Concord budget could have exceeded 400 million, according to Lords of Gaming Research

John Elden Ring

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5 Jul 2022
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If you look at the Probably Monsters website, you will see that they have released nothing as of October, 13th, 2024. The most they have done is incubate a team and a property which was then promptly sold off. They state that they still have 2 teams working on Triple-A fare alongside other incubation teams, but this makes me question how much of that 250 million dollars in Series A funding was used on Concord and Firewalk. This next statement is also conjecture but makes me believe that one of the main courses of action Probably Monsters needed to take to remain afloat was to sell Firewalk and Concord to Sony.


Outside of this, all I can do is chop up some numbers and present them. Hypothesis time! Let’s just say in the past year, 1,972 professionals were actively working on Concord throughout SIE, Firewalk, and the outsourcing teams. Each of these professionals makes roughly $90,000 per year on average. Doing some really basic math the number comes out to one hundred seventy-seven million, four hundred eighty thousand dollars ($177,480,000). This number would be around how much money Sony drained into merely the workforce that worked on Concord for just one year. This cost is just for the workforce; it wouldn’t include the cost of marketing, purchasing the team, and the IP.


The key takeaway is that nothing is too big to fail. Injecting copious amounts of cash and manpower into a game may be to the detriment of creating good, unique ideas. Something I learned from researching this game is the idea of toxic positivity. Sometimes, the heads of these companies are so stubborn and set in their path that they end up blinded by their imaginary world. Not wanting to listen to people internally or even glance at what the opposition is doing is a recipe for failure.


I want to make it clear that the information I’m presenting is from my own research. However, through my research, I am determining that Concord‘s budget did end up somewhere close to the proposed 400 million dollar number, if not exceeding it. But I implore you, the reader to be a free thinker, and research for yourself to come to your own conclusion!
 

Johnic

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We've already been through this. It's completely false and makes no sense. This game did not cost more than Spiderman 2 or God of War. come on!

He even admits it's "his own" research, so it's complete bullshit.
 
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Dick Jones

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5 Jul 2022
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Over 400m based off feelings. No proof.

Why give stupid takes oxygen?
 

Dick Jones

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5 Jul 2022
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Seriously if you belive this math remember this, you are claiming every year a Triple A game is in development, it costs that developer 177m.

Using Ghost of Yotei as an example.
Ghost of Tsushima came out in 2020.
The sequel is due in 2025. 5 years exact to be conservative.
177m x 5 = 885 million.

Seems plausible right? Right? RIGHT?
 

Men_in_Boxes

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18 Aug 2024
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We've already been through this. It's completely false and makes no sense. This game did not cost more than Spiderman 2 or God of War. come on!

He even admits it's "his own" research, so it's complete bullshit.
There's a market for this nonsense.
 

ethomaz

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21 Jun 2022
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ethomaz
Fake.

But somebody called out in the previous thread how much time to somebody feels $500m budget…

Well it not $500m yet but it is OVER $400m instead just $400m like the previous “ass leak”.

Keep going… maybe before the gen ends we reach $1 billion.
 
27 Jun 2023
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I'd include the cost of the acquisition since hulsts dumb ass saw this game & thought it was worth acquiring the damn studio for ... How did that work out herr derr Herman
 

Eternal_Wings

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24 Jun 2022
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But the Jim Ryan fanclub will keep saying he was good CEO. 💀
He was a walking disaster. Bungie, Haven, Savage, Firewalk, Firesprite all the worst of the worst studios you could buy. Jim Ryan was a hard imbecile.
 

Danja

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Why these people act like only Concord is the only first party game that had close to 2,000 outsourced working on it lol. Even Ghost of Tsushima that had a 65 million budget had like 1,800 outsourced devs working on it along with the 160 developers from Sucker Punch (Around the same amount of devs as FireWalk in the last 18 months). It's crazy people think the devs at this studio were all demanding huge salaries when there was also a lot of fresh new talent at the studio with small resumes lol. Anyone who played this game knows it's not a 200 million budget game, much less 400 even with the added cost of buying them.

I wouldn't be shocked if FireWalk was probably one of the cheaper acquisitions they had during their buying spree...especially since the parent company was going through financial problems at the time.