A second round of console testing for the Oblivion Remaster reveals the extent of the game's performance issues. Hitches, sub-60fps drops, crashes and uneven frame-pacing on its 30fps quality mode blight every platform, including PS5 Pro tested today. Also curious is the manner in which continuous play time affects performance on all console platforms.
Oblivion Remastered revisited: profound problems have yet to be addressed
Stuttering, progressively worse performance, crashing... and all consoles are impacted
The biggest thing here is that there are massive memory leak and after 15 minutes of play the frame rate will tank… requiring a reboot to make things works like before.
Seems like running two engines potencialize the memory leak compared to for exemple Skyrim… or perhaps with dual engine you have less free memory to hold the memory leaks for more time.
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