So, how many game making studios does PlayStation have now?
Depend how do you count them, you could say 17, 18, 23, 24, 25, 29, 30 or 31.
For the lead teams 18 or 24 studios (some of them having multiple teams inside, and 17 or 23 if not counting Savage because they make mobile games) plus 6 or 7 support studios.
You also have to consider That several of these studios are working on multiple games at the same time (at least Insomniac, Bungie, ND, SSM, Firesprite, Guerrilla). Sony may have around 30 games under development not counting 2nd party games or support for already released games.
- Bend
- Bluepoint
- Bungie (2 studios : Bellevue, USA and Amsterdam, Netherlands)
- Firesprite (also includes a 2nd studio, Fabrik)
- Firewalk
- Guerrilla
- Haven
- Housemarque
- Insomniac (2 studios: Burbank, Durham)
- London Studio
- Media Molecule
- Naughty Dog
- Polyphony (4 studios: 2 in Japan, 1 in USA, 1 in Netherlands)
- San Diego Studio
- Santa Monica Studio
- Savage
- Sucker Punch
- Team Asobi
- Nixxes (PC ports)
- San Mateo (tech, OS, cloud, emulation, etc.)
- Valkyrie Entertainment (gamedev outsourcing)
- Creative Arts Services Group / Visual Arts Services Group (2 studios: San Diego and Malaysia)
- XDEV Asian office (previously part of Japan Studio)
- XDEV European office (previously part of Liverpool Studio)
Closes Japan Studios and now this.
So according to you Team Asobi and their Japanese XDEV team that publishes Death Stranding Director's Cut, Death Stranding 2, Stellar Blade, Rise of the Ronin and the other 2nd party Japanese teams don't exist.I hope so. But I didnt like the way Japan Studios was “rebranded” more like mostly killed off
Japan Studio had two parts: one dedicated to internal game development and other one dedicated to publishing of 2nd party games.Is Team Gravity still with PS?
The part about internal development developed multiple games at the same time, and sometimes they did use names for the team that made that game or series. But the people from these teams were rotating and working in the games that were needed. There are people who worked in let's say The Last Guardian, Gravity Rush, Knack and Astro. These teams weren't separted teams.
With the restructuring, all these smallish internal development teams were merged into one of them: Team Asobi (except a few devs that may have went to their Asian XDEV office to support Asian 2nd party games). Btw Team Asobi, before the restructuring, in the staff of Astro games already had people who previously had been in games like TLG, GR series, Knack, etc.
But as happens in every studio some people left and other people got fired over years and also in the restructuring after decades of unsuccessful games, including Team Gravity staff. Now both Team Asobi and their Asian XDEV team are hiring and growing.
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