The Crash developed by Toys for Bob that was cancelled was a crossover with Spyro, in which both were going to be playable characters.
The game was cancelled because they didn't consider “Crash 4” a success, despite having sold +5 million...
The Crash developed by Toys for Bob that was cancelled was a crossover with Spyro, in which both were going to be playable characters.
The game was cancelled because they didn't consider “Crash 4” a success, despite having sold +5 million...
This 1000 %!for the love of god sell these games to Naughty Dog and Insomniac so they can get Ratchet & Clank Rift Apart level of treatment
No. Independent Activision would have gone ahead with this.This shows how out of touch Activision was. 5+ Million is great especially for a non Nintendo platformer. I don’t even know if Astro Bot will sell that much.
Meanwhile over in Japan something sells 1 million and people are jumping for joy. The wests gaming industry is fuqqed. They should take a note on how to budget games to get a higher profit return.FFS a world where 5+ mil isn't enough. And not because of budgets or profit, but because it didn't make more than COD. Welcome to Xbox ABK.
Meanwhile over in Japan something sells 1 million and people are jumping for joy. The wests gaming industry is fuqqed. They should take a note on how to budget games to get a higher profit return.
Kinda feel like they'll be in for a really rude awakening once they realize $70.00 for games they barely put any effort into isn't going to make them money. Most of their main titles barely have any audio or animations there's no reason or justification for them to do that. I mean I get that Mario and Zelda sell but the rest not so much.True although for Nintendo its about to change
Nintendo only considers games with 30+ million copies sold to be big hits, striving for that standard with every title | Game World Observer
According to prominent game designer Shigeru Miyamoto, Nintendo has its own approach to measuring the success of its games. And it strives for this high standard with every game it is produces.gameworldobserver.com
Kinda feel like they'll be in for a really rude awakening once they realize $70.00 for games they barely put any effort into isn't going to make them money. Most of their main titles barely have any audio or animations there's no reason or justification for them to do that. I mean I get that Mario and Zelda sell but the rest not so much.