It's not that Forspoken doesn't look as good as to what you'd think of after seeing these requirements and checking on this game's next-gen only nature, but that it is lagging VERY FAR BEHIND and lacking rendering features already found in an old-gen open-world such as Red Dead Redemption 2 (which looks crispier and straight up better on the Jaguar-powered Xbox One X).
Going back to the specs, this is clearly yet another case of bad PC optimization on Square Enix's end and repeat of what happened with Final Fantasy 7 Remake Intergrade on PC, which turned out the way it was and without any platform-specific features or enhancements due to the fact that Nixxes was no longer there to handle the console-to-PC convertions for SE.
The only remarkable thing about this game is how they blew The Division's downgrade out of the water. Some dirty 1080p screenshots of mine from the YouTube upload of the Project Athia announcement trailer debuted at PS5's reveal:
The lighting model, geometrical detail, LOD and overall scene complexity showcased "running on PlayStation 5" in this first showing of the game is nowhere to be found on the final product, which is a billion light years away from looking this good.
This is why the end result of Forspoken pisses me off on so many levels, because the project's first teaser perfectly encapsulated everything I thought was to be expected in a full-on next-gen only game (hell, I even thought that it gave the Unreal Engine 5 demo, which back then we saw a month before, a good run for its money), but I was lied to by the Luminous guys, once again.