I have been involved in may discussions throughout the years around the crunch culture some studios, if not the vast majority, deploy when closer to the release of a new game. Crunch seems to be so ingrained in developers heads that I've even seen devs defending working 12 to 16 hours per day, for multiple days, without as much as a day off.
In my personal opinion, crunch is not acceptable in any kind of job, notwithstanding the massive amount of work that may need to be put in something before release. I will, however, back my opinion with the following:
Please note that I'm adding developers, artists, testers, etc, all under the "devs" bucket. It's just easier to type and makes everything cleaner.
What is your opinion on crunch?
In my personal opinion, crunch is not acceptable in any kind of job, notwithstanding the massive amount of work that may need to be put in something before release. I will, however, back my opinion with the following:
- Crunch only occurs due to lack of project management and / or leadership expectations not being aligned with realistic timelines;
- Inept management will often under staff and over promise timelines, and Developers are the ones that pay for such poor decisions;
- it has been proven that humans are less productive the more hours they work, and the absurd of hours being put by some devs can lead (and do lead) to burnout;
- People that are burnt out or extremely tired are more prone to making more mistakes, which can cause delays or frustration down the line;
- Eventually, those that end up paying for managements poor decisions are the developers: They do the best they can, mistakes are made and issues introduced, game releases to less than glowing reviews, and developers are blamed for such issues.
Please note that I'm adding developers, artists, testers, etc, all under the "devs" bucket. It's just easier to type and makes everything cleaner.
What is your opinion on crunch?