Xbox Series S: 1080p with 60fps upscaling (from 831p dynamic resolution)
Xbox Series X: 2160p with 60fps upscaling (from 1440p dynamic resolution)
PS5: 2160p with 60fps upscaling (from 1440p dynamic resolution)
PS5 Pro: 2160p with 60fps upscaling (from 1662p dynamic resolution)
- All platforms have a single 60fps display mode.
- The field of view (FOV) is adjustable on all platforms. For this comparison, it was set at 105.
- The Xbox Series S has widespread visual cuts: level of detail, rendering distance, textures, global illumination, post-processing
- The resolution on the Xbox Series S can drop to 635p in open environments.
- The PS5 has a lower average resolution compared to the Xbox Series X, but with slight improvements in vegetation and terrain.
- The PS5 Pro brings occasional improvements to this game: higher maximum resolution, better anisotropic filtering and small advances in rendering distance.
- In terms of performance, 60fps is practically perfect on all platforms.
- IDTech has once again impressed us with cutting-edge visuals and a stability that few games can achieve.
DF
XSS : 648p~900p.
- Tearing and framerate drop.
PS5/XSX : 1080p~1440p.
- The 2 versions are visually similar, but there are a few differences in terms of tree animation, which is present on PS5 and absent on XSX.
- Shadow maps also move on PS5 but not on XSX.
- Image quality on XSX is slightly sharper and has a better framerate with 60fps almost locked.
PS5 Pro : 1296p~1800p.
- No PSSR, just TAA as on other versions.
- Better framerate than the PS5 but slightly worse than the XSX.
- VRS used + FOV on all versions, but less consistent on Sony consoles.
- No RT reflections on consoles.
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