Phil Spencer will be on Kinda Funny XCast tomorrow

Zeroing

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Does the guy actually checks on the projects and studios? Wtf does he do besides going on podcasts, giving interviews and meeting with people from gaming? Really? Does he have the time to do his actual job?

I’m kinda jealous!
 

Savagefrogdemon

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If I was head of xbox it's sega not activison I would buy crazy taxi,jet set radio and space channel five that's a market that I think would work for xbox and gamepass.
 
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TubzGaming

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Updated my post to inclued a clip of it.

"If you just build great games everything will turn around"
Phil: its not true.
"Just having great games doesnt mean we will sell more consoles"



Strange thing to say as we and he knows that how PS changed the failure that was PS3.
They started to make "Great" games which in turn got more sales in the console market.

Its around the 37:00 minute mark in the interview
 

ethomaz

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IDontBeatGames@ERA text recap.

First question was an update about the CMA stuff --
We've gotten 9 approvals and working on 14 more, we've been working with CMA all year long and we plan to still appeal to make it happen

Second question: Why didn't they delay Redfall?
TLDR was that when it comes to delaying stuff there's multiple questions that need to get answered before them agreeing on delaying games

Third question: What do you mean that you're *disappointed* in Redfall? And what extend do you hope that you can make Redfall better down the road? --
On the review scores, we do mock reviews and Redfall got double digits from our mock reviews so the reviews it actually got are much lower. We never thought it'd review in the low 60s. Redfall is much lower than our internal metrics. Arkane is taking the internal feedback and committing to getting the 60fps out along with working on the game in general. I acknowledge and take responsibility for needing to launching the game cause it needs to be great since its 70 dollars. I understand people calling for my firing since I get way overpaid, we're committed though to working on Redfall. We want to support the team, the creative ambitions of the team and committed to the players

Fourth question: What is the balance of you showing something that you know is going to be years down the road and providing updates of that, what are the lessons learned from the last Showcase?

We have to be transparent of what we're showing so people committed to our platform know what they're getting and it has to get better. I'm not pointing at anybody but myself. Transparency in what we're building, what it's gonna look like and what our future is gonna be, and it drives me crazy when our communication is sometimes confusing or misleading regarding what our products are gonna be. That being said, and this is when it comes to the showcases, I'm very enthusiastic about it. We're announcing things people haven't seen, we're giving updates on things people have seen and what gets me excited is that things are finally lining up after some of the slowdowns from COVID. I can now see games are coming every quarter that surprising and will delight our customers. We still have to deliver on the quality. We're not trying to deliver one game to rule them all, so not every game will be for everyone. The diversity of what we build will hopefully be a strength and we have to deliver on the quality by showing gameplay and putting great games in the hands of our players.

Fifth comment/response: We're tired of hearing "we have to wait for next year for Xbox to succeed"
Phil comments on this year starting well with Hi-Fi Rush, Age of Empires 2 Definitive Edition and Minecraft Legends doing well in Japan. He specifically states though that he's happy with the builds he's been seeing for Starfield, Avowed, Hellblade 2 but he gets it and understands people's frustrations. Until we're smiling from playing their games, he totally gets that people won't be excited or happy when it comes to Xbox games

Sixth Question: What is the formal process of when something like Redfall doesn't land? What is the "what went wrong" post mortem process?
When we acquire studios, there's games that are in development and then there's things that are early in development and I think we need to approve on engaging on games that are midway through production when they become a part of Xbox. And I think there's different expectations when teams become First Party and there's a different perception when these teams become First Parties. We didn't a good job early on when it comes to really helping them understand what it means to become apart of Xbox, use some of our internal resources and kind of help them. We kind of left them to work on that game, they're a talented team and we love that team, I still do, and I'd totally bet on them to make another great game. I think we can engage earlier with our different studios. It's different when a creative is committed already on a game but thinking of our process regarding assistance, we can do a better job. We've done a better job with Starfield since it was earlier on in production, so that made it easier for us to make sure we're shipping a quality experience. We've should've been there earlier. It's an Unreal game and we have a bunch of teams who have worked on Unreal, and we were a little late on getting them to help. We didn't do that, it's not an excuse. So when the 60fps issue came up, we had people diving in such as The Coalition, but that was a plan that had to be in last Fall. I take that as learning as painful as that is.

Seventh Question: Do you think you've put too much focus on the PC side and not given the console side of things as much love as it deserves?
We're still focused on making the console focus better. I will say, we have a different vision, Parris talked about it. We want Xbox to be something that people who buy our consoles can feel like members of a full ecosystem. We're fully committed to that. We're not in the business of "out-consoling Sony or Nintendo", there's not a win or solution for us. I know that will upset people but that's the truth. When you're 3rd place and your competition is as strong as they are, our vision is that anybody who's on our console is invested in our platform and feels like a member of a massive ecosystem. It's not true that if we go up and build great games, that you'll see console shares go up massively. We lost the biggest console generation there is to lose so when we build on Xbox, we want it to feel awesome. So if we focused on great games, that doesn't mean we'll win the console race. When people walk into a store, they're already in 1 out of the 3 ecosystems, the continuity from generation to generation is so strong that there is no world where something like Starfield is a 11/10 and it'll lead people selling their consoles. People want to play with their friends regardless of where they are. We'll stay focused on making our console experience awesome. I know people want us to be a better green version of the blue guys, we have to do our thing with how we build our games, GamePass and XCloud.

Eighth Question: Tell us something positive!
I love games ahead of us and playing games on Gamepass. Ravenlok's coming, Benedict Fox is here, one of the things I'm excited is about is the ROG Ally. People are getting another device to play their games on! The gaming space has never been more diverse than it is now and it's an honor to be apart of it
 
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Papacheeks

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Updated my post to inclued a clip of it.


Its around the 37:00 minute mark in the interview

there are some people on other sites that literally are saying this quote has them worried about xbox. I understand their overall vision of looking past consoles. But if you cant get your brand in order which you do with Great content you cant get anywhere else, then whats the point of trying to reach people outside of consoles?

You need to have a brand and games people give a shit about period. I feel their lofy ambition/mission they put before the most important thing which is games.
 

ethomaz

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Jesus christ


How you fumble like that? When your community is dreaming since 2014.

Can't say isn't doing sonys job here 🤷‍♂️

He says it is not true but they barealy tried to release great games 🤷‍♂️

I'm 100% sure if you release games everybody wants to play only on Xbox it will end in people buying Xboxs.... everybody? Of course not... but a lot will.
Bloodborne made a lot of non-PS gamers to buy a PS4 just to play it.
That is how you make people know and enter in your ecosystem.

Great games.

But thining Halo 5, Halo Infinite, Crackdown 3, RedFall, etc are the ideia of great games is the big issue here.
 
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Bryank75

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I want to know why Mike and Gary didn't ask Phil what was the deal with Senators writing letters to Japan about Sony's position in console gaming there.....

WTF is that all about Phil?
 
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AshHunter216

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I want to know why Mike and Gary didn't ask Phil what was the deal with Senators writing letters to Japan about Sony's position in console gaming there.....

WTF is that all about Phil?
He would just say that's it's a good thing and/or pretend Microsoft had nothing to do with that.
 
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Gediminas

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Jesus christ


How you fumble like that? When your community is dreaming since 2014.

Can't say isn't doing sonys job here 🤷‍♂️

How he would know that? How to create games if he never done that, and what effect it would take? Guy has know clue what he is talking about.
Just look no further than PS3. Ruff start, but hit home run with great games
 

flaccidsnake

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Two stunning things in the first 10 minutes:
Snowbikemike: "i'm very excited to see this [activision] deal go through"

What a fucking bootlicker man. Why are you excited as a gamer? What will be better about the games you play because Microsoft bought the biggest publisher in gaming? A much smaller audience for Call of Duty has got to be near the top.

Spencer is defending the team by throwing them under the bus. Talking about their ambition. Talking about how he would NEVER force studio to do one thing just because they're good at it. 343 ONLY exists to make Halo, and they're pretty bad at it. The Coalition has tried to make something other than Gears of War, but they haven't. Their track record is way better than 343, but the Coalition Gears entries like the Jurassic World or Ghostbusters Afterlife of a franchise that should be put to bed. I'm sure the team can do something more inspired.
 

Vertigo

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Redfall is worse than the meta even says it is. This is far worse than either cyberpunk and fallout 76 launches. Cyberpunk was delisted and so should Redfall.

Nintendo cancelled star fox 2 just before it was about to release. Better games have been cancelled.

Redfall should’ve arguably been scrapped. It’s clear in this interview that there is zero quality control at Xbox. They don’t care. They just want more games on gamepass.

Xbox is about to be a graveyard of dead studios.
 
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