Atomic Heart suffered from Crunch & Mismanagement

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Satoru

Limitless
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20 Jun 2022
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Atomic heart trailers were reportedly developed as a vertical slice, and the project has been the victim of crunches and mismanagement.

According to a report on DTF.ru, development of Atomic Heart has suffered through crunch, failed promises to the development team regarding bonuses, mismanagement, lack of milestones, reboots, misleading via vertical slice, feature creep, and several other problems.

Development builds of the game would be presented to investors every annual quarter, which resulted in the demand for significant changes to the project. Gameplay trailers of Atomic Heart were reportedly developed as vertical slices instead of being captured from a working build of the game, giving the impression of a polished game to audiences.

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There were numerous milestones and dates, but they were all overly optimistic, especially with regards to the console versions. All versions required extensive testing, and, on a couple of occasions, the management’s plans left about 2-3 months of time for testing the console versions. Crunches have increased in frequency over the past year, mostly due to the insistence of investors. The majority of the development team was at work over the New Year’s break. There were times when developers were given no choice but to crunch.
 
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