Final Fantasy Remake Part 3 Will Have An Airship and will let you fly freely around the map

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Final Fantasy 7 Rebirth director Naoki Hamaguchi has confirmed that Remake Part 3's airship won't "cheat the system" and will let players fly around the map freely.

Although the second instalment in the Final Fantasy 7 Remake trilogy, Rebirth, only just launched earlier this year, Square Enix has been surprisingly open about its progress on the untitled third and final entry. We've known for some time now that work on it has already begun and that the plot has been decided, but not much has been revealed about its gameplay mechanics.

Perhaps the biggest question mark hanging over Final Fantasy 7 Remake Part 3 (dear god, please tell us the name soon) is how it's going to handle the iconic airship, the Highwind. We know that the game's map has been changed completely for the airship, but fans have still wondered if we'll have complete control or whether it'll act as a fast-travel system of sorts.

Final Fantasy 7 Rebirth Director Confirms The Highwind Will Be Properly Utilised

For those of you who were worried it would be the latter, you'll be happy to hear that isn't the case, although Square Enix appears to be aware It had another option. As reported by 4Gamer.net, Final Fantasy 7 Rebirth director Naoki Hamaguchi and producer Yoshinori Kitase recently hosted a panel at G-Star that goes over the game's long development process.

At one point during the panel, the discussion shifted to the future, with Hamaguchi and Kitase opening up a little about the third and final game. Beyond confirming that the game's plot has already been completed, Hamaguchi also went into a little detail about the game's map, which he noted was the only thing he could talk about right now.

Hamaguchi said that because the Highwind will play an important role in the third entry, Square Enix had to let players experience the world from a "higher perspective". He also confirms that we'll be able to "fly freely" around the map, and describes it as a challenge that the developers were insistent that they didn't want to "cheat the system" with.

Beyond confirming that the Highwind will be completely controllable in the third game, the "cheat the system" comment suggests that Square Enix considered (or at least knew it was an option) not letting players fly around in the Highwind. Let's just be glad that it didn't take the easy way out.

 
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ethomaz

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Let’s see if they can accomplish it.

The biggest issue with modern games is that they have gone backward in terms of things that can be done.
 
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Johnic

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That's the first time since IX. XV had the flying car but could only land on roads and it was VERY tricky.
 
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ethomaz

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That's the first time since IX. XVI had the flying car but could only land on roads and it was VERY tricky.
XVI doesn't have anything like that... just a prototype of airship for fanservice that can't fly yet.
A world of magic where flying air ships can't be done.
 

Johnic

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XVI doesn't have anything like that... just a prototype of airship for fanservice that can't fly yet.
A world of magic where flying air ships can't be done.
FFXV, not XVI.My mistake. If we can land anywhere like in the older games, this will be huge. They did a great job with transport in the latest game and I hope the next one lives up to the original.

Which leaves the submarine. Wonder if they'll have something like that.
 
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DarkLordOtaku

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That's the first time since IX. XV had the flying car but could only land on roads and it was VERY tricky.
If I had to guess, they'll probably go with the restricted take off and landing zones.

It's the easiest way to let the vehicle fly "freely" around the map while still limiting its potential for letting players land out of bounds.
 

Yobo

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However they accomplish it, it should be a template for future FF games

The big thing missing from FF mainline for so long has been that moment where you get the airship and the world opens up
 
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