Seems they included other stuff to this revenue total so PC total is lower than the 720 million, yikes
Seems they included other stuff to this revenue total so PC total is lower than the 720 million, yikes
Steam bots would have you think PS is unsustainable without it. SonyToo is one of the craziest narratives lmao450/750m whatever Revenue. How much profit?
This is supposedly the profit that Playstation cant survive without lol
Exactly.Steam bots would have you think PS is unsustainable without it. SonyToo is one of the craziest narratives lmao
What other stuff is included? I don't have time to go looking.. if anyone wants to help out.
Seems they included other stuff to this revenue total so PC total is lower than the 720 million, yikes
It depends on the project, from the pre-Helldivers 2 games we saw Sony makes as revenue (after removing the Steam cut, refunds, charge backs...) around $24-35 per copy sold on PC.450/750m whatever Revenue. How much profit?
Also the fact that video game development is "too long" is an Xbot narrative. Sony has launched every game they advertised this gen EXCEPT wolverine(which we knew would take awhile.) and DS2. We got ratchet, returnal, GOW, Horizon, Demons, SM2, Stellar Blade, ROTR etc etc. Xbox has not gotten everwild, sod3, fable, perfect dark, avowed yet... all of their games are on some type of FF Versus XIII timeline.Exactly.
People act like Sony and Nintendo haven't had there most successful generations (PS4/Switch) without PC sales. Playstation has been winning since 1995 without PC releases.
Also all the recent crap about games are costing too much was started by Xbots/shills, and now its a flowing narrative. Most PS 1st party games have all made profit and then some. PS doesnt need PC to succeed
100%. Despite me expecting more titles from Playstation Studios and 3rd party exclusives, they have still been great quality, making profit.Also the fact that video game development is "too long" is an Xbot narrative. Sony has launched every game they advertised this gen EXCEPT wolverine(which we knew would take awhile.) and DS2. We got ratchet, returnal, GOW, Horizon, Demons, SM2, Stellar Blade, ROTR etc etc. Xbox has not gotten gotten everwild, sod3, fable, perfect dark, avowed yet... all of their games are on some type of FF Versus XIII timeline.
Reality is, the PS pipeline has been consistent and quality, and we've been dealing with projections from the other sides for the entire generation.
No, what Sony expected was $450M. But from PC only, this "other software" data is 1st party game revenue outside PS consoles (PC+rival consoles).Thats what they EXPECTED, they just over thunk it dont mean it was not successful. How much did they bring in on PC in fy22?
Add-on revenue (mtx, dlc, passes, special edition upgrades..) of the 1st party games published outside PS is already included under "other software", you don't need to add anything.MTX/add-on content would probably add at least
No, what Sony expected was $450M. But from PC only, this "other software" data is 1st party game revenue outside PS consoles (PC+rival consoles).
In my previous post you have the data for each quarter of this metric for FY23 and FY22. And also the data of their FY22 PC revenue and estimate for FY23.
I'd bet that if they made around $700M in PC + rival consoles, they will have made around or over the estimated $450M on PC alone. We'll see if that is the case in their Business Segment Meeting (May 30th), which is where every year Sony details their PC only revenue and estimates the next FY.
This time. Won't have that safety net next time.They basically struck gold on a gambit that saved their PC revenue fiscal forecast targets for the FY and made the multiplatform results look respectable instead of embarrassing.
Taking into consideration the units sold of Helldivers 2, that around half of them seem to be from PC, its price, available dlc/mtx and the Steam cut this theory doesn't make sense.They did hit the $450 million PC target, but here's the rub: the vast majority of that was from Helldivers 2.
They did hit the $450 million PC target, but here's the rub: the vast majority of that was from Helldivers 2.
In other words, if Helldivers 2 wasn't a viral hit, SIE would've 100% missed the $450 million PC target. And not just by a little: by a LOT. At least by over 50%; Destiny 2 and sales of the new ports past FY were just that bad, and the older ports are just selling a bit here and there.
They basically struck gold on a gambit that saved their PC revenue fiscal forecast targets for the FY and made the multiplatform results look respectable instead of embarrassing.
This time. Won't have that safety net next time.
Namely, be the main BC team!If they missed that with HD2, then all their other releases were major flops. But we knew that from the sales data. So all those SP games are dead on that platform. Have Nixxes do something else.
Taking into consideration the units sold of Helldivers 2, that around half of them seem to be from PC, its price, available dlc/mtx and the Steam cut this theory doesn't make sense.
Even with PC selling 60% of the 12M (assuming all of them were sold before March 31 instead of May 5th, which is what it was reported for the 12M) units and all pc users spending on average $20 in addons in the first month.
Specially when seeing Q1+Q2+Q3 combined (the pre-Helldivers 2 period of FY23) were up YoY.
Destiny 2 didn't have any expansion in FY2023.Okay then. We can assume 8 million were sold by March 31st (which is realistic), 60/40 PC/PS5 at least, and 15% averaged cut to Valve. That's $163 million. $20 average in MTX per user is $96 million. $163 million + $96 million is $259 million.
Which still means Helldivers 2, a surprise breakout hit, account for well over half of their PC FY revenue target. And that all the new ports in FY '23, plus legacy sales of ports from years prior, plus Destiny 2...would have likely accounted for under $200 million in total revenue. So at least a $50 million drop compared to their FY '22 PC revenue.
By that logic, you have to either accept that it was non-PC platforms that contributed the majority of their multiplatform revenue, or believe somehow that Sony's PC ports collectively sold something like at least 4 million at an average of $50 per copy and 15% cut for Valve averaged AND Destiny 2 PC revenue was respectable, to have blown past the $450 revenue target with Helldivers 2 likely numbers factored in.
Considering HFW port did "okay" and other games like Rift Apart didn't do so hot on Steam, combined with the heavily suggested drops in Destiny 2 revenue at some point last year (which would have impacted the FY), I don't find that scenario as being too likely. The fact the performance of other PC games outside of Helldivers 2 wasn't even mentioned suggests those other games underperformed.