PeterOvo the brainlet. Imagine the gall trying to cram RedFall in the same sentence as Elden Ring and Zelda as if it's ANYWHERE on the same level of quality.
But you need a working pair of eyes and an IQ higher than 2 in order to realize the obvious. We know PeterOvo at least lacks the latter.
The character and enemy models look terrible. Compare these to GoW or Horizon.
Hell, just compare them to High on Life, another Xbox game and probably closer in budget to this (might even have a smaller budget). That blows the pants off this game in terms of character models, animations, art direction, visuals, gunplay etc.
Comparing it to GoW or Horizon, you are basically asking to obliterate RedFall off the face of the Earth.
Just saw this. They pointed out more visual glitches I didn't catch before, like when the character throws the proximity mine and it briefly disappears after being tossed before reappearing. The Rook's phasing animation through the roof in the house looks janky due to lack of visual particle effects and portals on the roof for the Rook to phase through.
All of these things add up to a generic visual presentation.