They tried to double the price of Xbox Live Gold once, a service that offered close to nothing at that point.Let's see how long it takes until they cancel Gold to GPU conversion.
The best moment to stop the deal would have been a month or two after Starfield releases, not before. To make sure people are hooked and more willing to stay subscribed.They are supposed to release at least one AAA game this year.
This is probably why, same as not increasing the games prices to 70$ last year, they had none in the pipeline anyway.
Let's say TES comes out every 10 years and CoD comes out every year.It aint gonna be cheap or worth it unless you a TES and COD crackwhore.
I think you just found out why companies like subscription services so much. They, in theory, get more money over time than regular sales. Everyone wants to be Netflix circa 2015 where they have maximum content and market penetration. Nobody wants to dig deeper, realize that Netflix got most of its content for pennies and had zero active competitors, and see that the model isn't really sustainable with high end products. Personally, I think the most likely "Netflix of games" to succeed is Apple Arcade. But thats because the content is cheap, mobile games are supposed to last forever and the iPhone is a walled garden. If dev cost/revenues earned over on the mobile end ever decreases to a similar level as AAA game design then Arcade might end up fucked. Well, I guess NSO/Nintendo Online, might have a future too, even though I and most everyone else I've talked to about it has open contempt for it.Let's say TES comes out every 10 years and CoD comes out every year.
For ease of numbers, we will go ahead with the reports that CoD will not release next year.
That gives us 10 games in 10 years. At $15 (a month) x12 (12 months) gives us $180, x10 for the years = $1800/10 for the games = $180 per game.
And people are complaining that Sony is selling games at $70 each? Hmm. I thinks the general public suck at maffermatiks
I agree with this 100%. It's the same way that 'free trials' make loads of money because most people can't be bothered to cancel the subscription after the free trial ends. That's not made up, that's real fact.I think you just found out why companies like subscription services so much. They, in theory, get more money over time than regular sales. Everyone wants to be Netflix circa 2015 where they have maximum content and market penetration. Nobody wants to dig deeper, realize that Netflix got most of its content for pennies and had zero active competitors, and see that the model isn't really sustainable with high end products. Personally, I think the most likely "Netflix of games" to succeed is Apple Arcade. But thats because the content is cheap, mobile games are supposed to last forever and the iPhone is a walled garden. If dev cost/revenues earned over on the mobile end ever decreases to a similar level as AAA game design then Arcade might end up fucked. Well, I guess NSO/Nintendo Online, might have a future too, even though I and most everyone else I've talked to about it has open contempt for it.