Ratchet & Clank: Rift Apart peaks at less than 9k concurrent players on Steam, third worst PC launch for PlayStation game

Muddasar

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22 Jun 2022
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Maybe playstation fans overestimated the popularity of their franchises?

The game sold 1 million on PS5 and then fell off the charts. I guess sony fans didn't really care about it, or there aren't too many of them.

Maybe they don't want to play said games?

You realize you can do that on playstation too? At least during the ps4 era if you didn't get FOMO and picked a game up 3 months later it was often half price.

I think I bought only 4 games at full price on PS4, all but one were special edition or collectors editions too.

Sony franchises or maybe the PC market is insignificant.

God of War, Last of Us and Horizon sold like shit on PC too so let’s not make it about RnC only.

Piracy ridden and no one willing to pay full price cause of it.

We have heard every excuse under the sun from PC gamers.

Not Day 1, Too expensive, Not their type of game.

I say release Demons Souls and Bloodborne which they are now begging for and let Sony get slapped for the final time.
 

Banana

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10 Jan 2023
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Nice to know that PlayStation games are now being developed with low specked PC in minds, might explain why it's taking so long to develop these games.

Only 3 of the ported games were developed by Nixxes. Sony is spending a lot more resources than just that, including wasting the time of studios like Naughty Dog.

Nintendo clearly knows better than Sony but they are betrayed by their weak hardware and their games just end up being massively pirated on PC. I could definitely see Nintendo growing their market share on console with the Switch successor taking advantage of Sony lack of focus.
Maybe you don't know how modern games are made? They're made with scaling in mind. You can always turn effects and other things down. That's basically how every third party game on PS4 was.

Games on PC just makes logical sense since consoles moved to using PC components.
Sony franchises or maybe the PC market is insignificant.

God of War, Last of Us and Horizon sold like shit on PC too so let’s not make it about RnC only.

Piracy ridden and no one willing to pay full price cause of it.

We have heard every excuse under the sun from PC gamers.

Not Day 1, Too expensive, Not their type of game.

I say release Demons Souls and Bloodborne which they are now begging for and let Sony get slapped for the final time.
A lot of these games sell due to hype. If they miss the hype window they probably won't sell well.

Demon's souls and bloodborne would sell well because souls games are very popular on PC.

No one was begging for R&C. Most of those sales were likely from people wanting to benchmark.
 

Nhomnhom

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25 Mar 2023
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Sony franchises or maybe the PC market is insignificant.

God of War, Last of Us and Horizon sold like shit on PC too so let’s not make it about RnC only.

Piracy ridden and no one willing to pay full price cause of it.

We have heard every excuse under the sun from PC gamers.

Not Day 1, Too expensive, Not their type of game.

I say release Demons Souls and Bloodborne which they are now begging for and let Sony get slapped for the final time.
The worst implication for me is that the lack of success of these games on PC will shape the future of PlayStation game as they'll all be made to appeal to PC player, those resulting in an even biggest shift to GaaS/F2P/multiplayer.

Since all this single player games were cracked day one on PC they were not even given a fair chance, it's a self fulfilling prophecy by Sony to justify not investing much in those type of games going forward.

Maybe you don't know how modern games are made? They're made with scaling in mind. You can always turn effects and other things down. That's basically how every third party game on PS4 was.
They sure are made like that now that PlayStation studios don't just make PlayStation games but also make PC games. PlayStation now is just Xbox 2.0, next I bet we'll start getting that Xbox level of quality releases.

When making Uncharted 4 or TLoU Part II and so many other high quality and technically impressive games Sony was only concerned with them running on PlayStation.
 
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Systemshock2023

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Just excuses.

First they were begging for everything.

Then they conplained they’re not Day 1.

Now it’s expensive and not their type of games.

Please release Demons Souls and Bloodborne so we can pirate the shit out of those too.
Release Half Life Alyx on PS5 now at full price and watch it sell with the PSVR2.

How come Cyberpunk and Witcher 3 sold the most on PC when they are simple AF to pirate as they don't have DRM?
 
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Banana

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The worst implication for me is that the lack of success of these games on PC will shape the future of PlayStation game as they'll all be made to appeal to PC player, those resulting in an even biggest shift to GaaS/F2P/multiplayer.

Since all this single player games were cracked day one on PC they were not even given a fair chance, it's a self fulfilling prophecy by Sony to justify not investing much in those type of games going forward.


They sure are made like that now that PlayStation studios don't just make PlayStation games but also make PC games. PlayStation now is just Xbox 2.0, next I bet we'll start getting that Xbox level of quality releases.

When making Uncharted 4 or TLoU Part II and so many other high quality and technically impressive games Sony was only concerned with them running on PlayStation.
Sony was going to do that anyway. They want that fortnite money. These corporations are all about money.

There really isn't a distinction between playstation and PC games. Sony isn't using proprietary chips anymore.

Again, scaling isn't much of an issue.

Think of it this way, they are making the games with the future pro revision in mind. Maybe even the next console. Of course they may still charge you $10 or $70 extra, but you'll be happy to pay it as a sony fan right?
 
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Sony was going to do that anyway. They want that fortnite money. These corporations are all about money.

There really isn't a distinction between playstation and PC games. Sony isn't using proprietary chips anymore.

Again, scaling isn't much of an issue.

Think of it this way, they are making the games with the future pro revision in mind. Maybe even the next console. Of course they may still charge you $10 or $70 extra, but you'll be happy to pay it as a sony fan right?

If scaling wasn't an issue, why is the Series S underperforming so badly that Microsoft tried to delete their "Inside the Series S" video in secret?

The scaling argument only works if the game is scoped at a level where scaling is actually reasonable. Even so, there's an over/under window with that scaling; depending on the game you cannot scale too low a spec and going too high gives no net benefits once peak performance is reached.
 

Nhomnhom

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Sony was going to do that anyway. They want that fortnite money.
They'll keep wanting it then like every other publisher.

There really isn't a distinction between playstation and PC games. Sony isn't using proprietary chips anymore.

Again, scaling isn't much of an issue.

Think of it this way, they are making the games with the future pro revision in mind. Maybe even the next console. Of course they may still charge you $10 or $70 extra, but you'll be happy to pay it as a sony fan right?
Scaling by itself is already a problem, specially scaling down. That was something PS only developer did not need to concern themselves with in the past. Ratchet and Clank port is made to run on sub Series S hardware for example.

The PC market and the massive amount of low spec PCs will put pressure for them to keep those weak systems in mind when developing games, ultimatelly lowering the quality of the games we'll end up getting on PS5.

Formula for success on PC that Sony will now undoubtedly be going after (ironically also what Xbox has been trying to do for years): multiplayer/GaaS/F2P/low budget/simple graphics/cynical
 
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Vertigo

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26 Jun 2022
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None of these ports will do huge numbers.

Not until Gran Turismo 7 happens.
 

Banana

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If scaling wasn't an issue, why is the Series S underperforming so badly that Microsoft tried to delete their "Inside the Series S" video in secret?

The scaling argument only works if the game is scoped at a level where scaling is actually reasonable. Even so, there's an over/under window with that scaling; depending on the game you cannot scale too low a spec and going too high gives no net benefits once peak performance is reached.
Unaware of the video, but probably the same reason every other zen2/rdna2 is struggling, limited CPU performance and not amazing gpu performance.

Series s can scale like anything else, it might just have to go lower than they wanted. Deck can play the same games at lower settings/resolution/frame rate. Games can scale from a 1.5 tflop apu to a 12 tflop apu via resolution, frame rate, and settings.

Going above just means you can increase the frame rate.
 
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None of these ports will do huge numbers.

Not until Gran Turismo 7 happens.

It would flop too. The only games that have the capacity to sell a decent amount are Bloodborne and demon souls. Even then the numbers are going to be way lower than on Playstation and most of the sales will be with discounts.
 
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Banana

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They'll keep wanting it then like every other publisher.


Scaling by itself is already a problem, specially scaling down. That was something PS only developer did not need to concern themselves with in the past. Ratchet and Clank port is made to run on sub Series S hardware for example.

The PC market and the massive amount of low spec PCs will put pressure for them to keep those weak systems in mind when developing games, ultimatelly lowering the quality of the games we'll end up getting on PS5.

Formula for success on PC that Sony will now undoubtedly be going after (ironically also what Xbox has been trying to do for years): multiplayer/GaaS/F2P/low budget/simple graphics/cynical
You're thinking about that wrong.

PC games don't have to scale below what the publishers will allow. They can always just raise the minimum spec. That game just isn't as intensive.

You're forgetting that since most games are made with console in mind that it is consoles that are holding us back. A PS5 is about 50% of a 6950xt. A 6950xt runs Portal RTX at 5 fps at 1080p.

That formula is what sony is chasing on all platforms. Easy money f2p.
 
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Systemshock2023

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What? Scaling down? The tech PC gamers bought in 2016 and onwards is now starting to get a proper workout with 9th gen only games.

A card like the 1080ti with 11GB of VRAM and FSR should be able to run all 9th gen games and even 10th gen cross gen ones until it has API or driver incompatibilities.
 

Nhomnhom

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You're thinking about that wrong.

PC games don't have to scale below what the publishers will allow. They can always just raise the minimum spec.
Yet they don't because they want to reach as many people as possible with the PC release. You are thinking about it wrong.

What? Scaling down? The tech PC gamers bought in 2016 and onwards is now starting to get a proper workout with 9th gen only games.

A card like the 1080ti with 11GB of VRAM and FSR should be able to run all 9th gen games and even 10th gen cross gen ones until it has API or driver incompatibilities.
Minimum specs for R&C Rift Apart a "PS5 only" game:
RX 470 (GPU release in 2016 for $170)
Ryzen 3 3100 (4 cores CPU)
8 GB RAM

You guys are just in denial, these games are made to target the weakest stuff possible.
 
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Banana

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Yet they don't because they want to reach as many people as possible with the PC release. You are thinking about it wrong.


Minimum specs for R&C Rift Apart a "PS5 only" game:
RX 470 (GPU release in 2016 for $170)
Ryzen 3 3100 (4 cores CPU)
8 GB RAM

You guys are just in denial, these games are made to target the weakest stuff possible.
Yes, they want to reach as many people as possible, which is why most games are built towards consoles.

What is your point about the minimum specs in r&c? The game can scale down.

The 470 is about 40% of the ps5s gpu, but it's running at lower settings and frame rate, hence scaling.

Core count largely doesn't matter for gaming. Most games don't use more than a few threads. It's why for a given cou generation the difference between the 6 core and the 12 core in gaming usually isn't much. If there is, it's usually just down to cache size.

8gb of ram sounds about right. Don't forget that cpu and gpus have different pools, where as consoles just have 1.

Considering the last 2 gens of consoles have just been glorified laptops, that's not really impressive.
 
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Welfare

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Thinking launch sales for a port of what is now a years old catalog titles is the end all be all is a serious misreading of what the PC market is for Sony. Ratchet and Clank will be a silent long seller that probably does 100's of thousands life time.

The real money will be in the day one PC versions released with PS5, which Sony is probably going to do by the end of this gen. Not investing in the PC market is just leaving money on the table, and the PlayStation console is a big enough, entrenched brand that it won't be harmed.
 

JAHGamer

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Thinking launch sales for a port of what is now a years old catalog titles is the end all be all is a serious misreading of what the PC market is for Sony. Ratchet and Clank will be a silent long seller that probably does 100's of thousands life time.

The real money will be in the day one PC versions released with PS5, which Sony is probably going to do by the end of this gen. Not investing in the PC market is just leaving money on the table, and the PlayStation console is a big enough, entrenched brand that it won't be harmed.
That is wishful thinking....this game isn't doing anything significant years down the line. This game isn't doing more than 100k life time and that's generous.

"leaving money on the table", weren't you just making posts about how awful Xbox has been doing...? The company that does day and date PC, clearly PC hasn't done much to help them the last 7 years as they've only become more irrelevant. I really wish Xbox fanboys would stop being disingenuous, trying to over rate the impact on PC just because Microsoft does it. The saying "misery loves company" is really true....