PS5 Pro updated rumors/leaks & technical/specs discussion |OT| PS5 Pro Enhanced Requirements Detailed.

rinzler

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12 Mar 2024
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Yep... This PS5 Pro will basically equate to a 7700 non XT were it to exist.
 
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PlacidusaX

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24 Oct 2022
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You're not getting an RDNA 4 GPU, you're getting an RDNA 3 GPU with some light future integration, feature sets and efficiency gains.

Pump the brakes.
We are getting a mix.
With just a single RDNA 4 feature disqualifies it from being calling it RDNA 3.

Custom is what it is and why you can't directly compare it to off the shelf components.
 

Darth Vader

I find your lack of faith disturbing
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20 Jun 2022
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People, ignore the dual issue bullshit that won't be used. The damn thing is 16.7 terrorflops, that's it.

@PlacidusaX stop spewing nonsense that only muddies the waters, the math to calculate terrorflops is pretty easy:

Number of CUs x number of shaders per CU x clock speed x 2. PS5 is 10.28 TF or something, PS5 pro assuming the specs are correct will be 16.74 TF. That's it. Dual issue is marketing bullshit that won't have real world application.

Edit: And this whole RDNA 235 conversation - it doesn't fucking matter. Both the PS5 and Series consoles have an hybrid of RDNA architectures even with some legacy Vega shit. They are bespoke APUs, with the Xbox one being more off the shelf and the PS5 being more customised.

Who the fuck cares if it's RDNA 3 or 4? This is the same conversation from back 2020 and then the tower of power was proven not to be the best console.
 
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PlacidusaX

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24 Oct 2022
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People, ignore the dual issue bullshit that won't be used. The damn thing is 16.7 terrorflops, that's it.

@PlacidusaX stop spewing nonsense that only muddies the waters, the math to calculate terrorflops is pretty easy:

Number of CUs x number of shaders per CU x clock speed x 2. PS5 is 10.28 TF or something, PS5 pro assuming the specs are correct will be 16.74 TF. That's it. Dual issue is marketing bullshit that won't have real world application.

Edit: And this whole RDNA 235 conversation - it doesn't fucking matter. Both the PS5 and Series consoles have an hybrid of RDNA architectures even with some legacy Vega shit. They are bespoke APUs, with the Xbox one being more off the shelf and the PS5 being more customised.

Who the fuck cares if it's RDNA 3 or 4? This is the same conversation from back 2020 and then the tower of power was proven not to be the best console.
Don't care about your calculations of custom hardware.
A link saying its 16?
 

anonpuffs

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29 Nov 2022
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Just to people understand the Dual Issue.

It means you can issue TWO instuctions at the same time to a SP when you meet some rules (sending the same instruction to all SPs in a cluster).
That doesn't mean it will execute both instructions at same time.
It will still execute one instruction after the other.

The gain lies in saving the overhead to make two separably calls.
The gain is minimal to be fair.

And due that AMD used the marketing bullshit to say they GPU are now can do double the TFs they actually do.
And they don't.

A 30TFs RDNA3 will perform similar to 15TFs RDNA/RDNA2.
That's not true, rdna3 actually has extra math ALUs that can process both dual issue fp32 commands if they are actually put into the command buffer, the problem is you have to specifically account for it

rdna2_wgp_insrate-1.png

Notice how in FP32 ADD command specifically it actually has way more compute than the 4090 while being behind it in FMA
 
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Gediminas

Boy...
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21 Jun 2022
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That's not true, rdna3 actually has extra math ALUs that can process both dual issue fp32 commands if they are actually put into the command buffer, the problem is you have to specifically account for it

View attachment 4564

Notice how in FP32 ADD command specifically it actually has way more compute than the 4090 while being behind it in FMA
but who is going to do that?