Hey guys, last week on The Worldwide Company Of Gamers we had John Draisey, a relatively new but insanely clever talent in the game development sphere, sit down with us and talk about his upcoming game and more.
Being a very learning centric listener and reader, he actually paid attention to Insomniac Games' GDC talk - where they revealed some insane revelations about how they made Spiderman.
They took into account non proprietary HDD's a ps4 owner might buy, the slowest being 25MB/s, and built Spiderman around that threshold!
Now imagine what is possible with 100x that being the absolute bare minimum?
We aren't ready. Spiderman 2 could be truly next level. Let me know your thoughts! It's blown my mind tbh. 25MB/s and they managed to create Spiderman's open world and traversal around that. What's possible with that ceiling removed? Insane. I imagine the new bottleneck is CPU. That aside the sky is the limit....
This ties back into my previous Thread 'Imagine a game...' https://icon-era.com/threads/imagine-a-game.411/ )
Link to the clip:
Link to full episode:
Being a very learning centric listener and reader, he actually paid attention to Insomniac Games' GDC talk - where they revealed some insane revelations about how they made Spiderman.
They took into account non proprietary HDD's a ps4 owner might buy, the slowest being 25MB/s, and built Spiderman around that threshold!
Now imagine what is possible with 100x that being the absolute bare minimum?
We aren't ready. Spiderman 2 could be truly next level. Let me know your thoughts! It's blown my mind tbh. 25MB/s and they managed to create Spiderman's open world and traversal around that. What's possible with that ceiling removed? Insane. I imagine the new bottleneck is CPU. That aside the sky is the limit....
This ties back into my previous Thread 'Imagine a game...' https://icon-era.com/threads/imagine-a-game.411/ )
Link to the clip:
Link to full episode: