Lol yeah rightThe sticker maybe says "I E3"? But seems broken, maybe hinting isn't the case anymore.
Lol yeah rightThe sticker maybe says "I E3"? But seems broken, maybe hinting isn't the case anymore.
The sticker maybe says "I E3"? But seems broken, maybe hinting isn't the case anymore.
Detective Angie never fails. Thanks!
Fck now I need highrez images of this suit so I can spend the next year analyzing
I am sure that, somewhere on that suit, you will find the words "Fuck Hassan".Fck now I need highrez images of this suit so I can spend the next year analyzing
LolI am sure that, somewhere on that suit, you will find the words "Fuck Hassan".
Metahuman is basically SpeedTree for humanoid character models, so I don’t know why there would be any limitations on what engines the assets made in it could be used with.Not sure if people saw this, but the game is "sponsored" by Metahuman, which means that they were able to use it whole running Decima at the same time. I'm not literate on Metahuman to understand if this would be an easy port or export job, or if something more sophisticated is required, but thought I'd point it out.
You can use Metahuman in any engine… it is a separated framework from Unreal Engine.Not sure if people saw this, but the game is "sponsored" by Metahuman, which means that they were able to use it whole running Decima at the same time. I'm not literate on Metahuman to understand if this would be an easy port or export job, or if something more sophisticated is required, but thought I'd point it out.
You can use Metahuman in any engine… it is a separated framework from Unreal Engine.
The objects created can be used in 3D applications like AutoCAD, Blender, etc.