I'm not writing Concord off but that trailer was incredibly tone-death. How can you sell a game with zero gameplay, zero narrative plot, a largely unknown studio and what is honestly some very generic looking Outer Worlds/Fallout style space junkfood. About the only thing in the trailer that stood out to me as good was the game's logo. Here's hoping its the stylized 80s EPCOT shooter we didn't know we needed.
Sony didn't invent the announcement teasers with this showcase, and their idea isn't to sell a game.
It's only a first sneek peak to announce the project they are working on, in this case mentioned that will be released next year and that it's a PvP FPS game and offered a first glimpse of its setting or visual style vibes and reminded the platforms where they already said it will release.
Announcement teasers don't show enough to judge the game. That will happen somewhere in the future once they show gameplay and explain more about the game. We won't have to wait a lot because the game is planned to be released next year.
Fanboys still praising Bungie and Hermen as they kill off half of Sony's first party projects. Destiny is an okay multiplayer game but nothing monumental enough to warrant it's developers to have carte blanche over one of the best publishers in the world's multiplayer content.
If they have some quality standards it's better to give time to the projects that need it and to kill those who aren't good enough and can't be saved in a reasonable time/budget.
Some of us prefer to wait a bit more, and maybe some game canned but to be confident that we'll get quality new games like GoWR, GT7 or HZD etc. than to see them releasing any yellow metacritic crap as MS does.
And no, Bungie having carte blanche over PS Studios is a conspiracy theory with no facts backing it. Bungie is a fully owned SIE subsidiary, that since it's one of the most important and successful GaaS/MP/FPS teams in the world with records as creating the fastest selling new IP ever, as part of their integration they'll share their GaaS knowledge, best practices and expertise in the GaaS areas where the other GaaS SIE teams can learn from.
Bungie won't touch the non-GaaS SIE games, but some of the knowledge they'll share may help them (regarding creation of new IP, world building, FPS/shooters, MP, etc).
BTW they delivery in revenue like no other studio… just on PC last FU was around $150m… PS is even bigger.
Last FY GoWR sold 11M in around 3 months, which is way more money.
Also, what is the source source for that '$150M only in PC'?
Patcher guesstimate was that they made around $200M/year, someone else a very vague guesstimation of $100-500M/year. This is all I remember regarding their revenue. But I take them both as only random personal guesses. In addition to this PS also should be a big chunk of their revenue, and Xbox with a pretty small percentage a bit too.