Concord budget could have exceeded 400 million, according to Lords of Gaming Research

Danja

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The decals on consoles and controllers, the marketing showing off the game with banners, the ads and the Amazon show.
None of this costs 100 million, please be serious lol. We already had real journalist say the game had below the norm marketing budget. The controllers don't cost Sony as much as you think. The Amazon show is one episode with had drawn animations, you're acting like it cost 10 million per episode like the The Last of Us 🤣.
 

Boswollox

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None of this costs 100 million, please be serious lol. We already had real journalist say the game had below the norm marketing budget. The controllers don't cost Sony as much as you think. The Amazon show is one episode with had drawn animations, you're acting like it cost 10 million per episode like the The Last of Us 🤣.
How much did the controllers and TV show cost them?

The estimates for the studio purchase were 150-200 million.
Budget was estimated at 150-200 million
Then whatever you want for marketing.

That's how people are getting the 400 million number. I'm just shedding some light on it.
 

Danja

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How much did the controllers and TV show cost them?

The estimates for the studio purchase were 150-200 million.
Budget was estimated at 150-200 million
Then whatever you want for marketing.

That's how people are getting the 400 million number. I'm just shedding some light on it.
I obviously do not have numbers. But controllers don't cost Sony that much. Back during PS4 era it cost them $13 to make each controller.... Bloomberg had did a thing back in the day that Dualsense cost between $20 - $40 at launch... There's a reason they and Xbox are doing so many special edition controllers over bundles because they are cheap and the Mark up is sky high.

I still find it hard to believe FireWalk cost 200 million. Considering they barely had an IP under their name and they were bought out due to Parent Company struggling financially. So let's say 150 million.

The game barely had marketing outside of digital spaces though. There's just no way it had a 100 million dollar marketing lol
 

ethomaz

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How much did the controllers and TV show cost them?
?

I’m not even sure what the point here.

Accessories pay itself.. there is nothing different in the controller with a skin… so it is a Dual Sense that is cheaper to build with different skin being sold more expensive. If you are trying to put the cost of the controller on the developer is the same as putting the costs of the Dual Sense in all the developers.

It doesn’t make sense.

And the TV show is even more crazy because who fund the show is not even Sony lol
Amazon is making the show.
I mean you put the cost of Spider-man movie on Insomniac development costs?

Stop with the nonsense.
The $400 million utter and pure bullshit.

I wonder when you guys will put the cost of PS5 Pro on concord back lol
 
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Boswollox

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Relax, I'm not saying one way or the other that I believe the 400 mil, I'm just telling you how people came to that conclusion.

Firewall purchase cost between 150 and 200 million according to sources close to Sony but the exact number hasn't been released.
Likewise, the cost of development was in the same ballpark, 150-200 million.
That leaves 0-100 million for marketing to get to 400 million.

That's how the number has come about. It isn't one plucked from someone's arse, just a fairly pessimistic take.
Even at the most optimistic, you're looking at 350 million.

That's not to mention the marketing, tie-ins and animation/CGI shorts that were planned and budgeted for, which are now cancelled (supposedly).

Open your minds to possibilities other than paranoid delusions about everyone hating Sony. It makes you look dumb
 

Danja

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What makes you look dumb is thinking Concord had a 100 million marketing expenditure... Literal worms for brains
 

ToTTenTranz

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- April 22, 2021: Sony and ProbablyMonsters announce that Playstation will be publishing Firewalk's first game. In the same news article, Hermen Hulst says they'd been working with Firewalk for 2 years. So at the latest, Sony started injecting money into ProbablyMonsters/Firewalk in 2019.

- April 20, 2022: A full year after announcing that Sony had been injecting money into the game, ProbablyMonsters raises $250M

- As of today, ProbablyMonsters' sole trademarked title was Concord which they registered back in 2018. There are two more studios mentioned at Probably Monsters' site but there's zero info on what they're doing, if they're doing anything at all.

- Therefore, there's plenty of reason to believe the $250M ProbablyMonsters raised from different investors in 2022 were attributed almost completely to Concord alone, meaning the value was attributed to Firewalk and their assigned assets + IP (and obviously the partnership with Sony which served as a great indicator considering their history of success in scoping out games / studios with potential).

- April 20, 2023: Sony purchases Firewalk studio with their assets + IP (meaning, Concord). Again, there's nothing else going on at ProbablyMonsters and this happened 1 full year after the $250M investment happened. Odds are, Sony paid very close $250M for Firewalk and Concord.

- So in September 2024, Sony had spent:
1 - Whatever money they injected into Firewalk from 2018/2019 up to 2023;
2 - Close to $250M (might have been more) for Firewalk's acquisition;
3 - A year and a half of Firewalk's expenses (160 employees in Bellevue where a software developer earns $131k / year on average);
4 - A year and a half of all the contribution from other Sony studios and subcontractors that appear in Concord's credits, including marketing.





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BillyZ

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Sony just tell us how much you spent and there will be an end to the horror
Co9LnOMWEAAfMJR.jpg
 

Kokoloko

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Someone posted this picture on NeoGAF earlier
UkwROwE.jpeg


These two shills are apparently the owners of IronLordGaming 😂

This is basically where every hit piece of negative news about PS comes from
 
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Ghaleon

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The Silver Star
It would not be surprising. What a complete disaster. lol

A dull uninspired game nobody asked for, based on a fad that was over a decade + ago.. with an art design that seems unfair to call shit, for the sake of actual shit.
 

Kokoloko

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It would not be surprising. What a complete disaster. lol

A dull uninspired game nobody asked for, based on a fad that was over a decade + ago.. with an art design that seems unfair to call shit, for the sake of actual shit.

I dont know why a PVP Hero shooter is all a sudden a overused fad? Wait I do, PS releases one….
No1 said the same the Marvel one.
Out of so many genres or sub genres, there really isnt that many. Theres Microsofts Overwatch 2, Marvel Rivals coming soon. And not that many other popular ones. Apex, Rainbow Six, Valaront are not purely Hero Shooters
 
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Kokoloko

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- April 22, 2021: Sony and ProbablyMonsters announce that Playstation will be publishing Firewalk's first game. In the same news article, Hermen Hulst says they'd been working with Firewalk for 2 years. So at the latest, Sony started injecting money into ProbablyMonsters/Firewalk in 2019.

- April 20, 2022: A full year after announcing that Sony had been injecting money into the game, ProbablyMonsters raises $250M

- As of today, ProbablyMonsters' sole trademarked title was Concord which they registered back in 2018. There are two more studios mentioned at Probably Monsters' site but there's zero info on what they're doing, if they're doing anything at all.

- Therefore, there's plenty of reason to believe the $250M ProbablyMonsters raised from different investors in 2022 were attributed almost completely to Concord alone, meaning the value was attributed to Firewalk and their assigned assets + IP (and obviously the partnership with Sony which served as a great indicator considering their history of success in scoping out games / studios with potential).

- April 20, 2023: Sony purchases Firewalk studio with their assets + IP (meaning, Concord). Again, there's nothing else going on at ProbablyMonsters and this happened 1 full year after the $250M investment happened. Odds are, Sony paid very close $250M for Firewalk and Concord.

- So in September 2024, Sony had spent:
1 - Whatever money they injected into Firewalk from 2018/2019 up to 2023;
2 - Close to $250M (might have been more) for Firewalk's acquisition;
3 - A year and a half of Firewalk's expenses (160 employees in Bellevue where a software developer earns $131k / year on average);
4 - A year and a half of all the contribution from other Sony studios and subcontractors that appear in Concord's credits, including marketing.



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1. I doubt all the investment monster made was from all from Sony. It certainly doesnt say that.

The title says 250 million for new game studios. Not, Sony has paid 250 million all for Concord.

They still have 2 other teams supposedly developing. So it wasnt all for one game and nothing says all investment was from Sony.

2. Acquisition purchase costs doesn’t mean thats included in the cost of a game.
The money you pay for a purchase of a studio, isn’t for a game, its for the studio. Otherwise that means the next COD, Doom and round of games from Activision and Bethesda is gonna cost MS 70billion.
 
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ToTTenTranz

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1. I doubt all the investment monster made was from all from Sony. It certainly doesnt say that.
No one said that. What is a fact is that Sony started pouring money into the project all the way back to 2019 as stated by Hermen Hulst. This value (which is definitely not zero, odds are Sony started supporting the studio's costs because that's what a publishing deal means) then adds to the acquisition made in 2023 as "how much money Sony spent on Concord".
Doesn't matter if it was money directly or man-months of contribution from Sony's support studios (which obviously costs money), it's still an investment.


The title says 250 million for new game studios. Not, Sony has paid 250 million all for Concord.
It's been two and a half years, and there's zero news about them acquiring new studios.


2. Acquisition purchase costs doesn’t mean thats included in the cost of a game. Otherwise that means the next COD, Doom and round of games from Activision and Bethesda is gonna cost MS 70billion.
When we're talking about a single studio who only ever worked on one game and has no backlog of other IPs, the acquisition purchase obviously means investment into that single game.
There's nothing else to take from Firewalk. It has nothing to do with idSoftware or Blizzard who own several IPs.
 

Kokoloko

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No one said that. What is a fact is that Sony started pouring money into the project all the way back to 2019 as stated by Hermen Hulst. This value (which is definitely not zero, odds are Sony started supporting the studio's costs because that's what a publishing deal means) then adds to the acquisition made in 2023 as "how much money Sony spent on Concord".
Doesn't matter if it was money directly or man-months of contribution from Sony's support studios (which obviously costs money), it's still an investment.



It's been two and a half years, and there's zero news about them acquiring new studios.



When we're talking about a single studio who only ever worked on one game and has no backlog of other IPs, the acquisition purchase obviously means investment into that single game.
There's nothing else to take from Firewalk. It has nothing to do with idSoftware or Blizzard who own several IPs.


They have 2 other studios supposedly. Named Battle Barge and Hidden Grove. And thats after these teams.
“ProbablyMonsters’ Cauldron team is developing a single-player, adventure-driven game that it says will evolve with and around the player. The company’s third team, an RPG-focused studio, is developing a next-gen open world co-op experience that will bring players together.”

Maybe they tanked and made 2 new teams. Or changed names. Either way the investment never says its all for Concord and Firewalk and that Sony has paid those amounts.

Pre 2019 one of the developers said there was no more than a dozen of them working in a basement.
Also Colin’s source also says he not sure if the first 200m was from Sony or Firewalk original owners, etc.

Theres nothing solid yet on what exactly Sony paid for just Concord before buying the studio.

And if people want to include the price of buying the entire studio into the game thats on them.
They purchased Firewalk to make games for them in the future, not just 1 game. If it doesnt work out thats a bust, but that doesnt mean the game cost 250 million more to develop in the reality of actual game developement cost for Concord
 
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ethomaz

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Relax, I'm not saying one way or the other that I believe the 400 mil, I'm just telling you how people came to that conclusion.

Firewall purchase cost between 150 and 200 million according to sources close to Sony but the exact number hasn't been released.
Likewise, the cost of development was in the same ballpark, 150-200 million.
That leaves 0-100 million for marketing to get to 400 million.

That's how the number has come about. It isn't one plucked from someone's arse, just a fairly pessimistic take.
Even at the most optimistic, you're looking at 350 million.

That's not to mention the marketing, tie-ins and animation/CGI shorts that were planned and budgeted for, which are now cancelled (supposedly).

Open your minds to possibilities other than paranoid delusions about everyone hating Sony. It makes you look dumb
Acquisition costs doesn't come from development costs... it is a different costs in a company.
The company acquired becomes a new asset.
 

ethomaz

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- April 22, 2021: Sony and ProbablyMonsters announce that Playstation will be publishing Firewalk's first game. In the same news article, Hermen Hulst says they'd been working with Firewalk for 2 years. So at the latest, Sony started injecting money into ProbablyMonsters/Firewalk in 2019.

- April 20, 2022: A full year after announcing that Sony had been injecting money into the game, ProbablyMonsters raises $250M

- As of today, ProbablyMonsters' sole trademarked title was Concord which they registered back in 2018. There are two more studios mentioned at Probably Monsters' site but there's zero info on what they're doing, if they're doing anything at all.

- Therefore, there's plenty of reason to believe the $250M ProbablyMonsters raised from different investors in 2022 were attributed almost completely to Concord alone, meaning the value was attributed to Firewalk and their assigned assets + IP (and obviously the partnership with Sony which served as a great indicator considering their history of success in scoping out games / studios with potential).

- April 20, 2023: Sony purchases Firewalk studio with their assets + IP (meaning, Concord). Again, there's nothing else going on at ProbablyMonsters and this happened 1 full year after the $250M investment happened. Odds are, Sony paid very close $250M for Firewalk and Concord.

- So in September 2024, Sony had spent:
1 - Whatever money they injected into Firewalk from 2018/2019 up to 2023;
2 - Close to $250M (might have been more) for Firewalk's acquisition;
3 - A year and a half of Firewalk's expenses (160 employees in Bellevue where a software developer earns $131k / year on average);
4 - A year and a half of all the contribution from other Sony studios and subcontractors that appear in Concord's credits, including marketing.





IconEra's reaction: fUcK oFf yOu hAvE nO pRoOf iT's aLl mAdE uP wHo iS tHiS xBoT bUrN tHeM aT tHe sTaKe!!!!
Is that some fan made clains?

1. Nobody knows how is the Sony partnership with ProbablyMonsters... and not even know if they injected money or not in 2019... for example maybe it was a marketing deal where Sony only put inject money when marketing the game.
2. ProbablyMonsters raised $250m from who? No place says it was Sony.
3. $250m was not to Concord... it was to build new studios inside ProbablyMonsters.
4. Nobody knows how much Sony paid for Firewalk.

Can we talk about concrete things? Not fan made theories.

BTW just to make sure you understood... the own Sony PR about the aquisition says:

ProbablyMonsters has over 450 employees and continues to focus on growth, having closed a preferred Series A funding round of $250M in January 2022.


Even with the acquisition ProbablyMonsters still has the $250m funding.
 
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