Metaphor: ReFantazio shipments and digital sales top one million

mibu no ookami

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21 Feb 2024
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Yeah, the anti-aliasing is insane. P3 Reload and P5 look so much cleaner than Metaphor. Don't know what went wrong with some of the graphical hiccups.

Ultimately, I find that Atlus is super short sighted.

They're looking for maximum profits with the least amount of resources to get it.

In theory that's fine and dandy, but there are some fans being alienated by their decisions.

Similar with Square Enix stuff, I'm a prime candidate for a lot of this stuff.

I didn't buy P5R on PS5 because 1. There was no upgrade path and 2. You couldn't migrate over your PS5 save. P5R is the first Persona game I bought, but the reality is there has NEVER been an upgrade path with this game.

Buy P5 on PS3? No upgrade path to PS4. Buy P5 on PS4? There is no upgrade path to P5R. Buy P5R on PS4, there is no upgrade path to P5R on PS5.

They can get stuffed.
I bought P4G on PC before there was a port to PS4 announced. Then I bought the PS4 game, but then I saw that they were redoing P3. So I figured you know what. I can wait on P4 in case they decide to remake it and modernize it. I don't want to start yet another game that I'm not able to port over my save and have to start all over again.

That they're still using P5 engine which was built on PS3 is baffling to me. There is no reason a game built in 2024 should have transition cuts and load times like this game. This shouldn't have performance issues either, but this is the limitation of the engine they're using and pushing to its limits. This is not a PS5 game nor should it be priced as a PS5 game.

I'll wait out hope that Metaphor on PS5 Pro has some improved anti-aliasing and I'll also wait for a price drop on this game.
 
  • brain
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24 Jun 2022
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These weird comparisons...
1m first shipment is good for a new niche JPRG from Atlus... they are probably happy.
3m first shipment is not good for a know FF from Square Enix... they are probably not happy.
I mean why not compare FF sales with Persona sales? Both today are mainstream (Persona after 5) and not niche.

BTW preorder for Metaphor should not be that bad because initial shipment is based most in preorders and what the retail thinks will sell.

You DO realize that all other FF games since FF7 have generally only reached 8-10 million lifetime, if not more, after multiple re-releases and ports to PC.....right?

So 3 million first shipment on XVI should've been great for SE considering that history, considering size of PS5 install base at the time and considering SIE helped offset some of the costs themselves. It only became a talking point of being a bad number because of stupid, greedy CEOs and shareholders.

And of course, the Xbox-fueled Western anti-PlayStation spaces; XVI getting caught in the crosshairs of the ABK drama didn't help, either.
 

Puff

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ethomaz

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ethomaz
You DO realize that all other FF games since FF7 have generally only reached 8-10 million lifetime, if not more, after multiple re-releases and ports to PC.....right?

So 3 million first shipment on XVI should've been great for SE considering that history, considering size of PS5 install base at the time and considering SIE helped offset some of the costs themselves. It only became a talking point of being a bad number because of stupid, greedy CEOs and shareholders.

And of course, the Xbox-fueled Western anti-PlayStation spaces; XVI getting caught in the crosshairs of the ABK drama didn't help, either.
?

I listed 4 games after FFVII and two of them reached 8 million without any rerelease or port.

So I really missed your claim 🤷🏻‍♂️

FFVIII
PS1: 8.6m
Steam: ~500k
Remastered: ~1m

FFIX
PS1: 5.6m
HD: ~2.5m

FFX
PS2: 8.5m
Remaster: ~6m

FFXII
PS2: 6.1m
Zodiac Age: ~1.8m

Anyway 3 million initial shipment for any FF worldwide is low… if you combined sales for old FFs in Japan, EU and US at respective launch you get over 4m for most if not all of them.

But hey when will Square Enix announce 5 million shipment to FFXVI like a lot of guys here told me that the game was selling… it is over a year already maybe with PC release it can reach 5 million, no?
 
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Gods&Monsters

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21 Jun 2022
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I'm looking at Xbox top paid and Metaphor is nowhere on the first or second page. Dragon Ball is there so i'm guessing it wasn't updated yet? It shows it was really low on preorders.

The ranking looks weird with the most random games that came out years ago. It's like top paid in 2010 or something. 1 sale is enough to make them jump at the top 😬

 

ethomaz

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Screenshot-2024-10-13-081455.png


It's over 2:1 compared to Steam and PSN scores are limited to digital purchases.
The PS pic is a bit old… there are 5.3m reviews since yesterday.

Plus PS fans doesn’t have the habit to review games on PS Store or engage in discussion there like Steam users.
 

Vertigo

Did you show the Darkness what Light can do?
26 Jun 2022
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80k broken and it’s not peak time. Likely to break 100k with the 3-day weekend in the US.

It’s not in top 10 for your country on psn just yet. It’s at 11 for best sellers.
 

quest4441

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27 Feb 2024
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80k broken and it’s not peak time. Likely to break 100k with the 3-day weekend in the US.

It’s not in top 10 for your country on psn just yet. It’s at 11 for best sellers.
the peak for metaphor coincides with asia timings not europe and the states, Now sparkling zero is the one doing numbers in the west
 

akira__

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29 Sep 2024
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Don't forget steamdeck, and those other handheld devices with steam.
 

Vertigo

Did you show the Darkness what Light can do?
26 Jun 2022
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the peak for metaphor coincides with asia timings not europe and the states, Now sparkling zero is the one doing numbers in the west

Metaphor started today strong because of overseas. It just peaked even higher as we get closer to Sunday afternoon anemican peak hours… so your attempt to downplay this will continue to look embarrassing.
 

Vertigo

Did you show the Darkness what Light can do?
26 Jun 2022
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Bonus:

Why is Detroit: Become Human doing better than Silent Hill 2? On sale? Elon bot hype?

Steam is so wild sometimes 🤣
 

Gods&Monsters

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21 Jun 2022
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It’s not in top 10 for your country on psn just yet. It’s at 11 for best sellers.
Good! Sega/Atlus went out of their way to hide the PS version. The cheap China version is doing good on Steam. Survive on that, Atlus.

Silent Hill is selling better on PS (number 6) ❤️
 

Evilnemesis8

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19 Dec 2023
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It's over 2:1 compared to Steam and PSN scores are limited to digital purchases.

PSN reviews include reviews from the demo as well as the full game.

Bonus:

Why is Detroit: Become Human doing better than Silent Hill 2? On sale? Elon bot hype?

Steam is so wild sometimes 🤣

Detroit: Become Human hit an all-time high CCU. For the most part due to China.
The game is at an historical low of 70% discount.
You see this often years down the line with how large the Chinese market is.
I would not be surprised if the game hits another all-time CCU count again, when it goes down to 80%-90% a few years later.
 
24 Jun 2022
3,982
6,952
?

I listed 4 games after FFVII and two of them reached 8 million without any rerelease or port.

So I really missed your claim 🤷🏻‍♂️

FFVIII
PS1: 8.6m
Steam: ~500k
Remastered: ~1m

FFIX
PS1: 5.6m
HD: ~2.5m

FFX
PS2: 8.5m
Remaster: ~6m

FFXII
PS2: 6.1m
Zodiac Age: ~1.8m

Anyway 3 million initial shipment for any FF worldwide is low… if you combined sales for old FFs in Japan, EU and US at respective launch you get over 4m for most if not all of them.

But hey when will Square Enix announce 5 million shipment to FFXVI like a lot of guys here told me that the game was selling… it is over a year already maybe with PC release it can reach 5 million, no?

IX HD is a re-release bud. No other way to cut it. XII base "only" did 6.1 million before the expansion, IX didn't hit 8 million until the HD re-release.

Also these are all FF games from generations back; the main sales anomalies in terms of hitting 8-10 million or even higher altogether are VII, VIII, and X. Otherwise series entries have generally straddled around 5-8 million lifetime, depending on the game, and usually including re-releases and ports.

SE's problem is they have a misunderstanding of FF's market clout in the modern market. They think the IP is as paramount to RPGs today as it was in the '90s and early '00s, and expect it to just keep increasing in sales each entry due to the brand name and existing. But they've made many odd choices with the IP in terms of changing up the design style too frequently, broken promises (since at least FF XIII on PS3/360) and the such, in order to capitalize on the brand the way they should've.
 
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