they are PRIMARILY PC DEVELOPERS , dont know why sony would buy them.
they suck with their console ports , alwaysAren't their games on all platforms though? Except Nintendo?
they suck with their console ports , always
their games are generally buggy at launch , ok then no one should buy themIt's not like their PC versions are better. I played CP77 on my desktop and the game was a mess when it released.
their games are generally buggy at launch , ok then no one should buy them
agreed, they struck gold with witcher 3 , cant rely on them to repeat that success again .Some bugs are not the problem. But when you bring the promise of dense cities, rich backstory selection for your character, etc, and then deliver nothing plus a bunch of graphical glitches and subpar mechanics...
Like, they couldn't do something Rockstar could with GTA 3, which is believable NPC reactions and a non-braindead traffic system. We're talking mechanics that have been done since the early 2000s.+
agreed, they struck gold with witcher 3 , cant rely on them to repeat that success again .
and Team cherryLarian Studios would be a better buy.
A lot cheaper too.
Its only a matter of time, so decide should sony buy the last surviving major independent WRPG company who also happens to have a pc store front or let someone else snatch them up by the end of the year?
I’ll let you know now, CDPR will not have the funding to take them all the way to the end of Witcher 4 development.
If they do the game will be severely under funded and rushed out due to desperation.
They will most likely seek an investment through a 3rd party, and that will most likely result in outright buying the company. Right now, its very likely Embracer, NetEase, and Tencent are planning on acquiring over 200 studios this year. Very possible CDPR is apart of that.
Positives for Sony
Positives for CD Projekt Red
- A WRPG dev that can rival the popularity and sales potential of Elder Scrolls
- A PC Storefront they can repurpose for their Playstation PC Storefront
- A popular multimedia IP, two of them, thats if they can secure the tv/movie rights for witcher and cyberpunk
- A good mobile studio developer
- A Eastern European Studio (Polish) that they can use to expand in Europe
- They are currently dirt cheap as you can see in the article above (CD Projekt - $1.98 Billion)
I will bet that by the end of the year someone purchases them.
- Signing with sony instantly repairs their reputation
- Saves them from worrying about funding, bad management, being slaves to the polish government
- Gives them more time to make better games, aren’t depending on shipping asap to keep the lights on
- External studio support, less pressure on internal staff
- Due to rebuilding their reputation it will be easier to hire staff, i doubt anyone is dying to work there to work on Witcher 4 in the above conditions
- They get to keep their licensing, versus what could possibly happen if all the above dont come to fruition
- Working for Sony is probably better than the alternative, considering most studios claim Sony gives them complete freedom
I would take Baldur's Gate 3 over any other western RPG being made right now. Getting a good PlayStation version out would be great for Sony.Larian Studios would be a better buy.
A lot cheaper too.
They are a developer that released 1 good game (and Witcher 3 is not even that good, despite the scores), and got promoted to the heavens.
Cyberpunk was announced in 2012 and somehow they still get away with the argument that "they should have just kept it to next gen consoles". The game began its lifecycle during the PS3 / X360 era
How would you know "it's only a mater of time"?
How are you able to estimate A) money CDPR needs to see TW4 to completion and B) assert CDPR doesn't have and cannot finance that kind of money?
Do you have insider knowledge?
That's what I thought.
Please speak in facts.
How do you know that? Again, how were you able to determine the precise magnitude of development costs for TW4 and then, soemhow, determine CDPR doesn't have that kind of money, can't finance itself, etc.?
Facts. Facts.
It's likely - and hopefully - not going to happen. A couple of years ago they took preventive measures to stop any hostile takeover. The founders won't sell and will do everything they can to dissuade shareholders from the temptation.
Source: CD Projekt is not for sale
CDPR's strength is its storytelling craft and skill, which are frontally and irrevocably incompatible with the overt current intersectional sensibility of Sony's management. Their talent would quickly go to waste and the finished product devolve into bland insipid nothingness that pleases and excites no one, the exact opposite of what's needed for them to regain their status.
Believe me, It can still happen on its own, with no external intervention, as the signs CDPR is taking increasingly more politically-motivated decisions are there for anyone to take notice.
Lastly, PC Gamer, an openly politically motivated publication, doesn't even bother to disguise their puerile satisfaction at another «evil capitalist corporation»'s plummeting market cap. That's the sole aim of this article.
Even if you discount TW2, they released Tw3 and then topped it off with Expansion#1, Hearts of Stone and then Expansion#2, Blood and Wine, in a relatively short span of time and which a lot vocal people on forums even prefer over the base game, their scope and quality rivalling if not beating that of most AAA titles.
That's completely inaccurate.
Though announced in 2012 - mainly to attract talent - CP2077 only started production after TW3 B&W was finished. It has had a regular 4-year production cycle, so to speak, as has been attested by numerous developers countless times, including Quest Director Pawel Sasko on his weekly streams where he explicitly discusses game development, including CP2077 development .
Expansions for a game are still part of the same game though.
First teaser trailer in 2013
Wrong. Development was pretty much restarted from scratch in 2016, but the game was being developed before that.
What you said is like saying Duke Nuken forever started development in 2007 when it started development in 1996, just because development was rebooted again.
Sauce
How long was Cyberpunk 2077 in development? | Game Industry News
The state where the game was initially launched makes you feel like 9 years of making wasn't enough.mobidictum.biz
Still, my point stands - they are a pretty poor developer that can't release a non-buggy mess and can't even implement sub-systems that games from the early 2000's have.
Even if we consider 2016's date for development start, current gen (ps5 and xsx/s) consoles were not even a thing.
Additionally, they downgraded both W3
and CP77 pre and post release,