Forspoken has three modes: Performance, RT and Quality.
Performance has a target of 1440p using FSR2, RT and Quality target 2160p using FSR2.
Both modes are 60fps and 120fps compatible..
Strengths of the engine/game:
Characters/character detail/clothing, Foliage. Foliage System, Animation work, Particle effects, Large worlds/parkour traversal systems. Map system, Loadtimes. Accessibility options is a highlight of the game. I think Alex will like the PC version for that alone.
Weaknesses of the engine/game:
Indirect Lighting, weak AO which just seems to trace edge contacts, Issues with textures in cutscenes, also animation blending issues in cutscenes. Also an issue with Asset Placement and Blending.
My thoughts: I think Forspoken does lots right technically, characters and models are excellent, the foliage system is remarkable, animation work is superb for the most part minus some cutscene issues. Particle effects are superb. Some may ask, why is it so heavy then, the particle effects are GPU generated, it has shadows RT and the worlds are massive. If you combine detailed character/npc's/creatures, an ambitious foliage system/particles system/alpha in a massive open world game, then it will cost. On a technical level, their ability to do so with parkour traversal where all the detail of the world is drawn at an alarmingly quick rate is quite impressive tbh, this whilst also maintaining maybe the best loading times we've seen in an open world game thus far.
It may be though that aspects of the graphics had to take a hit in the game world, some high quality texture assets, lighting and AO had to be dialed down to avoid more stutter and framedrops in a fast moving parkour system. It could be that they should have focused on baking the lighting more particularly in varying conditions for better results, but good AO can cost, especially in an open world. Having said that, it will be interesting what Alex's take is, I think he will love this game based on the menu system and accessibilty options alone, but we shall see. Also, I'm sure he will have something to say on the lighting as he did for HAlo Infinite, but if he is not biased, no one can not praise the foliage system/particles system and character detail at least....
Lastly, I must make some comparisons to a game which came to mind, whilst watching John's review....Control.... That game received lots of praise by some, I thought it was bland in many parts, mostly indoors. Yet characters are better in Forspoken, effects are better in Forspoken, an area where they both excel. RT is better in Control no doubt, but I think these two games share quite a bit whilst Forspoken excels over it in animations, characters and a larger world with better traversal.
Last edited: