If it is a 10 year generation, how many PS5's should they be able to sell?

Bryank75

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We now have PlayStation executives on record saying this will be a 10 year generation...whether that just means that this generation continues into the first few years of the PS6 or PS6 only launches in 2030....

What do you think PlayStation should be a legend to reach in terms of sales totals by then?
 

mibu no ookami

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It doesn't mean the PS6 launches in 2030, it simply means that generally the PS5 will receive support for 10 years and have a 10 year product life cycle.

The PS4's product life cycle was cut short due to the pandemic and even though demand was high for consoles, supply chain restraints made it difficult to produce PS4s.

In terms of sales a lot depends on whether they're able to design a lower cost PS5 and what the rock bottom price of the PS5 will be this generation. It also depends on how well GTA6 is received and how long it takes to hit PC. It also depends on when the PS6 launches and for how much the PS6 launches for.

It also depends on adoption in China, South Korea, Brazil, and India. I'm also sure Sony would like to resume selling in Russia, but probably won't as long as the war continues with Ukraine.

I could see it doing anywhere between 105 million units and 130 million units.
 

shrike0fth0rns

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We now have PlayStation executives on record saying this will be a 10 year generation...whether that just means that this generation continues into the first few years of the PS6 or PS6 only launches in 2030....

What do you think PlayStation should be a legend to reach in terms of sales totals by then?
100% grantee ps6 will not llaunch in 2026 its a 2028 device at most. They've alrdy started on the 6 and cerny has said how long it takes to develop and launching a console which falls in line with 2028. Ps5pro console will be manufactured and supported for ten years that means a 2 yr cross gen period with the ps6 and becauseits more powerful than the base ps5 the pro will still be able to run early ps6 games. They seen how slower gamers have been willing to transition to new devices and by making the pro more powerful probgamers will have a device to keep pace with the ps6 which means the ps6 like the ps5pro wont be sold at a loss but for profit from day1. They will sell less console but their software sales wont be impacted as much because software will be essential cross gen but still wont be held back by a weaker system as much. Sony has seen what waiting to long to launch a generation has done to Nintendo who's profits were down 55% last quater and the software sales have been on the weaker side also they can't even rely on a cross gen strategy because the switch is so much weaker than their next console and they have to beg 3rd prtys to continue to port old games to the switch in the forms of remakes and remaster, ps5pro wont have that same issue because the hardware will still be viable just like the way devs still release games that support older gpus. Also if sony is working on the 6 now and were planing a 2030 release they run the risk of launching tech that will be falling behind and outdated compared to other gaming tech by 2030. Considering the ps5pro will definitely experience a drop in price by the time the ps6 is out in 4yrs and will serve as a low-spec console ps4 and base ps5 owners will have as a viable next gen experience.
 
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shrike0fth0rns

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We now have PlayStation executives on record saying this will be a 10 year generation...whether that just means that this generation continues into the first few years of the PS6 or PS6 only launches in 2030....

What do you think PlayStation should be a legend to reach in terms of sales totals by then?
How much the ps5 sells depends on a lot of factors like what the rest of gen will look like software wise, how many Xbox owners crossover and price drops on current gen hardware and possible how a potential handheld will shift sales. It will probably last gen by 2030 easily 100 mil by 2028.
 
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Danja

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Honestly no less than 110 million but with how things are going maybe they'll crack 100 million by then
 
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Bryank75

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100% grantee ps6 will not llaunch in 2026 its a 2028 device at most. They've alrdy started on the 6 and cerny has said how long it takes to develop and launching a console which falls in line with 2028. Ps5pro console will be manufactured and supported for ten years that means a 2 yr cross gen period with the ps6 and becauseits more powerful than the base ps5 the pro will still be able to run early ps6 games. They seen how slower gamers have been willing to transition to new devices and by making the pro more powerful probgamers will have a device to keep pace with the ps6 which means the ps6 like the ps5pro wont be sold at a loss but for profit from day1. They will sell less console but their software sales wont be impacted as much because software will be essential cross gen but still wont be held back by a weaker system as much. Sony has seen what waiting to long to launch a generation has done to Nintendo who's profits were down 55% last quater and the software sales have been on the weaker side also they can't even rely on a cross gen strategy because the switch is so much weaker than their next console and they have to beg 3rd prtys to continue to port old games to the switch in the forms of remakes and remaster, ps5pro wont have that same issue because the hardware will still be viable just like the way devs still release games that support older gpus. Also if sony is working on the 6 now and were planing a 2030 release they run the risk of launching tech that will be falling behind and outdated compared to other gaming tech by 2030. Considering the ps5pro will definitely experience a drop in price by the time the ps6 is out in 4yrs and will serve as a low-spec console ps4 and base ps5 owners will have as a viable next gen experience.
But we already have a 4 year cross-gen now...you don't think it will be longer than two years?
 

arvfab

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With Xbox quitting consoles and doing so badly, and people telling how PC and Switch are no competition, PS5 should sell at least PS4 numbers + whatever the difference between Xbox Series and One is for the same time they are on the market.
 

uyoung1989

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I think it will sell less than the PS4. They made several mistakes this gen, focusing on live service games, drought of 1st party single-player games, and the pc push etc. It will impact the sales. Oh and no price drop too. They even raised the price in Japan which is a suicidal move on the Japanese market.
 
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I'd say 115 million. But it'll have taken three more years to reach within 2 million of what PS4 managed in seven years. 115 million by 2030 is a high estimate IMHO. Depending on factors, other estimates could look like what follows:

>Limited sales promos, no permanent price cuts, less 3P exclusives, Day 1 PC for non-GAAS 1P AAA (by 2026-2027), PS6 2027 launch: 95 - 100 million
>Limited sales promos, no permanent price cuts, less 3P exclusives, Day 1 PC for non-GAAS 1P AAA (by 2026-2027), PS6 2028 launch: 100 - 108 million
>Limited sales promos, no permanent price cuts, less 3P exclusives, 6 months - 1 year stagger for non-GAAS 1P AAA (by 2025-2026), PS6 2027 launch: 98 - 102 million
>Limited sales promos, no permanent price cuts, less 3P exclusives, 6 months - 1 year stagger for non-GAAS 1P AAA (by 2025-2026), PS6 2028 launch: 104 - 110 million
>Limited sales promo, no permanent price cuts, less 3P exclusives, 6 months - 1 year stagger for non-GAAS 1P AAA (by 2026-2027), PS6 2027 launch: 100 - 104 million
>Limited sales promos, no permanent price cuts, less 3P exclusives, 6 months - 1 year stagger for non-GAAS 1P AAA (by 2027-2028), PS6 2028 launch: 105 - 115 million

Personally, I don't think SIE are going to prioritize permanent price cuts for PS5 until near the time PS6 launches. I also think we're going to see less 3P exclusives (timed and otherwise), so 2024 might just be the peak in terms of 3P exclusives we'll see for PS5, in terms of big AAA games like FF7 Rebirth, Rise of the Ronin, Stellar Blade & Granblue.

Sales promos will be "less", as in, specifically targeted in select markets, like we've been seeing a lot this year across parts of Europe. And I genuinely don't think SIE are going to reverse course on the multplatform strategy considering the likelihood this GAAS push of theirs goes belly-up. If the GAAS stuff doesn't work out, SIE will probably double-down on multiplatform ports of non-GAAS titles to PC (with shorter windows or Day 1) and GAAS to more platforms (i.e Helldivers 2 on Xbox), as well as more select non-GAAS ports to other platforms aside from PC (specifically Nintendo , hell maybe with ports of games like Astro Bot :/), to make up for what they'd of expected the GAAS initiative to bring in.

As for what PS5 could do by the time PS6 itself launches? Well, I think it'd get to 90% of above estimates for any scenario where PS6 is a late 2027 release, or 94% of above estimates for any where PS6 is late 2028. So something like 88.2 - 93.6 million lifetime in a 7-year timeframe or 97.76 - 108 million in an 8-year timeframe. So a worst case that's just slightly better than PS3 launch-aligned, and a best case ~ 10 million below PS4 launch-aligned. And, I do think increased competition will play a big factor combined with aforementioned choices on SIE's end, but that doesn't have to mean Xbox: Nintendo, Steam, and the ever-present mobile market will likely be PlayStation's biggest competitors going forward, even if they are not directly competing with it the way Xbox has in the past.

But I think a more interesting question is, supposing SIE continue their current strategy & accelerate it, what will early adoption rates for PS6 look like? Personally, I think they'd be below PS4 & PS5 by a decent margin. We're dealing with a PS6 that'll likely be more expensive on the low-end SKU vs. PS5, and could reach PS5 Pro pricing at the high-end SKU. Along with more cross-gen support, less 3P exclusives, and pretty much all their 1P games up to that point from 2020-onward being on PC and/or other platforms. I also kind of doubt PS6 would be bringing a lot to the experience front aside from yet prettier graphics and higher framerates, and still lacking in many of the features other platforms like Steam provide despite being free.

As things are I can't picture a PS6 breaking 12 million in the first year (compared with the 14 million PS4 & PS5 each did, PS5 being supply-constrained otherwise they'd of likely hit 17-18 million in its first year IMO).
 

Killer_Sakoman

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Playstation doing it wrong.
Markov Chain analysis done by Uncle GPT 🤣 asking for PlayStation position if they focus on GaaS and day and date PC:

Let’s update the transition matrix accordingly. This adjustment will emphasize greater risks of entering "Declining," "Recovery," or "Critical" states from "Dominant" or "Stable" positions. I'll run the updated simulation now.

With the updated transition matrix considering Sony’s recent strategic changes, here’s the probability distribution for their market position in five years:

Dominant: 11.6%
Stable: 23.6%
Declining: 31.5%
Recovery: 19.2%
Critical: 14.1%


These adjustments significantly decrease the likelihood of Sony maintaining a "Dominant" position (11.6%) and increase the chances of entering "Declining" (31.5%) or even "Critical" (14.1%) states. There’s also a notable likelihood (19.2%) of Sony being in "Recovery," indicating that recent shifts (GaaS focus, loss of exclusives, flopped releases) could challenge their position in the console market.
 
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Bryank75

Bryank75

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My worry is places like Japan and Europe, where PlayStation seems unwilling or unable to make even price concessions.

This is on top of not having nearly enough real exclusives to justify a premium price.

It makes so little sense to me.