{"id":6298,"date":"2026-10-19T12:13:06","date_gmt":"2026-10-19T12:13:06","guid":{"rendered":"https:\/\/icon-era.com\/statistics\/?p=6298"},"modified":"2026-10-19T12:13:09","modified_gmt":"2026-10-19T12:13:09","slug":"cloud-gaming-subscribers","status":"publish","type":"post","link":"https:\/\/icon-era.com\/statistics\/cloud-gaming-subscribers\/","title":{"rendered":"Cloud Gaming Subscribers in 2026"},"content":{"rendered":"\n<style>\n.cbg-article .meta{text-align:center;color:#555;margin-bottom:14px;font-size:15px;}\n.cbg-article a{color:#1a4fbf;text-decoration:none;border-bottom:1px solid #d6def0;}\n.cbg-article a:hover{border-bottom-color:#1a4fbf;}\n.cbg-article details{border-bottom:1px solid #e5e5e5;padding:14px 0;}\n.cbg-article details:first-of-type{border-top:1px solid #e5e5e5;}\n.cbg-article summary{cursor:pointer;font-weight:500;padding:6px 0;list-style:none;font-size:17px;position:relative;padding-right:28px;}\n.cbg-article summary h3{display:inline;font-size:17px;font-weight:500;margin:0;text-align:left;letter-spacing:0;}\n.cbg-article summary::-webkit-details-marker{display:none;}\n.cbg-article summary::after{content:'+';position:absolute;right:0;top:6px;font-size:22px;color:#555;}\n.cbg-article details[open] summary::after{content:'\u2212';}\n.cbg-article details p{padding-top:10px;margin-bottom:0;color:#333;}\n.cbg-article summary{transition:color .2s ease;}\n.cbg-article summary:hover{color:#1a4fbf;}\n.cbg-article details[open] p{animation:cgsFade .25s ease;}\n@keyframes cgsFade{from{opacity:0;transform:translateY(-4px);}to{opacity:1;transform:translateY(0);}}\n.cbg-article .cgs-stats{margin:0 0 30px;border-top:2px solid #1a4fbf;}\n.cbg-article .cgs-row{display:flex;align-items:baseline;gap:18px;padding:14px 2px;border-bottom:1px solid #e5e5e5;}\n.cbg-article .cgs-num{flex:0 0 92px;font-size:28px;font-weight:600;color:#1a4fbf;letter-spacing:-0.02em;line-height:1.2;}\n.cbg-article .cgs-txt{font-size:16px;color:#333;line-height:1.5;}\n.cbg-article .cgs-table{overflow-x:auto;margin:14px 0 4px;}\n.cbg-article table{width:100%;border-collapse:collapse;font-size:16px;}\n.cbg-article th,.cbg-article td{text-align:center;padding:11px 10px;border-bottom:1px solid #e5e5e5;}\n.cbg-article th{font-weight:600;border-bottom:2px solid #1a4fbf;}\n.cbg-article .src{font-size:14px;color:#555;margin:6px 0 24px;}\n.cbg-article .cgs-chart{position:relative;height:300px;margin:20px 0;}\n.cbg-article .cgs-gauge{position:relative;height:210px;max-width:420px;margin:20px auto 16px;}\n.cbg-article .cgs-gauge-val{position:absolute;left:0;right:0;bottom:6px;text-align:center;font-size:30px;font-weight:600;color:#1a4fbf;line-height:1.1;}\n.cbg-article .cgs-gauge-val span{display:block;font-size:13px;font-weight:400;color:#555;margin-top:4px;padding:0 60px;}\n@media (max-width:600px){.cbg-article{padding:16px;font-size:16px;}.cbg-article h2{font-size:24px;}.cbg-article h3{font-size:20px;}.cbg-article .cgs-num{flex-basis:72px;font-size:23px;}.cbg-article .cgs-chart{height:260px;}.cbg-article .cgs-gauge-val span{padding:0 30px;}}\n<\/style>\n<div class=\"cbg-article\">\n<p>Cloud gaming subscriber data in 2026 comes as shares and hours more than headcounts. Microsoft expects its November cloud caps to affect 4% of Game Pass subscribers, and NVIDIA said in 2024 that its 100-hour cap covers 94% of GeForce NOW members.<\/p>\n<p>This guide sets out what Microsoft, NVIDIA, Sony and Amazon have published, what each figure counts, and when.<\/p>\n<h2>Cloud Gaming Subscribers<\/h2>\n<div class=\"cgs-stats\">\n<div class=\"cgs-row\"><span class=\"cgs-num\">~30M<\/span><span class=\"cgs-txt\">Xbox Game Pass subscribers in July 2026, per a press report Microsoft has not confirmed<\/span><\/div>\n<div class=\"cgs-row\"><span class=\"cgs-num\">4%<\/span><span class=\"cgs-txt\">Share of Game Pass subscribers Microsoft expects its November 2026 cloud hour caps to affect<\/span><\/div>\n<div class=\"cgs-row\"><span class=\"cgs-num\">1B+<\/span><span class=\"cgs-txt\">Hours streamed on GeForce NOW between its February 2020 launch and February 2026<\/span><\/div>\n<div class=\"cgs-row\"><span class=\"cgs-num\">45%<\/span><span class=\"cgs-txt\">Year-over-year rise in cloud gaming hours from Game Pass subscribers, as of November 2025<\/span><\/div>\n<div class=\"cgs-row\"><span class=\"cgs-num\">5x<\/span><span class=\"cgs-txt\">Approximate growth in Amazon Luna active players from October 2025 to July 2026<\/span><\/div>\n<\/div>\n<h2>How Many Cloud Gaming Subscribers Does Each Service Disclose?<\/h2>\n<p>Each company publishes a different measure. The figures below count different things and cannot be added together.<\/p>\n<h3>Xbox Game Pass: About 30 Million, Unconfirmed<\/h3>\n<p>Game Pass had about 30 million subscribers in July 2026, The Wall Street Journal reported, citing a person familiar with the matter. Microsoft has not confirmed the number.<\/p>\n<p>The same report said Microsoft had projected around 77 million for 2026, based on a document from the Activision acquisition proceedings.<\/p>\n<p>Microsoft&#8217;s last official count was 34 million, given by then-Xbox president Sarah Bond in February 2024. Earlier <a href=\"https:\/\/icon-era.com\/statistics\/xbox\/\">Xbox subscriber milestones<\/a> include 25 million in January 2022.<\/p>\n<p class=\"src\">Source: The Wall Street Journal via Kotaku, July 2026; Official Xbox Podcast via TechRadar, February 2024<\/p>\n<p>Game Pass bundles cloud streaming with console and PC play, so the 30 million figure is not a count of cloud users.<\/p>\n<p>The last headcount of streamers dates to October 2022, when CEO Satya Nadella said more than 20 million people had used Xbox Cloud Gaming. The figure was more than 10 million in April 2022.<\/p>\n<p class=\"src\">Source: Microsoft earnings calls, April 2022 and October 2022<\/p>\n<h3>GeForce NOW: 25 Million Members in 2023<\/h3>\n<p>NVIDIA last published a member count in February 2023: more than 25 million. It did not say how many of those members paid.<\/p>\n<p>That was up from 6 million members at the first anniversary in February 2021. NVIDIA now reports cumulative streaming hours instead.<\/p>\n<p>Members must own the games they stream, apart from supported free-to-play titles, through stores including <a href=\"https:\/\/icon-era.com\/statistics\/steam\/\">Steam<\/a>, Epic Games Store and Xbox.<\/p>\n<p class=\"src\">Source: NVIDIA GeForce NOW blog, February 2021 and February 2023; NVIDIA GeForce NOW FAQ, October 2026<\/p>\n<h3>PlayStation Plus Premium: No Tier Count<\/h3>\n<p>Sony reported 47.4 million PlayStation Plus subscribers for March 31, 2023, then stopped disclosing the total. Its results do not separate Premium, the only tier with cloud streaming.<\/p>\n<p>Reach is reported instead. <a href=\"https:\/\/icon-era.com\/statistics\/sony-interactive-entertainment\/\">Sony Interactive Entertainment<\/a> counted 125 million PlayStation monthly active users in June 2026, up 2% year on year and a record for June.<\/p>\n<p>The 125 million figure counts unique accounts that played games or used online services in the quarter&#8217;s last month. It measures reach across <a href=\"https:\/\/icon-era.com\/statistics\/playstation\/\">PlayStation users<\/a>, not paying subscribers.<\/p>\n<p>Premium costs $159.99 for 12 months on the US PlayStation Store. Sony raised 1-month and 3-month prices for new subscribers on May 20, 2026, and the 12-month Premium price did not change.<\/p>\n<p class=\"src\">Source: Sony Group Q1 FY2026 results, July 31, 2026; Sony FY2022 results, April 2023; PlayStation on X, May 18, 2026; PlayStation Store, October 2026<\/p>\n<h3>Amazon Luna: A Growth Multiple, Not a Total<\/h3>\n<p>Amazon relaunched Luna in October 2025 and moved much of it into the Prime membership. Gaming GM Jeff Gattis told Variety in July 2026 that active players had grown about fivefold since, from a small base.<\/p>\n<p>On July 23, 2026, Luna moved into a Games tab inside the Prime Video app on Fire TV in the US and UK, at no extra cost to Prime members. Amazon has not published an exact player count.<\/p>\n<p class=\"src\">Source: Amazon Game Studios, July 23, 2026; Variety, July 2026<\/p>\n<h2>Monthly Hour Caps and the Cloud Gaming Subscribers They Affect<\/h2>\n<p>Microsoft and NVIDIA both meter cloud play in 2026. Each has published a share of its base tied to the limit.<\/p>\n<h3>Xbox Game Pass Tiers From November 2026<\/h3>\n<div class=\"cgs-table\">\n<table>\n<thead><tr><th>Game Pass tier<\/th><th>US monthly price<\/th><th>Cloud hours included per month<\/th><\/tr><\/thead>\n<tbody>\n<tr><td>Essential<\/td><td>$9.99<\/td><td>5<\/td><\/tr>\n<tr><td>Premium<\/td><td>$14.99<\/td><td>10<\/td><\/tr>\n<tr><td>Ultimate<\/td><td>$22.99<\/td><td>15<\/td><\/tr>\n<\/tbody>\n<\/table>\n<\/div>\n<p class=\"src\">Source: Xbox Wire, September 3, 2026 (hours) and April 21, 2026 (Ultimate price); US list prices as of October 2026<\/p>\n<div class=\"cgs-gauge\"><canvas id=\"cgsCapGauge\" aria-label=\"Half gauge showing 4% of Game Pass subscribers expected to be affected by cloud hour caps\"><\/canvas><div class=\"cgs-gauge-val\">4%<span>of Game Pass subscribers Microsoft expects the caps to affect<\/span><\/div><\/div>\n<p>Microsoft expects the caps to affect 4% of Game Pass subscribers. Until they start, eligible subscribers stream without a monthly limit.<\/p>\n<p>Subscribers who run out can buy more time through the Xbox Store. People without Game Pass will also be able to buy hours to stream eligible games they own.<\/p>\n<p>Microsoft said it would share pricing before the change. No price for extra hours had been published as of mid-October 2026.<\/p>\n<p>Cost is the stated reason: running cloud gaming gets more expensive as more people stream and play longer. The company acknowledged the practical result for some players is a higher cost.<\/p>\n<p>The caps arrive after Ultimate dropped from $29.99 to $22.99 a month on April 21, 2026. Ultimate had risen from $19.99 to $29.99 in October 2025.<\/p>\n<p class=\"src\">Source: Xbox Wire, September 3, 2026, April 21, 2026 and October 2025<\/p>\n<h3>GeForce NOW Since January 2026<\/h3>\n<p>Performance and Ultimate members get 100 hours of playtime a month, and up to 15 unused hours roll over. Members grandfathered into unlimited play moved to the cap at their first billing date after January 15, 2026.<\/p>\n<p>NVIDIA said in November 2024 that the allowance covers 94% of members. It priced extra time at $2.99 per 15 hours on Performance and $5.99 on Ultimate.<\/p>\n<p>Founders members who started a paid membership on or before March 17, 2021 keep unlimited playtime while the membership stays active. US prices are $9.99 a month for Performance and $19.99 for Ultimate.<\/p>\n<p>Side by side, Game Pass Ultimate includes 15 cloud hours a month from November 2026. Both paid GeForce NOW tiers include 100.<\/p>\n<p>NVIDIA opened GeForce NOW to all players in India on July 15, 2026, with Performance at \u20b9999 and Ultimate at \u20b91,999 a month.<\/p>\n<p class=\"src\">Source: NVIDIA GeForce NOW FAQ, October 2026; NVIDIA GFN Thursday blog, November 2024; NVIDIA India launch announcement, July 14, 2026<\/p>\n<h2>Are Cloud Gaming Subscribers Streaming More Hours?<\/h2>\n<div class=\"cgs-chart\"><canvas id=\"cgsXboxHours\" aria-label=\"Horizontal bar chart of year-over-year growth in Xbox cloud gaming hours, November 2025\"><\/canvas><\/div>\n<p>Cloud gaming hours from Game Pass subscribers rose 45% year over year, Microsoft said in November 2025. Console players spent 45% more time streaming on console and 24% more on other devices.<\/p>\n<p>The figures came from <a href=\"https:\/\/icon-era.com\/statistics\/microsoft-gaming-xbox-statistics\/\">Microsoft&#8217;s gaming division<\/a> as Xbox Cloud Gaming reached 29 markets with its launch in India.<\/p>\n<p class=\"src\">Source: Xbox Wire, November 2025<\/p>\n<div class=\"cgs-chart\"><canvas id=\"cgsGfnHours\" aria-label=\"Area chart of cumulative hours streamed on GeForce NOW, February 2021 to February 2026\"><\/canvas><\/div>\n<p>GeForce NOW members passed 1 billion cumulative streamed hours by February 2026, NVIDIA said at the service&#8217;s sixth anniversary. The total was above 700 million in February 2023 and 175 million in February 2021.<\/p>\n<p>One billion hours is a running total since February 2020, not a yearly figure, which matters when setting it against annual <a href=\"https:\/\/icon-era.com\/statistics\/video-game-statistics\/\">video game statistics<\/a>.<\/p>\n<p class=\"src\">Source: NVIDIA GeForce NOW blog, February 2021, February 2023 and February 2026<\/p>\n<h2>Market Forecasts Track Revenue, Not Cloud Gaming Subscribers<\/h2>\n<p>Market-research firms size cloud gaming by revenue under their own scope definitions. None of the figures below counts subscribers.<\/p>\n<p>Precedence Research projects a 43.31% CAGR from 2026 to 2035 and puts Asia Pacific at 46% of 2025 revenue. Its report segments the market by streaming type, device and gamer type.<\/p>\n<div class=\"cgs-table\">\n<table>\n<thead><tr><th>Year<\/th><th>Global cloud gaming market size (USD)<\/th><th>Status in report<\/th><\/tr><\/thead>\n<tbody>\n<tr><td>2025<\/td><td>$3.30 billion<\/td><td>Calculated<\/td><\/tr>\n<tr><td>2026<\/td><td>$4.81 billion<\/td><td>Predicted<\/td><\/tr>\n<tr><td>2035<\/td><td>$120.60 billion<\/td><td>Predicted<\/td><\/tr>\n<\/tbody>\n<\/table>\n<\/div>\n<p class=\"src\">Source: Precedence Research, Cloud Gaming Market report, updated January 19, 2026<\/p>\n<p>IMARC Group valued the market at $2,705.9 million in 2024 and projects $77,711.9 million by 2033, a 39.9% CAGR for 2025 to 2033.<\/p>\n<p>The two firms use different base years and horizons, so their totals do not line up with each other or with headline <a href=\"https:\/\/icon-era.com\/statistics\/gaming-industry-revenue-statistics\/\">gaming industry revenue<\/a> estimates.<\/p>\n<p class=\"src\">Source: IMARC Group, Cloud Gaming Market report, 2025\u20132033 edition<\/p>\n<h2>FAQs<\/h2>\n<details>\n<summary><h3>How many people subscribe to cloud gaming?<\/h3><\/summary>\n<p>No company publishes a cross-service total. Game Pass had a reported 30 million subscribers in July 2026, unconfirmed by Microsoft. NVIDIA last counted more than 25 million GeForce NOW members in February 2023.<\/p>\n<\/details>\n<details>\n<summary><h3>Does Xbox Cloud Gaming have a time limit?<\/h3><\/summary>\n<p>Yes, starting November 2026. Game Pass Ultimate includes 15 cloud hours a month, Premium 10 and Essential 5. Microsoft expects the change to affect 4% of Game Pass subscribers. Extra hours will be sold through the Xbox Store.<\/p>\n<\/details>\n<details>\n<summary><h3>How many hours can GeForce NOW subscribers play each month?<\/h3><\/summary>\n<p>Performance and Ultimate members get 100 hours a month, with up to 15 unused hours rolling over. Extra 15-hour blocks cost $2.99 on Performance and $5.99 on Ultimate, per NVIDIA&#8217;s 2024 pricing.<\/p>\n<\/details>\n<details>\n<summary><h3>Is GeForce NOW still unlimited for anyone, as Reddit users ask?<\/h3><\/summary>\n<p>Only for Founders members who started paying on or before March 17, 2021 and kept the membership active. Other paid members moved to 100 monthly hours from their first billing date after January 15, 2026.<\/p>\n<\/details>\n<details>\n<summary><h3>Is cloud gaming usage growing?<\/h3><\/summary>\n<p>Usage is rising on the services that report it. Microsoft said Game Pass cloud gaming hours grew 45% year over year as of November 2025, and Amazon said Luna&#8217;s active players grew about fivefold after its October 2025 relaunch.<\/p>\n<\/details>\n<h2>Sources<\/h2>\n<p><a href=\"https:\/\/news.xbox.com\/en-us\/2026\/09\/03\/xbox-cloud-gaming-changes\/\" rel=\"nofollow noopener\" target=\"_blank\" class=\"external\">https:\/\/news.xbox.com\/en-us\/2026\/09\/03\/xbox-cloud-gaming-changes\/<\/a><\/p>\n<p><a href=\"https:\/\/www.nvidia.com\/en-us\/geforce-now\/faq\/\" rel=\"nofollow noopener\" target=\"_blank\" class=\"external\">https:\/\/www.nvidia.com\/en-us\/geforce-now\/faq\/<\/a><\/p>\n<p><a href=\"https:\/\/blogs.nvidia.com\/blog\/geforce-now-thursday-feb-2026-games-list\/\" rel=\"nofollow noopener\" target=\"_blank\" class=\"external\">https:\/\/blogs.nvidia.com\/blog\/geforce-now-thursday-feb-2026-games-list\/<\/a><\/p>\n<p><a href=\"https:\/\/www.sec.gov\/Archives\/edgar\/data\/0000313838\/000110465926088922\/tm2621477d2_6k.htm\" rel=\"nofollow noopener\" target=\"_blank\" class=\"external\">https:\/\/www.sec.gov\/Archives\/edgar\/data\/0000313838\/000110465926088922\/tm2621477d2_6k.htm<\/a><\/p>\n<p><a href=\"https:\/\/coopboardgames.com\/statistics\/geforce-now-subscribers\/\" rel=\"nofollow noopener\" target=\"_blank\" class=\"external\">https:\/\/coopboardgames.com\/statistics\/geforce-now-subscribers\/<\/a><\/p>\n<\/div>\n<script src=\"https:\/\/cdn.jsdelivr.net\/npm\/chart.js\"><\/script>\n<script>\n(function(){\nfunction cgsInit(){\nif(typeof Chart===\"undefined\"){return;}\nChart.defaults.font.family=\"'Inter',-apple-system,BlinkMacSystemFont,'Segoe UI',Helvetica,Arial,sans-serif\";Chart.defaults.font.size=13;Chart.defaults.color=\"#333\";\nvar blue=\"#1a4fbf\",mid=\"#5b82d4\",light=\"#a9bfe8\",grid=\"#eef1f7\";\nvar g=document.getElementById(\"cgsCapGauge\");\nif(g){new Chart(g,{type:\"doughnut\",data:{labels:[\"Expected to be affected\",\"\"],datasets:[{data:[4,96],backgroundColor:[blue,\"#e5e5e5\"],borderWidth:0,hoverOffset:0}]},options:{responsive:true,maintainAspectRatio:false,rotation:-90,circumference:180,cutout:\"72%\",plugins:{legend:{display:false},tooltip:{filter:function(i){return i.dataIndex===0;},callbacks:{label:function(){return \" 4% of Game Pass subscribers (Microsoft, September 2026)\";}}}}}});}\nvar h=document.getElementById(\"cgsXboxHours\");\nif(h){new Chart(h,{type:\"bar\",data:{labels:[\"Game Pass subscribers, all devices\",\"Console players, on console\",\"Console players, other devices\"],datasets:[{data:[45,45,24],backgroundColor:[blue,mid,light],borderRadius:4,maxBarThickness:34}]},options:{indexAxis:\"y\",responsive:true,maintainAspectRatio:false,plugins:{legend:{display:false},tooltip:{callbacks:{label:function(c){return \" +\"+c.parsed.x+\"% cloud gaming hours vs. a year earlier\";}}}},scales:{x:{beginAtZero:true,max:50,ticks:{callback:function(v){return v+\"%\";}},title:{display:true,text:\"Year-over-year rise in Xbox cloud gaming hours, November 2025\"},grid:{color:grid}},y:{grid:{display:false}}}}});}\nvar a=document.getElementById(\"cgsGfnHours\");\nif(a){new Chart(a,{type:\"line\",data:{datasets:[{data:[{x:2021,y:175},{x:2023,y:700},{x:2026,y:1000}],borderColor:blue,backgroundColor:\"rgba(26,79,191,0.12)\",fill:true,tension:0,borderWidth:2,pointRadius:5,pointHoverRadius:6,pointBackgroundColor:blue}]},options:{responsive:true,maintainAspectRatio:false,plugins:{legend:{display:false},tooltip:{callbacks:{title:function(i){return \"February \"+i[0].parsed.x;},label:function(c){return c.parsed.y>=1000?\" Over 1 billion hours since launch\":\" Over \"+c.parsed.y+\" million hours since launch\";}}}},scales:{x:{type:\"linear\",min:2021,max:2026,ticks:{stepSize:1,callback:function(v){return String(v);}},title:{display:true,text:\"Year reported (each February)\"},grid:{color:grid}},y:{beginAtZero:true,ticks:{callback:function(v){return v>=1000?(v\/1000)+\"B\":v+\"M\";}},title:{display:true,text:\"GeForce NOW cumulative hours streamed\"},grid:{color:grid}}}}});}\n}\nif(document.readyState===\"complete\"){cgsInit();}else{window.addEventListener(\"load\",cgsInit);}\n})();\n<\/script>\n","protected":false},"excerpt":{"rendered":"<p>Explore cloud gaming subscriber statistics for 2026, including market share, player engagement, and gaming hours. Discover the latest data and trends shaping the growth of cloud gaming services worldwide.<\/p>\n","protected":false},"author":1,"featured_media":6299,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"cybocfi_hide_featured_image":"","footnotes":""},"categories":[44],"tags":[],"class_list":{"0":"post-6298","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-statistics"},"_links":{"self":[{"href":"https:\/\/icon-era.com\/statistics\/wp-json\/wp\/v2\/posts\/6298","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/icon-era.com\/statistics\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/icon-era.com\/statistics\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/icon-era.com\/statistics\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/icon-era.com\/statistics\/wp-json\/wp\/v2\/comments?post=6298"}],"version-history":[{"count":1,"href":"https:\/\/icon-era.com\/statistics\/wp-json\/wp\/v2\/posts\/6298\/revisions"}],"predecessor-version":[{"id":6300,"href":"https:\/\/icon-era.com\/statistics\/wp-json\/wp\/v2\/posts\/6298\/revisions\/6300"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/icon-era.com\/statistics\/wp-json\/wp\/v2\/media\/6299"}],"wp:attachment":[{"href":"https:\/\/icon-era.com\/statistics\/wp-json\/wp\/v2\/media?parent=6298"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/icon-era.com\/statistics\/wp-json\/wp\/v2\/categories?post=6298"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/icon-era.com\/statistics\/wp-json\/wp\/v2\/tags?post=6298"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}