I forgot the .6 in the title... it is 16.6 million.
Translation copied from ERA.
Sales history:
Mar 16, 2022: 12 million
Mar 31, 2022 13.4 million
Jul 31, 2022: 16.6 million
Near the 20 million some users were certain it was at Week 1 based on inaccurate Steam data.
Translation copied from ERA.
It was revealed that sales of home video game software increased significantly by 54.6% year on year to 40.5 billion yen. Software sales increased 13.7% year on year to 11,444,000 units. Although there were no major new titles released, repeat sales of worldwide titles such as "ELDEN RING" released in the previous term performed well. The title has sold a total of 16.6 million copies worldwide. Repeat sales for the company as a whole increased 34.1% year on year to 10.9 million units. Repeat sales of titles released in previous years have a higher profit margin than new titles because development costs are recorded before the previous term. Due to growth in repeat sales, the segment profit of the digital business, which develops games, increased significantly.
【決算レポート】バンナムHD、第1四半期は売上・利益ともに過去最高を達成 『エルデンリング』好調のゲーム、復調のアミューズメントが過去最高業績に | gamebiz
バンダイナムコホールディングス<7832>の2023年3月期 第1四半期(22年4月~22年6月)の連結決算は、売上高2162億4100万円(前年同期比21.5%増)、営業利益443億9300万円(同64.3%増)、経常利益512億7400万円(同78.3%増)、最終利益370億1900万円(同77.0%増)と大幅増益を達成した。第1四半期としては、売上、利益とも過去最高業績となった。・売上高:…
gamebiz.jp
Sales history:
Mar 16, 2022: 12 million
Mar 31, 2022 13.4 million
Jul 31, 2022: 16.6 million
Near the 20 million some users were certain it was at Week 1 based on inaccurate Steam data.
Last edited: