Capcom confirms Dragon's Dogma 2 will have improved framerates on PS5 Pro

Etifilio

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27 Jun 2023
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'but the CPU' - they said
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source: https://blog.playstation.com/2024/0...theyre-using-new-tech-to-enhance-their-games/
 
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Polyh3dron

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It's not going to hit a solid 60. Game is CPU bound on the most powerful of PCs and can't hit a solid 60, and the PS5 Pro does not have an improved CPU.
 

ToTTenTranz

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4 Aug 2023
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These Internet commentators have not got a clue most of the time.
The problem is they take PC specific software problems, like bloated IO pipelines and shader compilation issues, and then apply them to consoles as if those didn't work on walled gardens.

There's nothing wrong with the PS5's CPU for the foreseeable future, but those people can't seem to fathom that a properly optimized Zen2 at 3.2GHz can match a 5GHz Zen4 running unoptimized code.
 

Polyh3dron

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31 Jan 2024
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The problem is they take PC specific software problems, like bloated IO pipelines and shader compilation issues, and then apply them to consoles as if those didn't work on walled gardens.

There's nothing wrong with the PS5's CPU for the foreseeable future, but those people can't seem to fathom that a properly optimized Zen2 at 3.2GHz can match a 5GHz Zen4 running unoptimized code.
The PS5 has lower level APIs and less processing overhead since it only needs to run a game. No DirectX or Vulkan abstraction layer to deal with. And yeah, since there is only a single hardware configuration, shader compilation is not a problem on consoles. None of this is earth shattering, and these "internet commentators" that are being ridiculed in this thread are aware of all of this. It doesn't change the fact that certain games are very CPU-heavy, and even though a console can do more with less powerful hardware, there will be extreme instances of CPU-bound games that will not be able to improve their frame rates. Dragon's Dogma 2 looks like a prime candidate for this. We've already seen this on the PS4 Pro and the Xbox One X where their greatly improved GPUs were hamstrung by their Jaguar CPUs on certain titles like, say, Bloodborne.
 
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Gediminas

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The PS5 has lower level APIs and less processing overhead since it only needs to run a game. No DirectX or Vulkan abstraction layer to deal with. And yeah, since there is only a single hardware configuration, shader compilation is not a problem on consoles. None of this is earth shattering, and these "internet commentators" that are being ridiculed in this thread are aware of all of this. It doesn't change the fact that certain games are very CPU-heavy, and even though a console can do more with less powerful hardware, there will be extreme instances of CPU-bound games that will not be able to improve their frame rates. Dragon's Dogma 2 looks like a prime candidate for this. We've already seen this on the PS4 Pro and the Xbox One X where their greatly improved GPUs were hamstrung by their Jaguar CPUs on certain titles like, say, Bloodborne.
Jaguar was complete and utter garbage even before release. This is not the case this time around.
Dragons Dogma isn't some magical heavy CPU bound, the game is a mess. There is nothing in the game required to be so heavy, it should be flying on PCs and Console.
Some people speaking like it some Total War game, with thousands on screen doing loads of different actions.
 

arvfab

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The problem is they take PC specific software problems, like bloated IO pipelines and shader compilation issues, and then apply them to consoles as if those didn't work on walled gardens.

There's nothing wrong with the PS5's CPU for the foreseeable future, but those people can't seem to fathom that a properly optimized Zen2 at 3.2GHz can match a 5GHz Zen4 running unoptimized code.

Almost sounds like developing for a single set of hardware has major benefits.
 

quest4441

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Lol there are pawns that look like emilia clarke, Havent played it since april but hope people made a aragon/legolas pawns. Still the framerates won't improve the monotony and lack of content, the monster list is very narrow for the type of game it wants to be
 

Plextorage

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Dragon's Dogma 2 looks like a prime candidate for this. We've already seen this on the PS4 Pro and the Xbox One X where their greatly improved GPUs were hamstrung by their Jaguar CPUs on certain titles like, say, Bloodborne.

Jaguar CPU no matter how much overclocked is, is such a piece of shit of CPU. Zen 2 architecture is huge leap over that. So, first screens shows stable 60fps and upgraded IQ via DF
 

Yurinka

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I assume it will have a solid 30/40fps mode with full RT and a solid 60fps mode without (or with less) RT.
 
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27 Jun 2022
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It's not going to hit a solid 60. Game is CPU bound on the most powerful of PCs and can't hit a solid 60, and the PS5 Pro does not have an improved CPU.
It's crazy because I have the new 120hz turned on and my A80L Oled makes it like I'm running atleast 40-60fps Balanced mode with VRR. It looks amazing and I'm glad I just bought the game. It's so addictive though that I need to stop to play it on the Pro.
 

Papacheeks

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It's not going to hit a solid 60. Game is CPU bound on the most powerful of PCs and can't hit a solid 60, and the PS5 Pro does not have an improved CPU.
Edit wrong thread.

Thought this was Monster hunter Wilds for some reason.
 

Polyh3dron

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Jaguar was complete and utter garbage even before release. This is not the case this time around.
Dragons Dogma isn't some magical heavy CPU bound, the game is a mess. There is nothing in the game required to be so heavy, it should be flying on PCs and Console.
Some people speaking like it some Total War game, with thousands on screen doing loads of different actions.
You're right about it having no business being as CPU bound as it is. It's heavily single-threaded. No one is confusing it with a Total War game. It is just bottlenecked due to its lack of multithreading.