It’s a lot cheaper to strike partnerships and deals than it is to run a wholly owned first party studio. People wanting Sony to be the biggest publisher in the world is just outside the realm of reality
They don't have to be the biggest, nor is that a possibility. But they could be doing a lot more than at current.
As time goes on it looks like timed exclusivity deals for games like Rebirth will not only get more expensive, but also come with less benefits in the long run for PlayStation. If at some point it's costing them say $100 - $125 million for 3 month timed exclusivity of say FF XVII...is that really worth the cost? Or would they be better off going cheaper for a global marketing deal where the game otherwise is Day 1 on multiple platforms?
Because taking the second route, they could use the money saved and put it towards a 1P AA game, or expansion for a current AAA game, or towards funding another 1P AAA title. You still have marketing rights to a FF XVII, you still know that the majority of copies are going to be sold on your system, and now you have additional money to put towards more genuine exclusive content for your console platform. I would consider that better than pursuing timed exclusivity again TBH.
We have to remember, SIE have already said they want to be less reliant on 3P for profit cuts. Part of that would likely mean not pursuing 3P timed exclusivity if it doesn't make a lot of financial sense. What rate have current 3P timed exclusives like XVI contributed towards expanding hardware sales, or fostering additional 1P & 3P B2P sales from customers within the console ecosystem? At what price is timed exclusivity worth it knowing that kind of data? At what price is it not worth it?
We also have to consider that the CEOs and head honchos at these 3P are changing on a semi-regular basis. Square-Enix got a new person recently for CEO and this person seems focused on a more multiplatform strategy. What that means in practice, we don't know yet. But we do know that if they're intent on, say, doing PC Day 1 for future FF games, it doesn't matter how much money Sony offers or how much co-funding they provide; unless it's an obscene amount, Square-Enix may not be interested in taking the bag. At that point, rather than offer that type of cash, shouldn't Sony instead focus on doing something with one of their own JRPG IPs?
They don't necessarily need to "buy" a 3P in order to do something with an IP they own, that's what partnerships are for. Heck, even in a case where say future FFs are Day 1 multiplats, that doesn't mean Sony can't work with Square-Enix to co-fund & co-develop a PlayStation-exclusive RPG based on one of Sony's IP. Or even do such with one of Square-Enix's other legacy IP. All of those things could transpire simultaneously. My thing is, Sony have to be focused on ensuring that for whatever once-exclusive 3P game/franchise that then becomes multiplat, they at least try replacing either 1P (internal) or 2P (w/ 3P co-development)-wise with an IP in the equivalent genre that will be an exclusive.
Since we're focused on JRPGs: I can't really picture a reality where PlayStation loses exclusivity status (defacto or otherwise) on Persona, Dragon Quest, Monster Hunter (maybe not considered a JRPG by some but work with me here), Ys,
AND Final Fantasy without offering something of their own in that space to act as a content differentiator on their console. They can acquire a 3P studio for that, or they could partner with one to co-develop and fund that type of project. It doesn't even have to be a 3P studio; it could be a 3P publisher (again, like Square-Enix, or SEGA/Atlus, Bandai-Namco etc.). These are all viable options. Just as long as they do
something to bring that exclusive offering to their system with one of the many RPG IP they own.
Heck, it could even be with ANY IP they have, technically speaking. What would a Rachet & Clank JRPG look or play like, for example? Or how about one based on Parappa the Rapper? What about one that mashes several IP together? Even budget/scale-wise there can be a lot of room here; it doesn't have to be a AAA-budget game for example.
No that's really bad.
3rd party deals adds variety to games offerings.
So would more 1P offerings (either as internally developed titles or in partnership with 3P devs). And the benefit there being, Sony would have the IP, have more say & control over QA through the development process, more creative input, and maximize the revenue and profit margins.
There are a lot of benefits to Sony taking that approach, and as long as the variety in offerings are sensible, at least the same benefits to us as the typical 3P exclusivity deal brings nowadays. More benefits, I would say, since most of the 3P deals are "just" timed console exclusivity.
Keep in mind I'm not saying Sony should abandon those types of deals altogether; that's an incredibly stupid decision to take. 3P exclusivity deals can have their benefits; I just think they need to be balanced with 1P or 2P initiatives that can cover the gaps in case future 3P exclusivity deals aren't as prominent or lucrative for whatever reason. For example, a shift in priorities among the 3P with leadership changes.
At some point the costs for the deal could outweigh the benefits they bring to the platform, vs. putting that money towards a 1P or 2P equivalent. That's what I think OP is trying to drive at and in that case, I would agree.
Third party exclusives are what helped Sony become dominant. FF7, MGS, GtA3… lol FORTNITE. Lunacy.
Deals for games with third party developers gave you Demon’s Souls and Bloodborne: better games than 95% of Sony’s internal stuff. Next up Stellar Blade.
By no means whatsoever should they not still push forward with third party partnerships full steam. It’s already carried the first half of the year for ps5.
I think you're exaggerating on the Demon's Souls & Bloodborne part. Yes those are high-quality games but they also serve a specific niche and for that specific niche, maybe they were better than 95% of Sony's internal 1P efforts. Outside of that niche though, they were likely not considered as highly in terms of preference, which is probably in some way backed up by sales trajectories. Also it's extremely difficult to directly compare say a Demon's Souls to a GT5 or even Uncharted 2; they're all aiming for very different experiences.
As for the FF7, MGS, GTA3 etc. stuff? Well most of those were defacto exclusives, either because the devs were so acclimated to the hardware of the time (and had so many other projects to get to) that ports weren't justified, or the other consoles out at the time were significantly smaller in market share, to the point where ports weren't worth the costs and effort. Sony didn't have to make arrangements for the vast majority of 3P exclusives they had in the PS1 or PS2 days.
But even back then, some titles like FF7 DID get ports to platforms like PC after a year or so on PS1. So the current strat with Square-Enix and new FFs isn't any different than back with the original game. The actual difference now is, PC gaming is a LOT more similar to the console gaming experience (in terms of shared software library) than it ever was back in the late '90s. The costs for "acceptable" PC gaming today are also much less relative to consoles vs back in the '90s.
For example today, if you want a PC that can play games roughly at PS5 performance levels, provided the game itself is well-optimized, you don't need to spend more than $1K. But to get a PC that could play say FFVII stable at PS1 settings, or a PC that offered something similar to Tekken 3 at that time? You were easily looking at over $1K, maybe close to $1500 minimum, to guarantee that type of performance or to play most new PC games at the time at acceptable to good settings. Meanwhile actual PS1 were like $199 by that point. And let's not forget, actually getting the game to run correctly on PC was a lot more effort back then than it is today; automated processes and stuff like Steam were nonexistent in the '90s.
So those factors have shifted drastically between consoles & PC from then vs today, which is probably what makes waiting for PC ports of these exclusives a lot more doable by many more in current times, as long as they don't have some strong case of FOMO.