lol. I thought it was already a declared GOTY.
A shame, however, as it's clearly a better game than that mediocre High On Life.
Hmm, I can see the value in High on Life in terms of what that dev could do for, say, a new Conker game. Which if MS were smart, they'd work with them on.
But it is surprising seeing it debut relatively low on Xbox. Steam's seemingly been better for the game.
I don't understand how it didn't top the charts or hit higher. It's a unique looking game, offering a different style then we have seen in at least 10 years and the gamers aren't interested?
There is no fanboyism in this next question: Who are the main demographic on Xbox? If Hifi didn't make a splash and goldeneye was crap, who is owning and playing this console?
TBF GoldenEye is a piss port on Xbox; no online MP for a console part of a brand that popularized online MP in FPS games and made it mainstream, is just a terrible joke. And it's still the same blurry mess it was on N64, it's just you can see the lack of detail in 4K with a framerate that isn't from the Stone Age.
And FWIW, it's not like there haven't been games like this visually (in terms of unique graphics) on Xbox even in the past six years. Cuphead, ReCore kind of, etc. HiFi's debut might be less about demographics (though that definitely plays a part) and more about the effect Game Pass is having on playing habits. People don't feel an attachment to the game since they don't have to buy it. They have no urgency to play it because they game is always there so long as they have the service. They have 100s of other games available for "free" in the same service, increasing temptation to just dabble here and there, and finishing little.
I think all of those things are creating longer-term issues for games particularly like High on Life, which already skew outside the core Xbox demographic.
23 isn't bad at all considering the game is a smaller AA title that was shadow dropped with no marketing, advertising or reviews whatsoever. This is a game that will move up higher as word of mouth spreads about the game. Will be playing it later today.
High on Life seemed okay but the motion shit in the game or whatever the hell it was led to me dropping it within an hour and refunding my $10.
That's a fair point WRT the shadow drop and lack of marketing. However, it's just interesting to see the difference considering how well it did on Steam after its debut, at least from what I remember.
I'd pick it up myself if not for Denuvo; still wearing about DRM bloat being installed on my system but maybe I'm just worrying over ultimately nothing. I'll do more research but in the meantime, MS consider bringing the game to GOG

👍