofollow noopener\" target=\"_blank\" class=\"external\">https:\/\/investgame.net\/wp-content\/uploads\/2026\/03\/2026-03-12-newzoo_2026_pc_and_console_gaming_report_wp.pdf<\/a><\/p>\n\n<\/div>\n\n<script src=\"https:\/\/cdn.jsdelivr.net\/npm\/chart.js\"><\/script>\n<script>\n(function(){\n  function draw(){\n    if(typeof Chart==='undefined'){return setTimeout(draw,120);}\n    var BLUE='#1a4fbf',MID='#5b86d6',PALE='#9db8e6',GREEN='#2f7d5f',GREY='#c3c7ce',FAINT='#dfe4ec';\n    var FONT=\"'Inter',-apple-system,BlinkMacSystemFont,'Segoe UI',Helvetica,Arial,sans-serif\";\n    Chart.defaults.font.family=FONT;\n    Chart.defaults.font.size=12;\n    Chart.defaults.color='#4a4a4a';\n    var base={responsive:true,maintainAspectRatio:false};\n\n    var e1=document.getElementById('brSteamPeak');\n    if(e1){new Chart(e1,{type:'bar',data:{labels:['PUBG: BATTLEGROUNDS','Apex Legends','Delta Force','NARAKA: BLADEPOINT','Battlefield 6','Call of Duty'],datasets:[{label:'24-hour peak concurrent Steam 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peaked at 715,714 concurrent Steam players on 7 September 2026, leading battle royale games on the platform, while Free Fire exceeds 100 million daily mobile players.<\/p>\n","protected":false},"author":1,"featured_media":6106,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"cybocfi_hide_featured_image":"","footnotes":""},"categories":[44],"tags":[],"class_list":{"0":"post-6105","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-statistics"},"_links":{"self":[{"href":"https:\/\/icon-era.com\/statistics\/wp-json\/wp\/v2\/posts\/6105","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/icon-era.com\/statistics\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/icon-era.com\/statistics\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/icon-era.com\/statistics\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/icon-era.com\/statistics\/wp-json\/wp\/v2\/comments?post=6105"}],"version-history":[{"count":2,"href":"https:\/\/icon-era.com\/statistics\/wp-json\/wp\/v2\/posts\/6105\/revisions"}],"predecessor-version":[{"id":6108,"href":"https:\/\/icon-era.com\/statistics\/wp-json\/wp\/v2\/posts\/6105\/revisions\/6108"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/icon-era.com\/statistics\/wp-json\/wp\/v2\/media\/6106"}],"wp:attachment":[{"href":"https:\/\/icon-era.com\/statistics\/wp-json\/wp\/v2\/media?parent=6105"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/icon-era.com\/statistics\/wp-json\/wp\/v2\/categories?post=6105"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/icon-era.com\/statistics\/wp-json\/wp\/v2\/tags?post=6105"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}