Well:
- Street Fighter V was PS exclusive (MT Framework)
- Street Fighter 6 is available in PS4 but not in XBO (RE Engine)
- RE4 remake is available in PS4 but not in XBO (RE Engine)
- Monster Hunter Stories is available in PS4 but not in Xbox (MT Framework)
- Monster Hunter Stories is available in PS4 but not in Xbox (MT Framework)
- RE Village has a VR version on PS5 (RE Engine)
- RE4 remake has a VR version on PS5 (RE Engine)
- Plus a generation or two long marketing deal with Sony for basically everything SF+RE+MH+DMC related
It isn't something new, Jimbo just had them in the paycheck.
Regarding Square, it's just some timed console exclusives getting ported to other platforms once the exclusivity period ends and a few secondary projects going multi now because they want to make more money or because the other ones don't pay them enough to make these games multi.
no idea what mt framework is
It's the Capcom's game engine they did frequently use in the previous generation before moving to RE Engine.
Thanks God it is confirmed no Cross-play.
How Capcom implemented Cross-play in Street Fighter games were awkward... you have every time you boot the game to disabled it without option to make it permanent lol
Plus PC players somehow create artificial lag to win matches... it is like teleport moves lol
Independently if your playing on console or PC you can add artificial lag by saturating your LAN downloading some heavy stuff in this or other device connected to the same LAN.
Example: someone else starts to watch 4K video streaming, some OS/firmware/driver update downloads automatically, etc.
Extra lag also happen -both for console and PC- for simply being too far from the other player, playing via wifi, specially if with bad wifi signal or being too far from the router, old wifi type, bad router/firewall/etc. configuration, having a shitty quality internet connection line, or if using some weird internet connection like 4G/5G/satellite that in addition to extra lag loses many packages, or because the info packages found an "internet traffic jam" when travelling from a player to another.