Watch the segment about climbing in chris davis video.What are the issues people have with traversal climbing? I know at launch some were saying it was buggy or kinda broken, but I've had no issues with climbing, with and without guides. If the argument is that it's too simplistic, then can't that be made about a lot of other games' climbing, too?
I guess the awards season kicks off sooner than I thought, guessed it would've started in the Fall. But congrats to HFW; now if I can just make more time to finish it along.
Don't you worry your head; ER's gonna clean house and it'll probably win TGA's GOTY because it's a very safe pick (alongside being one of the best releases of the year).
But that doesn't mean it's going to win EVERY GOTY award or even most awards outside of GOTY. And if you don't care much about TGA's GOTY, then it looks much more competitive as a whole.
The climbing is jerky, animations stop and start as it does not flow.
The climbing points are almost impossible to judge without witcher vision. And then, all edges glow yellow. But on other, same looking rock walls, there are no climbing points.
The climbing is so very selective only in parts it needs to be. It's just a quest pathway and does not work naturally.