I think games like Hi-FI Rush gravitate more with the Steam audience, in all honesty. I mean look at what's in the current Top 10 Concurrent:
| Name | Current Players | Last 30 Days | Peak Players | Hours Played |
---|
1. | Counter-Strike: Global Offensive | 1,074,059 | | 1,199,684 | 531,471,443 |
2. | Dota 2 | 546,183 | | 764,490 | 316,854,619 |
3. | PUBG: BATTLEGROUNDS | 415,546 | | 465,423 | 150,716,581 |
4. | Apex Legends | 394,122 | | 413,670 | 145,419,573 |
5. | Goose Goose Duck | 355,119 | | 701,898 | 89,882,395 |
6. | Lost Ark | 157,691 | | 333,008 | 129,123,584 |
7. | Grand Theft Auto V | 150,772 | | 176,528 | 81,669,615 |
8. | Wallpaper Engine | 125,540 | | 134,459 | 58,791,043 |
9. | Team Fortress 2 | 100,719 | | 137,754 | 69,961,488 |
10. | NARAKA: BLADEPOINT | 96,940 | | 124,913 | 36,882,248 |
None of these are story-heavy games (GTA5 being in there is almost exclusively for GTA Online), they are MP-centric and can be enjoyed in short stretches of 2 or so hours while getting your fill with them. A lot of them are also very colorful and less "serious" types of game (well in the case of Goose Goose Duck), and run well on lower-end hardware specs.
Forspoken doesn't really meet any of those criteria, while HiFi Rush does. It's also less than half the price of Forspoken so, all things considered, it's not surprising it's outsold Forspoken on Steam. It's a game that caters more to Steam's gaming audience, it's a rather short game, vibrant/colorful, not really epic/serious in storytelling or being cinematic, seems experimental in an "indie" kind of way etc.
Forspoken's mixed reviews probably also didn't help, and while it's a niche factor, I have heard Steam has a problem with certain, <ahem>, "
problematic" groups part of fascist communities who would have
very ridiculous reasons to try suppressing Forspoken review scores or reception. Again, probably a fringe factor but a release as advertised as Forspoken would probably attract some of those types to counter it on fraudulent grounds.
I think what's more concerning are the completion rates for HiFi Rush on Xbox, apparently it's less than 1%. How does this keep happening? First Pentiment, now this game. Is it just a lot of big talk from diehards in that community when they get a game like this yet, none of them actually invest serious time into them? HiFi's like an 8-hour game, you could beat it in a weekend between two afternoons if you wanted.