Redfall developer working to U-turn on single-player always online restriction - Paid DLC coming in the future

John Elden Ring

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5 Jul 2022
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Redfall developer Arkane is "working actively" to remove the game's always-online requirement when playing strictly in single-player mode.

The vampire shooter's always-online restriction raised eyebrows when it was spotted last month.

Now, speaking to Eurogamer, game director Harvey Smith has revealed his team are now working to change how the game worked to make offline single-player possible.

"There are two ways developers could react to that, right?" Smith began. "They could say: 'Oh, my God, you're always online. If you get on your Steam, and it's not online, you freak out. If you get on your Xbox, and you can't get the latest patch, or see what your friends are doing, you freak out. You want to be always online!' But that response, I think, lacks empathy.

"There are people who live in places where there are outages or their broadband is shitty, or they're competing with their family members, because their mum's streaming a movie or their brother's on another device. And so I think it is a legitimate critique."

The other response, Smith continued, was to accept the reaction and find out if things can - at a late stage in development - be changed.

"We do take it with a lot of empathy," Smith said. "We listen. And we have already started work to address this in the future. We have to do some things like encrypt your save games and do a bunch of UI work to support it. And so we are looking into - I'm not supposed to promise anything - but we're looking into and working actively toward fixing that in the future."

Smith also went into more detail on why Redfall had been designed to be online in the first place - and it's not for the reason you might suspect.

"There's no store in the game, and there's no microtransactions," Smith told me, pre-empting any suspicion the game was always online so it could simply always be ready to sell you more stuff.

"You can find costumes and things like that in the world, those are yours. We do have a DLC plan - a couple of times we'll sell a bundle of stuff like guns, costumes, characters, you know, whatever. We're very excited about those things but it'll just be like DLC that you buy through Xbox or whatever. And there's the "Bite Back" Edition [of the base game] where you get some of that stuff for free. We had that plan with Dishonoured, we have that with every game we make."

So why be online if you're not with other people? Smith said the game was designed that way to better help Arkane understand how people were playing it, and when they got into difficulty.

"It allows us to do some accessibility stuff," Smith said. "It allows us for telemetry, like - if everybody's falling off ladders and dying, holy shit that shows up. And so we can go and tweak the ladder code. There are reasons we set out to do that that are not insidious."
 

arvfab

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23 Jun 2022
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Would be a good reaction if they manage to launch the game without online requirements. But if they make the game work offline later on through a patch, it will be too late.

At least I hope they (and other devs) learn their lesson.
 
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Deleted member 417

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I'm glad they're doing it and I hope more devs learn a lesson from this, but it's too little, too late.

This game was never a single player game and my suspicion is that single player was tacked on, so that it wouldn't be a multi-player only game.

With the admission of paid DLC coming later, it makes me suspect even more that this was never a single-player game or that the single-player story mode was so bland, that it was pointless marketing it as such
 
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peter42O

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The online requirement is no biggie for me but im more interested in future paid DLC. Hoping for expansions as opposed to just new characters. After seeing a few previews, im super hyped for Redfall!!! Can't wait!!!