Pearl Abyss at Kiwoom Securities Corporate Day event
- Adding various features to the open world caused a lot of delays in development.
- The games that Chairman Kim Dae-il considers his favorite are Red Dead Redemption and The Legend of Zelda: We made efforts to implement a high degree of freedom in the game by referencing various games such as Assassin's Creed, The Witcher 3, Red Dead Redemption, and The Legend of Zelda.
- We utilize our own Engine which gives us a special advantage in this area.
- Interactivity with NPCs and the natural environment was a big focus for us.
- Game elements were designed to enable diverse interactions, such as utilizing AI to have NPC AI make situational judgements to enable interaction in a variety of ways.
- For example, running away from a battle based on the level or number of people.
- There is also a reputation system in the game that changes depending on your actions. While many people like to play games where the protagonist is the hero, Red Desert has elements that make you either a hero or a villain depending on your actions.
- Assassin's Creed gives you the freedom to climb on and over everything in sight. The Legend of Zelda has an even greater sense of spatial freedom, not only on the ground but also in the air with gliding. You'll see all of those things in our game.
- We also worked hard to implement detailed changes in the characters according to changes in temperature and time of day. We implemented changes in behavior based on the time of day and temperature differences, such as the character's actions slowing down when the temperature drops or at night. There are limitations in implementing such details when using commercial engines such as Unreal Engine 5.
- Sony offered us an exclusivity deal (which would have prohibited us from releasing the game on Xbox for a certain period of time), but we decided to self-publish the game because we thought it would be more profitable.
- The game that was heavily referenced during the initial production was The Witcher 3, and some parts of the story were also referenced.
- Sony evaluated that the game's atmosphere and story are similar to Ghost of Tsushima, which sold over 10 million copies.